Difference between revisions of "Phantom"
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'''Phantom''' is a property that can be set on a [[prim]] through the [[edit window]] or via scripting. Setting a prim to phantom will cause it to become non-solid and no [[collision detection]] will occur. | '''Phantom''' is a property that can be set on a [[prim]] through the [[edit window]] or via scripting. Setting a prim to phantom will cause it to become non-solid and no [[collision detection]] will occur. Setting prims to phantom does not stop them from being simulated by the physics engine. Use [[Physics Optimization]] to do this. | ||
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Latest revision as of 04:14, 10 December 2012
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Phantom is a property that can be set on a prim through the edit window or via scripting. Setting a prim to phantom will cause it to become non-solid and no collision detection will occur. Setting prims to phantom does not stop them from being simulated by the physics engine. Use Physics Optimization to do this.
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