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Second Life Books

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Business Applications of Second Life

  • Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration by Tony O'Driscoll and Karl Kapp
  • The Second Life Grid: The Official Guide to Communication, Collaboration, and Community Engagement by Kimberly Rufer-Bach
  • Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs by Alex Heiphetz
  • Companies and Virtual 3D Worlds: Analysis of Business Models at the Example of Second Life by Stavros Pechlivanidis
Retrieved from "https://wiki.secondlife.com/w/index.php?title=Second_Life_Books&oldid=710962"

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