Rainbow palette: Difference between revisions
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llSetColor((vector)message,0); | llSetColor((vector)message,0); | ||
} | } | ||
} | |||
</lsl> | |||
Modified version with fixed floats and "organized" :) | |||
<lsl> | |||
// Bsed on Rainbow Palette by Rui Clary | |||
// | |||
// Modified by Jor3l Boa. Better interface and more readable :P | |||
// | |||
// Available under the Creative Commons Attribution-ShareAlike 3.0 license | |||
// http://creativecommons.org/licenses/by-sa/3.0/ | |||
// devolverString -> Convert and return a vector without .0000 and other | |||
// float things :) | |||
devolverString(float r, float g, float b) { | |||
string _vector = "<"; | |||
if(r <= 0) { | |||
_vector += "0,"; | |||
} | |||
else if(r == 1) { | |||
_vector += "1,"; | |||
} | |||
else { | |||
string temp = (string)r; | |||
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") { | |||
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1); | |||
} | |||
_vector += temp+","; | |||
} | |||
//---------------- | |||
if(g <= 0) { | |||
_vector += "0,"; | |||
} | |||
else if(g == 1) { | |||
_vector += "1,"; | |||
} | |||
else { | |||
string temp = (string)g; | |||
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") { | |||
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1); | |||
} | |||
_vector += temp+","; | |||
} | |||
//---------------- | |||
if(b <= 0) { | |||
_vector += "0>"; | |||
} | |||
else if(b == 1) { | |||
_vector += "1>"; | |||
} | |||
else { | |||
string temp = (string)b; | |||
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") { | |||
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1); | |||
} | |||
_vector += temp+">"; | |||
} | |||
//---------------- | |||
llSay(0,"Color: "+_vector); | |||
} | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
llSetObjectName("pal"); | |||
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES); | |||
llSetTexture("5543eaa7-4283-8383-eef9-945c0b3f25c7",1); | |||
} | |||
touch_start(integer num_detected) | |||
{ | |||
float x;float r;float g;float b; | |||
vector touchedpos = llDetectedTouchST(0); | |||
if(llDetectedTouchFace(0) != 1) { return; } | |||
x=360*touchedpos.x; | |||
if (x >= 0 && x<= 60) { | |||
r = 255; | |||
} | |||
if (x >= 300 && x<= 360) { | |||
r = 255; | |||
} | |||
if (x >= 120 && x<=240) { | |||
r = 0; | |||
} | |||
if (x > 60 && x<=120) { | |||
r = 255-(x-60)*255/60; | |||
} | |||
if (x > 240 && x<300) { | |||
r = (x-240)*255/60; | |||
} | |||
if (x >= 0 && x<60) { | |||
g = x*255/60; | |||
} | |||
if (x >= 60 && x<= 180) { | |||
g = 255; | |||
} | |||
if (x > 180 && x<240) { | |||
g = 255-(x-180)*255/60; | |||
} | |||
if (x >= 240 && x <= 360) { | |||
g = 0; | |||
} | |||
if (x >= 0 && x <= 120) { | |||
b = 0; | |||
} | |||
if (x > 120 && x < 180) { | |||
b = (x-120)*255/60; | |||
} | |||
if (x >= 180 && x <= 300) { | |||
b = 255; | |||
} | |||
if (x > 300 && x <= 360) { | |||
b = 255-(x-300)*255/60; | |||
} | |||
r = (r/255); | |||
g = (g/255); | |||
b = (b/255); | |||
//CONVERSION | |||
devolverString(r,g,b); | |||
} | |||
} | } | ||
</lsl> | </lsl> | ||
Revision as of 10:05, 27 March 2009
<lsl> // Rainbow Palette by Rui Clary // This script will only run in Mono enabled, Second Life Viewer 1.21 or above. // // Interactive Rainbow Palette // // Add this script to a cube prim and add "Listen Palete" script to another Object. // You can resize and stretch the cube, the way you want, to make it look like a color palette. // Touch face 1 of "Rainbow Palette" to change "Listen Object" color. // // Available under the Creative Commons Attribution-ShareAlike 3.0 license // http://creativecommons.org/licenses/by-sa/3.0/
default {
state_entry()
{
llSetObjectName("pal");
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES);
llSetTexture("5543eaa7-4283-8383-eef9-945c0b3f25c7",1);
}
touch(integer num_detected)
{
float x;
float r;
float g;
float b;
vector touchedpos = llDetectedTouchST(0);
if (llDetectedTouchFace(0)==1)
{
x=360*touchedpos.x;
if (x>=0&&x<=60)
{r=255;}
if (x>=300&&x<=360)
{r=255;}
if (x>=120&&x<=240)
{r=0;}
if (x>60&&x<=120)
{r=255-(x-60)*255/60;}
if (x>240&&x<300)
{r=(x-240)*255/60;}
if (x>=0&&x<60)
{g=x*255/60;}
if (x>=60&&x<=180)
{g=255;}
if (x>180&&x<240)
{g=255-(x-180)*255/60;}
if (x>=240&&x<=360)
{g=0;}
if (x>=0&&x<=120)
{b=0;}
if (x>120&&x<180)
{b=(x-120)*255/60;}
if (x>=180&&x<=300)
{b=255;}
if (x>300&&x<=360)
{b=255-(x-300)*255/60;}
llSay(4,"<"+(string)(r/255)+","+(string)(g/255)+","+(string)(b/255)+">");
}
}
}
</lsl>
<lsl> // Rainbow Palette Listen Script by Rui Clary // // Second component of Rainbow Palette // // Add this script to "Listen Object".
default
{
state_entry()
{
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES);
llListen( 4, "pal", NULL_KEY, "" );
}
listen( integer channel, string name, key id, string message )
{
llSetColor((vector)message,0);
}
} </lsl>
Modified version with fixed floats and "organized" :)
<lsl> // Bsed on Rainbow Palette by Rui Clary // // Modified by Jor3l Boa. Better interface and more readable :P // // Available under the Creative Commons Attribution-ShareAlike 3.0 license // http://creativecommons.org/licenses/by-sa/3.0/
// devolverString -> Convert and return a vector without .0000 and other // float things :) devolverString(float r, float g, float b) {
string _vector = "<";
if(r <= 0) {
_vector += "0,";
}
else if(r == 1) {
_vector += "1,";
}
else {
string temp = (string)r;
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") {
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1);
}
_vector += temp+",";
}
//----------------
if(g <= 0) {
_vector += "0,";
}
else if(g == 1) {
_vector += "1,";
}
else {
string temp = (string)g;
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") {
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1);
}
_vector += temp+",";
}
//----------------
if(b <= 0) {
_vector += "0>";
}
else if(b == 1) {
_vector += "1>";
}
else {
string temp = (string)b;
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") {
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1);
}
_vector += temp+">";
}
//----------------
llSay(0,"Color: "+_vector);
}
default {
state_entry()
{
llSetObjectName("pal");
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES);
llSetTexture("5543eaa7-4283-8383-eef9-945c0b3f25c7",1);
}
touch_start(integer num_detected)
{
float x;float r;float g;float b;
vector touchedpos = llDetectedTouchST(0);
if(llDetectedTouchFace(0) != 1) { return; }
x=360*touchedpos.x;
if (x >= 0 && x<= 60) {
r = 255;
}
if (x >= 300 && x<= 360) {
r = 255;
}
if (x >= 120 && x<=240) {
r = 0;
}
if (x > 60 && x<=120) {
r = 255-(x-60)*255/60;
}
if (x > 240 && x<300) {
r = (x-240)*255/60;
}
if (x >= 0 && x<60) {
g = x*255/60;
}
if (x >= 60 && x<= 180) {
g = 255;
}
if (x > 180 && x<240) {
g = 255-(x-180)*255/60;
}
if (x >= 240 && x <= 360) {
g = 0;
}
if (x >= 0 && x <= 120) {
b = 0;
}
if (x > 120 && x < 180) {
b = (x-120)*255/60;
}
if (x >= 180 && x <= 300) {
b = 255;
}
if (x > 300 && x <= 360) {
b = 255-(x-300)*255/60;
}
r = (r/255);
g = (g/255);
b = (b/255);
//CONVERSION
devolverString(r,g,b);
}
} </lsl>