Difference between revisions of "User:Daemonika Nightfire"
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||[[User:Daemonika Nightfire|Daemonika Nightfire]] | ||[[User:Daemonika Nightfire|Daemonika Nightfire]] | ||
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move. | ||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move. | ||
|- | |||
||[[User:Daemonika_Nightfire/Scripts/Daes_Particle|Dae's Particle]] | |||
||[[User:Daemonika Nightfire|Daemonika Nightfire]] | |||
||I never use a particle generator. This Particle-Script serves me as a Basis for all of my Particle-Effects. | |||
|- | |- | ||
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]] | ||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]] |
Revision as of 06:15, 4 September 2010
ich hab noch absolut gar keine Ahnung was ich hier schreiben soll :)
<LSL> string OwnerName = "Daemonika Nightfire"; default {
state_entry() { OwnerName = llKey2Name(llGetOwner); llGetAgentInfo("female","Demon",32); llGetAgentLanguage("german"); } touch_start(integer num_detected) { if(llDetectedKey(0) != OwnerName) { integer spank; llAddToLandBanList(llDetectedKey(0),0.0); } }
} </LSL>
My personal LSL Script Library
Name | Creator | Description |
---|---|---|
*DS*_Single_AO-Sit | Daemonika Nightfire | Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move. |
Dae's Particle | Daemonika Nightfire | I never use a particle generator. This Particle-Script serves me as a Basis for all of my Particle-Effects. |
LinkNumber-List_in_llSetLinkPrimitiveParamsFast | Daemonika Nightfire | Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects) |
More scripts and snippets follow in the future.