Difference between revisions of "Viewerhelp:Region/Estate - Ground Textures"

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m (Text replace - '{{Help Article Ready for Translation}}' to '{{FROZEN Help Article - In Translation|26 Apr 2010}}')
m (Text replace - '{{FROZEN Help Article - In Translation|26 Apr 2010}}' to '{{Translated Help Article||26 Apr 2010}} ')
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{{FROZEN Help Article - In Translation|26 Apr 2010}}
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Controls how your terrain looks. If you own adjacent regions, you may want to consider making some or all of your terrain textures the same for continuity.
Controls how your terrain looks. If you own adjacent regions, you may want to consider making some or all of your terrain textures the same for continuity.

Revision as of 10:28, 1 October 2010

KBcaution.png Important: This article has been translated. The translation was imported on 26 Apr 2010. Any changes will require re-export for incremental translation.


Controls how your terrain looks. If you own adjacent regions, you may want to consider making some or all of your terrain textures the same for continuity.

Terrain Textures

  Click a swatch to open Pick Texture.
Terrain Elevation Ranges

  Sets the heights for how the terrain textures blend with each other.
Apply

  Confirms and shows your changes.
KBnote.png Note: The terrain system has a certain amount of randomness, so it appears somewhat different each time you or other Residents refresh or relog into the region.

For further artistic and technical considerations, see Creating Terrain Textures.