Difference between revisions of "Limits"
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* '''Max. # of attachment points''' - 30 for avatar, 8 for HUD. | * '''Max. # of attachment points''' - 30 for avatar, 8 for HUD. | ||
** They can be viewed in Edit menu > Detach Object. | ** They can be viewed in Edit menu > Detach Object. | ||
== Inventory == | == Inventory == | ||
* '''Max. # of inventory items that can be sent in a folder''' - 42. | * '''Max. # of inventory items that can be sent in a folder''' - 42. | ||
** Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references. ;) | ** Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references. ;) | ||
== Scripting == | == Scripting == | ||
For specific scripting limits, see the [[LSL Portal]]. | For specific scripting limits, see the [[LSL Portal]]. |
Revision as of 13:28, 3 June 2008
This page is an easy reference to common queries about 'Second Life limits — just as the physical world has certain rules & restrictions, Second Life does too. Some of these will almost definitely change over time, so if you spot something incorrect/outdated, please take a moment to update it.
Building
- Max. prim dimensions (non-megaprim) - 10x10x10 m.
- Min. prim dimensions - 0.01x0.01x0.01 m.
- Max. # of prims in a linkset - 255.
- Max. link distance - See Linkability Rules.
- Max. # of prims in a physical object - 32.
- If you try to link more, it'll either say "Can't enable physics for objects with more than 32 primitives" or "Object has too many primitives -- its dynamics have been disabled.".
Avatar
- Max. # of attachment points - 30 for avatar, 8 for HUD.
- They can be viewed in Edit menu > Detach Object.
Inventory
- Max. # of inventory items that can be sent in a folder - 42.
- Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references. ;)
Scripting
For specific scripting limits, see the LSL Portal.