Difference between revisions of "Mesh/Uploading a simple mesh"
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Dan Linden (talk | contribs) m |
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** Alternately, open the Inventory, click the + menu button and Upload > "Model" | ** Alternately, open the Inventory, click the + menu button and Upload > "Model" | ||
* A file dialog box will open | * A file dialog box will open | ||
* Pick the | * Pick the duck.dae file from your computer. | ||
* The Import Model window will appear. | * The Import Model window will appear. | ||
* Click the 'Generate LOD' button at the top of this window. | * Click the 'Generate LOD' button at the top of this window. |
Revision as of 15:36, 22 September 2010
First we'll need to download a COLLADA model file to your computer:
- Download duck.dae from https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698
Next we will upload the model to Second Life:
- Open the Build menu, choose Upload, click 'Model...'
- Alternately, open the Inventory, click the + menu button and Upload > "Model"
- A file dialog box will open
- Pick the duck.dae file from your computer.
- The Import Model window will appear.
- Click the 'Generate LOD' button at the top of this window.
- The viewer will take a moment to process this, then the Upload button will become clickable.
- Click the 'Upload' button.
- You will see 2 assets inserted into your Inventory. One will appear in the Meshes folder and one will appear in the Objects folder. We only care about the Object right now.
- Drag the new object from your Objects folder onto the ground.
- A duck model will appear on the ground. You can use the duck mesh as you would any other object. Scale it, texture it, attach it, script it, whatever you like.