Difference between revisions of "Events"

From Second Life Wiki
Jump to navigation Jump to search
(Linked to Live Performances)
Line 33: Line 33:
** [http://www.eventmanagerblog.com/2008/01/in-my-second-life-ill-be-an-event-manager-a-featured-interview-with-allison.html  In my Second Life, I’ll be an event manager. A featured interview with Allison] on Event Manager blog
** [http://www.eventmanagerblog.com/2008/01/in-my-second-life-ill-be-an-event-manager-a-featured-interview-with-allison.html  In my Second Life, I’ll be an event manager. A featured interview with Allison] on Event Manager blog
** [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical Events], Virtual World News 18 July 2008  
** [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical Events], Virtual World News 18 July 2008  
 
**[http://www.scribd.com/doc/16672376/Managing-Meetings-in-Second-Life-The-Protocol-Guide A Brief Guide to Holding Meetings in Second Life] (It is released under Creative Commons license.)




[[Marketing|Back to Marketing page]]
[[Marketing|Back to Marketing page]]
[[Category: Marketing]]
[[Category: Marketing]]

Revision as of 10:11, 25 June 2009

The Second Life Grid page on Events will give you an overview of how other businesses are using Second Life for a variety of events.

There are several types of events in Second Life.

  1. Live Performances - the event is real-time in Second Life; either a presenter or artist is providing real-time content via text or voice. They may be managing their avatar live, or someone may do it for them. This is used most frequently for presentations to a group or audience.
  2. Streamed - the event was recorded or is being streamed with a short delay from the real world into Second Life, via the streaming capability on land parcels. This is often used for music and some real-world events.
  3. Mixed Reality - the event is being streamed real-time into Second Life. The Second Life view is being projected in the live event (by having an account logged in at the event); the event may include feedback via text or audio from the Second Life audience.

Second Life regions are limited to a maximum of 100 avatars (accounts); many events limit the maximum to 30-50 accounts to maximize performance. To enable larger audiences, an event can be streamed to multiple parcels each with its own audience.

You'll find more about events on the Second Life Showcase Music section and in the KnowledgeBase.

You'll find Solution Providers who can assist you with events by using the Services earch of the Solution Provider Directory for Events, Audio or Video.


Resources


Back to Marketing page