Difference between revisions of "User:Daemonika Nightfire"
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==My fast blanko Textures== | ==My fast blanko Textures== | ||
===Large Textures need longer to load!=== | |||
I created this very small Textures in order to equip unimportant surfaces, because all the Textures are rendered by the Viewer. | I created this very small Textures in order to equip unimportant surfaces, because all the Textures are rendered by the Viewer. | ||
If many surfaces are equipped with those little textures rez the Sim faster. | If many surfaces are equipped with those little textures rez the Sim faster. |
Revision as of 13:35, 16 December 2010
My personal LSL Script Library
Name | Creator | Description |
---|---|---|
*DS*_Hovertext_Helper | Daemonika Nightfire | Copy / paste this script into a New Prim and change the Primcolor with the Editmenu. |
*DS*_Region_Reboot_Messenger | Daemonika Nightfire | With this script, find all that are specified in the list when the Sim is back after a restart. So you must then not always look on the map, if the sim is back there. |
*DS*_Display-Username_Online_Indicator | Daemonika Nightfire | This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner. |
*DS*_Single_AO-Sit | Daemonika Nightfire | Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move. |
Dae's Particle | Daemonika Nightfire | I never use a particle generator. This Particle-Script serves me as a Basis for all of my Particle-Effects. |
LinkNumber-List_in_llSetLinkPrimitiveParamsFast | Daemonika Nightfire | Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects) |
More scripts and snippets follow in the future.
My fast blanko Textures
Large Textures need longer to load!
I created this very small Textures in order to equip unimportant surfaces, because all the Textures are rendered by the Viewer. If many surfaces are equipped with those little textures rez the Sim faster.
Name | UUID | size | Creator |
---|---|---|---|
red | 78a18236-f6e5-09ce-289c-3ffea180fb34 | 16 x 16 pixel | Daemonika Nightfire |
green | 9f3a7cee-7040-756b-0786-ea026601c451 | 16 x 16 pixel | Daemonika Nightfire |
blue | c083207a-0c7c-f64f-77e5-da7675ca4e00 | 16 x 16 pixel | Daemonika Nightfire |
yellow | 16364314-ebcf-7d6a-dbab-f1a1331dd2cd | 16 x 16 pixel | Daemonika Nightfire |
black | 8fd4a8ea-e5b4-af57-7d01-3b173d3608ce | 16 x 16 pixel | Daemonika Nightfire |
white | 40ca82a1-c00d-39db-6c7d-ec7d48df4de3 | 16 x 16 pixel | Daemonika Nightfire |
transparent | 7cae828c-2d5d-ec8c-b8f6-855870bb2b66 | 16 x 16 pixel | Daemonika Nightfire |
Use the Textures with this script <lsl> //llSetTexture(string texture, integer face); default {
state_entry() { llSetTexture("78a18236-f6e5-09ce-289c-3ffea180fb34",ALL_SIDES); }
} </lsl>