Difference between revisions of "Second Life Books"
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Glenn Linden (talk | contribs) (Created page with 'Business Applications of Second Life *[http://www.amazon.com/Learning-3D-Dimension-Enterprise-Collaboration/dp/0470504730 Learning in 3D: Adding a New Dimension to Enterprise Lea...') |
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*[http://www.amazon.com/Learning-3D-Dimension-Enterprise-Collaboration/dp/0470504730 Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration] by Tony O'Driscoll and Karl Kapp | *[http://www.amazon.com/Learning-3D-Dimension-Enterprise-Collaboration/dp/0470504730 Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration] by Tony O'Driscoll and Karl Kapp | ||
*[http://www.amazon.com/Second-Life-Grid-Communication-Collaboration/dp/0470412917/ref=sr_1_4?ie=UTF8&s=books&qid=1250897723&sr=1-4 The Second Life Grid: The Official Guide to Communication, Collaboration, and Community Engagement] by Kimberly Rufer-Bach | *[http://www.amazon.com/Second-Life-Grid-Communication-Collaboration/dp/0470412917/ref=sr_1_4?ie=UTF8&s=books&qid=1250897723&sr=1-4 The Second Life Grid: The Official Guide to Communication, Collaboration, and Community Engagement] by Kimberly Rufer-Bach | ||
*[http://www.amazon.com/Training-Collaboration-Virtual-Worlds-Cost-Saving/dp/0071628029 Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs] by Alex Heiphetz | |||
*[http://www.amazon.com/Companies-Virtual-3D-Worlds-Analysis/dp/3639018397/ref=sr_1_21?ie=UTF8&s=books&qid=1250897509&sr=1-21 Companies and Virtual 3D Worlds: Analysis of Business Models at the Example of Second Life] by Stavros Pechlivanidis | *[http://www.amazon.com/Companies-Virtual-3D-Worlds-Analysis/dp/3639018397/ref=sr_1_21?ie=UTF8&s=books&qid=1250897509&sr=1-21 Companies and Virtual 3D Worlds: Analysis of Business Models at the Example of Second Life] by Stavros Pechlivanidis | ||
Latest revision as of 13:47, 21 January 2010
Business Applications of Second Life
- Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration by Tony O'Driscoll and Karl Kapp
- The Second Life Grid: The Official Guide to Communication, Collaboration, and Community Engagement by Kimberly Rufer-Bach
- Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs by Alex Heiphetz
- Companies and Virtual 3D Worlds: Analysis of Business Models at the Example of Second Life by Stavros Pechlivanidis