Difference between revisions of "LlSetSoundQueueing/fr"

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{{LSL_Function/boolean/fr|queue|fd=désactivé (default)|bool=*}}
{{Issues/SVC-4260}}{{LSL_Function/boolean/fr|queue|pd=mise en attente du son:|fd=désactive (défaut)|bool=*}}
{{LSL_Function/fr
{{LSL_Function/fr
|func_id=208|func_sleep=0.0|func_energy=10.0
|func_id=208|func_sleep=0.0|func_energy=10.0
|func=llSetSoundQueueing
|func=llSetSoundQueueing
|p1_type=integer|p1_name=queue|p1_desc=
|p1_type=integer|p1_name=queue
|func_footnote
|func_footnote
|func_desc=Détermine si le déclanchement d'un nouveau son lié doit attendre la fin du son précédent (mise en queue de type FIFO).  
|func_desc=Set whether attached sounds wait for the current sound to finish. If '''queue''' is [[TRUE]], queuing is enabled, if [[FALSE]] queuing is disabled. Sound queuing is disabled by default.
|return_text
|return_text
|spec
|spec
|caveats
|caveats=
*It appears that only two sounds can be queued per prim. [[#SVC-4260|SVC-4260]]
*Sound queuing is a property of the prim, not the script. It can be activated and deactivated by any script in the prim and survives script reset, rerez and script removal.
*If used to make smooth transitions using slave/master sounds the sounds tend to go out of sync.
|constants
|constants
|examples
|examples=
<lsl>
default
{
    state_entry()
    {
        llPreloadSound("SoundName1");//This loads the sounds into all in range viewers and cuts delay between sounds.
        llPreloadSound("SoundName2");//All sound parameters can be the name of a sound in the prim's inventory or a UUID of a sound");
    }
    touch_start(integer detected)
    {
        llSetSoundQueueing(TRUE);//Set to TRUE for queueing and SoundName2 plays after the SoundName1 has ended.
        //Set to FALSE only the second will be played since the prim has only one sound emmiter and the second was called last.
        //Can be set anywhere withing the script (if within an event it will activate when the event is triggered.
        llPlaySound("SoundName1", 1.0);
        llPlaySound("SoundName2", 1.0);
    }
}
</lsl>
|helpers
|helpers
|also_functions
|also_functions={{LSL DefineRow||[[llLoopSound/fr]]}}
{{LSL DefineRow||[[llLoopSoundSlave/fr]]|3=Joue un son en mode {{HoverText|attaché|Le son se déplace avec la prim}}.}}
|also_tests
|also_tests
|also_events
|also_events
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|notes
|notes
|cat1=Sound/fr
|cat1=Sound/fr
|cat2
|cat2=Prim/fr
|cat3
|cat3
|cat4
|cat4
}}
}}

Revision as of 08:08, 22 January 2011

Description

Fonction: llSetSoundQueueing( integer queue );

Set whether attached sounds wait for the current sound to finish. If queue is TRUE, queuing is enabled, if FALSE queuing is disabled. Sound queuing is disabled by default.

• integer queue boolean, mise en attente du son: TRUE activé, FALSE désactive (défaut)

Avertissements

  • It appears that only two sounds can be queued per prim. SVC-4260
  • Sound queuing is a property of the prim, not the script. It can be activated and deactivated by any script in the prim and survives script reset, rerez and script removal.
  • If used to make smooth transitions using slave/master sounds the sounds tend to go out of sync.

Exemples

<lsl> default {

   state_entry()
   {
       llPreloadSound("SoundName1");//This loads the sounds into all in range viewers and cuts delay between sounds.
       llPreloadSound("SoundName2");//All sound parameters can be the name of a sound in the prim's inventory or a UUID of a sound");
   }
   touch_start(integer detected)
   {
       llSetSoundQueueing(TRUE);//Set to TRUE for queueing and SoundName2 plays after the SoundName1 has ended.
       //Set to FALSE only the second will be played since the prim has only one sound emmiter and the second was called last.
       //Can be set anywhere withing the script (if within an event it will activate when the event is triggered.
       llPlaySound("SoundName1", 1.0);
       llPlaySound("SoundName2", 1.0);
   }

} </lsl>

Voir également

Fonctions

•  llLoopSound/fr
•  llLoopSoundSlave/fr Joue un son en mode attaché.

Notes avancées

Problèmes

   Since llSetSoundQueueing only allows two sounds to be played in queue can it be changed to allow more?
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