Difference between revisions of "Viewerhelp:Region/Estate - Ground Textures"
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Kate Linden (talk | contribs) m (Text replace - '{{Help Article Ready for Translation}}' to '{{FROZEN Help Article - In Translation|26 Apr 2010}}') |
Rand Linden (talk | contribs) m (Text replace - '{{FROZEN Help Article - In Translation|26 Apr 2010}}' to '{{Translated Help Article||26 Apr 2010}} ') |
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Controls how your terrain looks. If you own adjacent regions, you may want to consider making some or all of your terrain textures the same for continuity. | Controls how your terrain looks. If you own adjacent regions, you may want to consider making some or all of your terrain textures the same for continuity. |
Revision as of 10:28, 1 October 2010
Important: This article has been translated. The translation was imported on 26 Apr 2010. Any changes will require re-export for incremental translation. |
Controls how your terrain looks. If you own adjacent regions, you may want to consider making some or all of your terrain textures the same for continuity.
Terrain Textures
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Click a swatch to open Pick Texture. |
Terrain Elevation Ranges
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Sets the heights for how the terrain textures blend with each other. |
Apply
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Confirms and shows your changes. |
Note: The terrain system has a certain amount of randomness, so it appears somewhat different each time you or other Residents refresh or relog into the region. |
For further artistic and technical considerations, see Creating Terrain Textures.