Difference between revisions of "Second Life Railroad"
(→Source) |
|||
Line 164: | Line 164: | ||
---- | ---- | ||
<div id="box"> | |||
==Source== | ==Source== | ||
<div style="padding:0.5em"> | |||
The above information was collected by the Second Life Railway Consortium ( {{SLurl | The above information was collected by the Second Life Railway Consortium ( {{SLurl | ||
|region=Tuliptree | |region=Tuliptree | ||
Line 174: | Line 176: | ||
Cooperating to standardize track design, signaling and control, ROW access, and inter-service railway connections throughout the grid. | Cooperating to standardize track design, signaling and control, ROW access, and inter-service railway connections throughout the grid. | ||
</div></div> |
Revision as of 16:29, 20 October 2009
Help Portal: |
Avatar | Bug Fixes | Communication | Community | Glossary | Land & Sim | Multimedia | Navigation | Object | Video Tutorials | Viewer | Wiki | Misc |
Description
Second Life Railroad (SLRR) runs over more then 60 sims on the Heterocera Atoll (Northern) Continent. Everyone with a vehicle made to run on the SLRR tracks can use this public facility. Along the railway line there are many stations where you can rezz a train and start your journey.
SLRR Stations
Heterocera main line:
- Tuliptree Station🖈
- Calleta "Hobo" Station🖈 No-rezz zone avalible
- Neumoegen Station🖈 No-rezz zone avalible
- Achemon Station🖈
- Obscure Station🖈
- Epirrhoe Station🖈
- Jubata Station🖈
- Spini Station🖈
- Athetis Station🖈
- Lunalis Station🖈
- Foxglove Station🖈
- Clearwing Station🖈 *) Transfer station
- Crenulate Station🖈
- Aglia Station🖈
- Celerio Stop🖈 *) Not an official Linden station
- Tenera Station🖈
- Zale Station🖈
- Bhaga Station🖈 End of the Line
Branch line
- Vicina Dock🖈
- Dubia Station🖈 Planned
- Crumbi Transfer Station🖈 Planned
Other Railway initiatives
GSLR ONLR
Source
The above information was collected by the Second Life Railway Consortium ( SLRC HQ🖈 ). Railway oriented groups and residents dedicated to the expansion of railway Rights Of Way, traffic, and railway resource sharing in Second Life.
Cooperating to standardize track design, signaling and control, ROW access, and inter-service railway connections throughout the grid.