Difference between revisions of "User:Allen Kerensky"

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(Added a section on in-world tools)
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** My own homebrew animation controllers and HUD overlays
** My own homebrew animation controllers and HUD overlays


=== Places To Go and Things To See ===
* [http://bayjoutheater.com/ "Bayjou Theater, SecondLife Machinima Showcase"]
* [http://orange-island.com/ "Orange Island Machinima Zone"] (Under construction)


{{skills|Machinima=*}}
{{skills|Machinima=*}}

Revision as of 17:09, 11 May 2008

Allen Kerensky

Allen Kerensky is a machinimist(? machinimator? machinimatographer? just plain animator?) working in collaboration with Moebius Overdrive since October 2005, and as a founding contributor to Alt-Zoom Studios.

Filmography

Crew Credits

  • Story developer
  • Screenwriter
  • Voice actor
  • Avatar actor
  • Music and sound FX coordination
  • LSL scripting
  • Final editing

Affiliations

  • Alt-Zoom Studios, Lukanida
  • MachiniMafia, Old Town

Tips

  • Set your SL Viewer to NTSC or PAL before recording, using the File Menu -> Switch Window Size submenu.
  • Enable Advanced Menu with CTRL-ALT-SHIFT-D
  • Use Advanced Menu -> Debug Settings -> Play Typing Anim -> FALSE to stop people from adding typing sounds to your captures
  • Linux users can use xmodmap -e "keycode 67 = F1 F1" to stop Linux from switching to text console when pressing CTRL-ALT-F1.
    • xmodmap -e "keycode 67 = F1 XF86_Switch_VT_1" to restore normal Linux behavior
  • Parcel Owners can build huge video walls to use as easily selectable backdrops without requiring you to pay to upload tons of textures.
    • Project quicktime on the media texture as a form of animated rear-projection.
    • Quicktime shows MANY media types as its stream, including still or animated images such as GIF.

Platform

  • Hardware
    • Athlon X2 64 4000+ (2.1GHz dual-proc) with 4GB RAM and 320GB storage
    • nVidia GeForce 8600GT, PCIE, 256MB
    • nVidia High-Definiton Audio
    • Logitech USB headset microphone
  • Linux Software
    • Fedora Linux 8, 64-bit operating system
    • nVidia unified driver and OpenGL
    • Pulse Audio networked sound engine over ALSA
    • SL Viewer for rendering
    • Istanbul for video capture
    • Pitivi for video editing
    • Audacity for audio editing
    • MPlayer for audio stream capture
    • IceCast for audio streaming into SL
    • GIMP for building titles and credits
  • SecondLife In-World Tools
    • Buhbuhcuh Fairchild's Alt-Zoom Machinima Cam, StillCam, Blocking Block, Basic Physics Scripts
    • Geuis Dassin's Filming Path HUD, CamTP HUD, and Motor Mouth for realtime facial animation
    • CodeBastard Redgraves' MachinimaCam HUD
    • RacerX Gullwing's Rez-Into-Place
    • Aimee Weber's Storm
    • Andrew Linden's Particle System Tool
    • My own homebrew animation controllers and HUD overlays

Places To Go and Things To See