Difference between revisions of "User:Void Singer/Programs"
Void Singer (talk | contribs) m (update) |
Void Singer (talk | contribs) m (updated landmark2map) |
||
Line 200: | Line 200: | ||
=== Script (Fast Response Version) === | === Script (Fast Response Version) === | ||
<lsl>/*// | <lsl>/*//-- v7-D Enhanced Landmark Mapper v1.2f --//*/ | ||
/*//-- Requirements: | /*//-- Requirements: | ||
Line 212: | Line 212: | ||
integer gIdxTgt; /*//-- Index of Target --//*/ | integer gIdxTgt; /*//-- Index of Target --//*/ | ||
list gLstLMs; /*//-- List of Landmarks --//*/ | list gLstLMs; /*//-- List of Landmarks --//*/ | ||
list gLstLoc; /*//-- | list gLstLoc; /*//-- List of Locations--//*/ | ||
key gKeySec; /*//-- Key for Security checking dataserver calls --//*/ | key gKeySec; /*//-- Key for Security checking dataserver calls --//*/ | ||
Line 218: | Line 218: | ||
default{ | default{ | ||
state_entry(){ | |||
llOwnerSay( "Rebuilding Database" ); | |||
gIdxTgt = llGetInventoryNumber( INVENTORY_LANDMARK ); | |||
/*//-- Grab Landmark Names For Display --//*/ | |||
if (gIdxTgt){ | |||
while(gIdxTgt){ | |||
gLstLMs = (list)llGetInventoryName( INVENTORY_LANDMARK, --gIdxTgt ) + gLstLMs; | |||
} | |||
/*//-- Get First LM Location --//*/ | |||
gKeySec = llRequestInventoryData( llList2String( gLstLMs, gIdxTgt = (gLstLMs != []) - 1 ) ); | |||
/*//-- (gLstLMs != []) == llGetListLength( gLstLMs ) --//*/ | |||
/*//-- negative indices would've been nice if they were supported by the Req.Inv.Data call --//*/ | |||
llSetTimerEvent( gFltTmt ); | |||
}else{ | |||
gLstLMs = (list)"Out Of Order, No Landmarks Present"; | |||
gLstLoc = (list)<128.0, 128.0, 0.0>; | |||
state sReady; | |||
} | |||
} | |||
dataserver( key vKeySec, string vStrLoc ){ | |||
/*//-- verify we're getting our data, not another scripts --//*/ | |||
if (gKeySec == vKeySec){ | |||
/*//-- Store Location Vector --//*/ | |||
gLstLoc = (list)((vector)vStrLoc + llGetRegionCorner()) + gLstLoc; | |||
if (gIdxTgt){ | |||
/*//-- Get Next LM Location --//*/ | |||
gKeySec = llRequestInventoryData( llList2String( gLstLMs, --gIdxTgt ) ); | |||
llSetTimerEvent( gFltTmt ); | |||
}else{ | |||
/*//-- Clear Timeout Because Timers Cross States --//*/ | |||
llSetTimerEvent( 0.0 ); | |||
state sReady; | |||
} | |||
} | |||
} | |||
timer(){ | |||
if (gKeySec){ | |||
llOwnerSay( "Dataserver Response Timed Out, auto retry in " + (string)((integer)gFltTmt) + " seconds" ); | |||
gKeySec = ""; | |||
}else{ | |||
llResetScript(); | |||
} | |||
} | |||
} | } | ||
state sReady{ | state sReady{ | ||
state_entry(){ | |||
/*//-- Set The Initial Display --//*/ | |||
llSetText( llList2String( gLstLMs, gIdxTgt ), <1.0, 0.0, 0.0>, 1.0 ); | |||
llOwnerSay( "Ready" ); | |||
} | |||
touch_end( integer vIntNul ){ | |||
/*//-- Check if a prim named "prev" or "next" was touched --//*/ | |||
integer vIntTst = llSubStringIndex( "prevnext", llGetLinkName( llDetectedLinkNumber( 0 ) ) ); | |||
if (~vIntTst){ | |||
/*//-- Update Index Target --//*/ | |||
gIdxTgt += ((vIntTst > 0) - (vIntTst == 0)); | |||
/*//-- ((vIntTst > 0) - (vIntTst < 0)) same as: -1 for "prev", +1 for "next" --//*/ | |||
/*//-- Update Display --//*/ | |||
llSetText( llList2String( gLstLMs, (gIdxTgt %= (gLstLMs != [])) ), <1.0, 0.0, 0.0>, 1.0 ); | |||
/*//-- (gLstLMs != []) == llGetListLength( gLstLMs ) --//*/ | |||
/*//-- "gInCnt %= " allows us to wrap our references so they don't go out of range --//*/ | |||
}else{ | |||
/*//-- Trigger map for any other touched prim in this object --//*/ | |||
llMapDestination( llGetRegionName(), llList2Vector( gLstLoc, gIdxTgt ) - llGetRegionCorner(), ZERO_VECTOR ); | |||
} | |||
} | |||
changed( integer vBitChg ){ | |||
if (CHANGED_INVENTORY & vBitChg){ | |||
/*//-- give the user more time to add new LMs before we recompile our database lists. --//*/ | |||
/*//-- We could check the count too, but don't in case the change was a change of name --//*/ | |||
llSetTimerEvent( gFltTmt ); | |||
} | |||
} | |||
timer(){ | |||
llResetScript(); | |||
} | |||
} | } | ||
/*//-- License Text --//*/ | /*//-- License Text --//*/ | ||
/*// Free to copy, use, modify, distribute, or sell, with attribution. //*/ | /*// Free to copy, use, modify, distribute, or sell, with attribution. //*/ | ||
Line 312: | Line 312: | ||
=== Script (Small Code Version) === | === Script (Small Code Version) === | ||
<lsl>/*// | <lsl>/*//-- v7-D Enhanced Landmark Mapper v1.2s --//*/ | ||
/*//-- Requirements: | /*//-- Requirements: | ||
3 linked Prims (minimum) | 3 linked Prims (minimum) | ||
Line 321: | Line 321: | ||
currently displayed Landmark name. Recommended to rename landmarks. | currently displayed Landmark name. Recommended to rename landmarks. | ||
//*/ | //*/ | ||
integer gIdxTgt; /*//-- Index of Target LM --//*/ | integer gIdxTgt; /*//-- Index of Target LM --//*/ | ||
string gStrLMN; /*//-- String of Landmark Name --//*/ | string gStrLMN; /*//-- String of Landmark Name --//*/ | ||
Line 328: | Line 328: | ||
uUpdateLM( integer vIntCng ){ | uUpdateLM( integer vIntCng ){ | ||
integer vIntCnt = llGetInventoryNumber( INVENTORY_LANDMARK ); | |||
if (vIntCnt){ | |||
gIdxTgt = (vIntCnt + gIdxTgt + vIntCng) % vIntCnt; | |||
/*//-- " + vIntCnt" correct for positive index needed by Req.Inv.Dat. --//*/ | |||
/*//-- " % vIntCnt" range limit for current LM count --//*/ | |||
gStrLMN = llGetInventoryName( INVENTORY_LANDMARK, gIdxTgt ); | |||
gKeySec = llRequestInventoryData( gStrLMN ); | |||
llSetTimerEvent( 5.0 ); | |||
} | |||
else{ | |||
/*//-- Uh Oh, set a default of current sim, center, ground level --//*/ | |||
llSetText( "Out Of Order, No Landmarks Present", <1.0, 0.0, 0.0>, 1.0 ); | |||
gPosLoc = <128.0, 128.0, 0.0>; | |||
} | |||
} | } | ||
default{ | default{ | ||
state_entry(){ | |||
uUpdateLM( 0 ); | |||
} | |||
dataserver( key vKeySec, string vStrLoc ){ | |||
/*//-- verify we're getting our data, not another scripts --//*/ | |||
if (gKeySec == vKeySec){ | |||
/*//-- Clear the timeout --//*/ | |||
llSetTimerEvent( 0.0 ); | |||
/*//-- Store/Display New Target --//*/ | |||
gPosLoc = (vector)vStrLoc + llGetRegionCorner(); | |||
llSetText( gStrLMN, <1.0, 0.0, 0.0>, 1.0 ); | |||
} | |||
} | |||
touch_end( integer vIntNul ){ | |||
/*//-- Check if a prim named "prev" or "next" was touched --//*/ | |||
integer vIntTst = llSubStringIndex( "prevnext", llGetLinkName( llDetectedLinkNumber( 0 ) ) ); | |||
if (~vIntTst){ | |||
uUpdateLM( (vIntTst > 0) - (vIntTst == 0) ); | |||
/*//-- ((vIntTst > 0) - (vIntTst < 0)) same as: -1 for "prev", +1 for "next" --//*/ | |||
}else{ | |||
/*//-- Trigger map for any other touched prim in this object --//*/ | |||
llMapDestination( llGetRegionName(), gPosLoc - llGetRegionCorner(), ZERO_VECTOR ); | |||
} | |||
} | |||
timer(){ | |||
/*//-- Make Sure Landmark didn't get deleted before trying to to read it again --//*/ | |||
if (INVENTORY_LANDMARK == llGetInventoryType( gStrLM )){ | |||
llOwnerSay( "Dataserver Response Timed Out. Unable To Change Destination; Trying Again" ); | |||
gKeySec = llRequestInventoryData( gStrLMN ); | |||
}else{ /*//-- Landmark no longer exists in inventory, set a safe default --//*/ | |||
uUpdateLM( 0 ); | |||
} | |||
} | |||
} | } | ||
/*//-- License Text --//*/ | /*//-- License Text --//*/ | ||
/*// Free to copy, use, modify, distribute, or sell, with attribution. //*/ | /*// Free to copy, use, modify, distribute, or sell, with attribution. //*/ |
Revision as of 09:33, 26 March 2010
v7-D Enh. Color Picker
Features:
- Dialog driven.
- Save and Recall.
- Full 16 million+ colors.
- Colors multiple linked prims at once.
- Compatible with standard color picker displays.
Script
<lsl> /*//( v7-D Enh. Color Picker v1.2 )//*/
/*//-- IMPORTANT NOTE
This Script MUST be placed in one of the prims it is going to modify or it will not work properly!
All Prims that are to be modified at the same time MUST have the SAME NAME !!!
//*/
key gKeyOwner; integer gIdxPanel; integer gChnDialog; list gLstTargets; integer gIntTargets; vector gColDefault = <0.0, 0.0, 0.0>; string gStrProduct = "v7-D Adv Color Picker v1.2"; list gLstButtons = ["-1", "-8", "-64", "+1", "+8", "+64",
"Recall", "Done!", "Save", "All Colors", "Red Only", "Green Only", "Blue Only"];
list gLstBValues = [-0.003922, -0.031373, -0.250980, 0.003922, 0.031373, 0.250980,
<1.0, 1.0, 1.0>, <1.0, 0.0, 0.0>, <0.0, 1.0, 0.0>, <0.0, 0.0, 1.0>];
fColorDialog(){
vector vColTemp = llGetColor( ALL_SIDES ) * 255; //-- build the dialog to send llDialog( gKeyOwner, gStrProduct + "\n\nModifying " + llList2String( gLstButtons, gIdxPanel ) + "\n\nCurrent Values (0-255):\n" + "R:" + (string)llRound( vColTemp.x ) + ", G:" + (string)llRound( vColTemp.y ) + ", B:" + (string)llRound( vColTemp.z ) + " = #" + fFloat2HexStr( vColTemp.x ) + fFloat2HexStr( vColTemp.y ) + fFloat2HexStr( vColTemp.x ), llDeleteSubList( gLstButtons, gIdxPanel, gIdxPanel ), gChnDialog ); llSetTimerEvent( 45.0 );
}
string fFloat2HexStr( float vFltInput ){
integer vBitInput = llRound( vFltInput ); string vStrValue = "0123456789ABCDEF"; return llGetSubString( vStrValue, gIntTargets = vBitInput / 16, gIntTargets ) + llGetSubString( vStrValue, gIntTargets = vBitInput % 16, gIntTargets );
}
fSetColor( vector vColUse ){
//-- loop through target list of linked prims gIntTargets = gLstTargets != []; @Loop; llSetLinkColor( llList2Integer( gLstTargets, --gIntTargets ), vColUse, ALL_SIDES ); if (gIntTargets) jump Loop;
}
default{
state_entry(){ gKeyOwner = llGetOwner(); gChnDialog = (integer)("0xF" + llGetSubString( gKeyOwner, 1, 7 ));
string vStrTargetID = llGetObjectName(); gIntTargets = llGetNumberOfPrims(); @Loop; if (llGetLinkName( gIntTargets ) == vStrTargetID){ gLstTargets += (list)gIntTargets; } if (~(--gIntTargets)) jump Loop; state sReady; }
changed( integer vBitChanges ){if ((CHANGED_OWNER
v7-D Enh. Landmark-2-Map
Features
- Next/Pevious Landmark Buttons.
- Hovertext Display of Landmark Name.
- Auto-Wrapping of Next/Previous Targets.
- Works as a HUD or a Free-Standing Object.
- Warning on No Landmarks Found (with safe default).
Script (Fast Response Version)
<lsl>/*//-- v7-D Enhanced Landmark Mapper v1.2f --//*/
/*//-- Requirements:
3 linked Prims (minimum) 1 Named "prev" (this will be your previous landmark button) 1 Named "next" (this will be your next landmark button) any other prim in the object will trigger the map destination for the currently displayed Landmark name. Recommended to rename landmarks.
//*/
integer gIdxTgt; /*//-- Index of Target --//*/ list gLstLMs; /*//-- List of Landmarks --//*/ list gLstLoc; /*//-- List of Locations--//*/
key gKeySec; /*//-- Key for Security checking dataserver calls --//*/ float gFltTmt = 5.0; /*//-- Float for Timeout (dataserver calls & inventory changes) --//*/
default{ state_entry(){ llOwnerSay( "Rebuilding Database" ); gIdxTgt = llGetInventoryNumber( INVENTORY_LANDMARK ); /*//-- Grab Landmark Names For Display --//*/ if (gIdxTgt){ while(gIdxTgt){ gLstLMs = (list)llGetInventoryName( INVENTORY_LANDMARK, --gIdxTgt ) + gLstLMs; } /*//-- Get First LM Location --//*/ gKeySec = llRequestInventoryData( llList2String( gLstLMs, gIdxTgt = (gLstLMs != []) - 1 ) ); /*//-- (gLstLMs != []) == llGetListLength( gLstLMs ) --//*/ /*//-- negative indices would've been nice if they were supported by the Req.Inv.Data call --//*/ llSetTimerEvent( gFltTmt ); }else{ gLstLMs = (list)"Out Of Order, No Landmarks Present"; gLstLoc = (list)<128.0, 128.0, 0.0>; state sReady; } }
dataserver( key vKeySec, string vStrLoc ){ /*//-- verify we're getting our data, not another scripts --//*/ if (gKeySec == vKeySec){ /*//-- Store Location Vector --//*/ gLstLoc = (list)((vector)vStrLoc + llGetRegionCorner()) + gLstLoc; if (gIdxTgt){ /*//-- Get Next LM Location --//*/ gKeySec = llRequestInventoryData( llList2String( gLstLMs, --gIdxTgt ) ); llSetTimerEvent( gFltTmt ); }else{ /*//-- Clear Timeout Because Timers Cross States --//*/ llSetTimerEvent( 0.0 ); state sReady; } } }
timer(){ if (gKeySec){ llOwnerSay( "Dataserver Response Timed Out, auto retry in " + (string)((integer)gFltTmt) + " seconds" ); gKeySec = ""; }else{ llResetScript(); } } }
state sReady{ state_entry(){ /*//-- Set The Initial Display --//*/ llSetText( llList2String( gLstLMs, gIdxTgt ), <1.0, 0.0, 0.0>, 1.0 ); llOwnerSay( "Ready" ); }
touch_end( integer vIntNul ){ /*//-- Check if a prim named "prev" or "next" was touched --//*/ integer vIntTst = llSubStringIndex( "prevnext", llGetLinkName( llDetectedLinkNumber( 0 ) ) ); if (~vIntTst){ /*//-- Update Index Target --//*/ gIdxTgt += ((vIntTst > 0) - (vIntTst == 0)); /*//-- ((vIntTst > 0) - (vIntTst < 0)) same as: -1 for "prev", +1 for "next" --//*/
/*//-- Update Display --//*/ llSetText( llList2String( gLstLMs, (gIdxTgt %= (gLstLMs != [])) ), <1.0, 0.0, 0.0>, 1.0 ); /*//-- (gLstLMs != []) == llGetListLength( gLstLMs ) --//*/ /*//-- "gInCnt %= " allows us to wrap our references so they don't go out of range --//*/ }else{ /*//-- Trigger map for any other touched prim in this object --//*/ llMapDestination( llGetRegionName(), llList2Vector( gLstLoc, gIdxTgt ) - llGetRegionCorner(), ZERO_VECTOR ); } }
changed( integer vBitChg ){ if (CHANGED_INVENTORY & vBitChg){ /*//-- give the user more time to add new LMs before we recompile our database lists. --//*/ /*//-- We could check the count too, but don't in case the change was a change of name --//*/ llSetTimerEvent( gFltTmt ); } }
timer(){ llResetScript(); } }
/*//-- License Text --//*/ /*// Free to copy, use, modify, distribute, or sell, with attribution. //*/ /*// (C)2009 (CC-BY) [ http://creativecommons.org/licenses/by/3.0 ] //*/ /*// Void Singer [ https://wiki.secondlife.com/wiki/User:Void_Singer ] //*/ /*// All usages must contain a plain text copy of the previous 2 lines. //*/ /*//-- --//*/</lsl>
Script (Small Code Version)
<lsl>/*//-- v7-D Enhanced Landmark Mapper v1.2s --//*/
/*//-- Requirements:
3 linked Prims (minimum) 1 Named "prev" (this will be your previous landmark button) 1 Named "next" (this will be your next landmark button) any other prim in the object will trigger the map destination for the currently displayed Landmark name. Recommended to rename landmarks.
//*/
integer gIdxTgt; /*//-- Index of Target LM --//*/ string gStrLMN; /*//-- String of Landmark Name --//*/ vector gPosLoc; /*//-- Position of Location --//*/ key gKeySec; /*//-- Key for Security checking dataserver calls --//*/
uUpdateLM( integer vIntCng ){ integer vIntCnt = llGetInventoryNumber( INVENTORY_LANDMARK ); if (vIntCnt){ gIdxTgt = (vIntCnt + gIdxTgt + vIntCng) % vIntCnt; /*//-- " + vIntCnt" correct for positive index needed by Req.Inv.Dat. --//*/ /*//-- " % vIntCnt" range limit for current LM count --//*/ gStrLMN = llGetInventoryName( INVENTORY_LANDMARK, gIdxTgt ); gKeySec = llRequestInventoryData( gStrLMN ); llSetTimerEvent( 5.0 ); } else{ /*//-- Uh Oh, set a default of current sim, center, ground level --//*/ llSetText( "Out Of Order, No Landmarks Present", <1.0, 0.0, 0.0>, 1.0 ); gPosLoc = <128.0, 128.0, 0.0>; } }
default{ state_entry(){ uUpdateLM( 0 ); }
dataserver( key vKeySec, string vStrLoc ){ /*//-- verify we're getting our data, not another scripts --//*/ if (gKeySec == vKeySec){ /*//-- Clear the timeout --//*/ llSetTimerEvent( 0.0 ); /*//-- Store/Display New Target --//*/ gPosLoc = (vector)vStrLoc + llGetRegionCorner(); llSetText( gStrLMN, <1.0, 0.0, 0.0>, 1.0 ); } }
touch_end( integer vIntNul ){ /*//-- Check if a prim named "prev" or "next" was touched --//*/ integer vIntTst = llSubStringIndex( "prevnext", llGetLinkName( llDetectedLinkNumber( 0 ) ) ); if (~vIntTst){ uUpdateLM( (vIntTst > 0) - (vIntTst == 0) ); /*//-- ((vIntTst > 0) - (vIntTst < 0)) same as: -1 for "prev", +1 for "next" --//*/ }else{ /*//-- Trigger map for any other touched prim in this object --//*/ llMapDestination( llGetRegionName(), gPosLoc - llGetRegionCorner(), ZERO_VECTOR ); } }
timer(){ /*//-- Make Sure Landmark didn't get deleted before trying to to read it again --//*/ if (INVENTORY_LANDMARK == llGetInventoryType( gStrLM )){ llOwnerSay( "Dataserver Response Timed Out. Unable To Change Destination; Trying Again" ); gKeySec = llRequestInventoryData( gStrLMN ); }else{ /*//-- Landmark no longer exists in inventory, set a safe default --//*/ uUpdateLM( 0 ); } } }
/*//-- License Text --//*/ /*// Free to copy, use, modify, distribute, or sell, with attribution. //*/ /*// (C)2009 (CC-BY) [ http://creativecommons.org/licenses/by/3.0 ] //*/ /*// Void Singer [ https://wiki.secondlife.com/wiki/User:Void_Singer ] //*/ /*// All usages must contain a plain text copy of the previous 2 lines. //*/ /*//-- --//*/</lsl>
v7-D Advanced Visitor Greeter
Features:
- Reduced Spam
- Easily Modified
- Multiple Configurations
Script
<lsl>/*//( v7-D Advanced Avatar Greeter v1.4.1 Annotated )//*/
/*//-- NOTE:
Remove Any Instances Of "(gLstAvs = []) + " Or "(gLstTms = []) + " When Compiling This Script To MONO. They Are Provided For LSO Memory Preservation And Do Nothing In MONO
//*/
list gLstAvs; /*//-- List Of Avatars Keys Greeted --//*/ list vLstChk; /*//-- List Of Single Av Key Checked During Sensor Processing --//*/ integer vIdxLst; /*//-- Index Of Checked Item In List (reused) --//*/ integer gIntMax = 500; /*//-- Maximum Number of Names To Store --//*/
/*//-- Previous Code Line PreSet to Ease Removing Dynamic Memory Limitation Code --//*/
/*//-- Next Code Line Belongs to Dynamic Memory Limitation Section --//*/
integer int_MEM = 1000; /*//-- memory to preserve for safety (Needs to be > ~700)--//*/
/*//-- Start Av Culling Section --//*/
integer gIntPrd = 172800; /*//-- Number Of Seconds After Detection To Store Av --//*/ integer vIntNow; /*//-- Integer To Store Current Time During Sensor Processing --//*/ list gLstTms; /*//-- List Of Most Recent Times Avs Were Greeted At --//*/ list vLstTmt; /*//-- List To Store Timeout During Sensor Processing --//*/
/*//-- End Av Culling Section --//*/
default{ state_entry(){ /*//-- Next Code Line Belongs To Dynamic Memory Limitation Section --//*/ gIntMax = int_MEM; /*//-- Override Max if Dynamic Memory Limitation is in use --//*/ llSensor( "", "", AGENT, 95.0, PI ); /*//-- Pre-Fire Sensor For Immediate Results --//*/ llSetTimerEvent( 30.0 ); /*//-- Sensor Repeat Frequency --//*/ }
timer(){ llSensor( "", "", AGENT, 95.0, PI ); /*//-- Look For Avatars --//*/ }
sensor( integer vIntTtl ){ /*//-- Save Current Timer to Now, Then Add Period and Save To Timeout--//*/ vLstTmt = (list)(gIntPrd + (vIntNow = llGetUnixTime())); /*//-- Previous Code Line Belongs to Av Culling Section --//*/ @Building;{ /*//-- Is This Av Already In Our List? --//*/ if (~(vIdxLst = llListFindList( gLstAvs, (vLstChk = (list)llDetectedKey( --vIntTtl )) ))){ /*//-- Delete The Old Entries & Add New Entries to Preserve Order --//*/ gLstAvs = llDeleteSubList( (gLstAvs = []) + gLstAvs, vIdxLst, vIdxLst ) + vLstChk; /*//-- Next Code Line Belongs to Av Culling Section --//*/ gLstTms = llDeleteSubList( (gLstTms = []) + gLstTms, vIdxLst, vIdxLst ) + vLstTmt; } else{ /*//-- Oo Goody, Hi New Av! Add Them To The Lists & Preserve Max List Size--//*/ llInstantMessage( (string)vLstChk, "Hello " + llDetectedName( vIntTtl ) ); gLstAvs = llList2List( (gLstAvs = []) + vLstChk + gLstAvs, 0, gIntMax ); /*//-- Next Code Line Belongs to Av Culling Section --//*/ gLstTms = llList2List( (gLstTms = []) + vLstTmt + gLstTms, 0, gIntMax ); } }if (vIntTtl) jump Building;
/*//-- Start Dynamic Memory Limitation Section --//*/ /*//-- Only lower Max List Size Once For Saftey --//*/ if (int_MEM == gIntMax){ /*//-- do we have plenty of room in the script? --//*/ if (int_MEM > llGetFreeMemory()){ /*//-- running out of room, set the Max list size lower --//*/ gIntMax = ~([] != gLstAvs); } } /*//-- End Dynamic Memory Limitation Section --//*/
/*//-- Start Av Culling Section --//*/ /*//-- do we have keys? --//*/ if (vIdxLst = llGetListLength( gLstTms )){ /*//-- Do Any Need Culled? --//*/ if (vIntNow > llList2Integer( gLstTms, --vIdxLst )){ /*//-- Find The Last Index that hasn't hit timeout status --//*/ @TheirBones; if (--vIdxLst) if (vIntNow > llList2Integer( gLstTms, vIdxLst )) jump TheirBones; /*//-- Thin the herd --//*/ gLstAvs = llList2List( (gLstAvs = []) + gLstAvs, 0, vIdxLst ); gLstTms = llList2List( (gLstTms = []) + gLstTms, 0, vIdxLst ); } } /*//-- End Av Culling Section --//*/ } }
/*//-- License Text --//*/ /*// Free to copy, use, modify, distribute, or sell, with attribution. //*/ /*// (C)2009 (CC-BY) [ http://creativecommons.org/licenses/by/3.0 ] //*/ /*// Void Singer [ https://wiki.secondlife.com/wiki/User:Void_Singer ] //*/ /*// All usages must contain a plain text copy of the previous 2 lines. //*/ /*//-- --//*/</lsl>