Difference between revisions of "Limits"
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== Performance == | == Performance == | ||
* '''Healthy Viewer FPS''' - Generally, FPS above 15 is good. The higher it gets, the smoother. You can check via Help menu > Lag Meter, or for more advanced usage, see View menu > Statistics Bar. | * '''Healthy Viewer FPS''' - Generally, FPS above 15 is good. The higher it gets, the smoother. You can check via Help menu > Lag Meter, or for more advanced usage, see View menu > Statistics Bar. | ||
* '''Avatar Rendering Cost''' - [http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/ Read all about it!] | |||
== Scripting == | == Scripting == | ||
For specific scripting limits, see the [[LSL Portal]]. | For specific scripting limits, see the [[LSL Portal]]. |
Revision as of 14:10, 3 June 2008
This page is an easy reference to common queries about Second Life limits — just as the physical world has certain rules & restrictions, Second Life does too. Some of these will almost definitely change over time, so if you spot something incorrect/outdated, please take a moment to update it.
Building
- Max. prim dimensions (non-megaprim) - 10x10x10 m.
- Min. prim dimensions - 0.01x0.01x0.01 m.
- Max. # of prims in a linkset - 255.
- Max. link distance - See Linkability Rules.
- Max. # of prims in a physical object - 32.
- If you try to link more, it'll either say "Can't enable physics for objects with more than 32 primitives" or "Object has too many primitives -- its dynamics have been disabled.".
Avatar
- Max. # of attachment points - 30 for avatar, 8 for HUD.
- They can be viewed in Edit menu > Detach Object.
- Max. unassisted fly height - Stable hover almost 150 m above the ground (terrain mesh).
- While an improvement over the previous limit of 50 m, Torley thinks this limit is ridiculous because Second Life is 3D. You can easily acquire a flight attachment to fly up to seemingly infinite heights.
- My shoes don't fit
- Most Women's shoes fit on a size 0 (zero) foot. Men's can be the same up to 14
Chat
- Whisper distance (done via scripting objects) - 5 m.
- Chat distance - 20 m.
- Shout distance - 100 m.
- Max. length of a chat message - 1023 characters.
- The same holds true for an IM<->email replies.
- A good rule of thumb - when you are standing with your camera point at your avatar, if you can see the other person's name - they can hear/see your chat. If the other person is far enough away that you can't see their name, they won't hear you unless you Shout.
Groups
- Max. # of groups you can belong to - 25.
- Roles within groups are sort of like sub-groups. In many cases, you can use them instead of creating new groups.
- Min. # of members in a group - 2.
- A group with only 1 person for 48 hours will be disbanded (cancelled).
Inventory
- Max. # of inventory items that can be sent in a folder - 42.
- Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references. ;)
Land
- Max. parcel size - 65,536 m2.
- Covering a whole region, or square on the World Map.
- Min. parcel size - 16 m2.
- Max. "NO ENTRY" ban line height - 768 m above the terrain mesh.
- This is if you're explicitly banned from a parcel. If the parcel is simply not public access or restricted to certain Residents/a group, then the access lines go up to 50 m above the terrain mesh.
- Max. prims in a region - 15,000.
- Terraforming limits - Almost all mainland can be raised/lowered by +/-4 m. Estate (private island) terraformability is settable to a max of +/-100 m by the estate owner or managers.
- A few, very old regions like Da Boom have a terraform range of +/-40 m.
- Max. water height - 100 m.
- Region water height is usually 20 m, and adjacent regions should have the same water height, or else they'll look discontinuous.
- Misc. estate limits - You can have a max. of 10 estate managers, 500 allowed Residents, 63 allowed groups, and 500 banned Residents.
- See World menu > Region/Estate > Estate tab.
Performance
- Healthy Viewer FPS - Generally, FPS above 15 is good. The higher it gets, the smoother. You can check via Help menu > Lag Meter, or for more advanced usage, see View menu > Statistics Bar.
- Avatar Rendering Cost - Read all about it!
Scripting
For specific scripting limits, see the LSL Portal.