Difference between revisions of "Depth of Field test"
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==Test Plan== | ==Test Plan== | ||
===Setup=== | |||
# Choose Me menu > Preferences. | # Choose Me menu > Preferences. | ||
# In the Preferences window, click Graphics tab. | # In the Preferences window, click Graphics tab. | ||
Line 17: | Line 17: | ||
# Check Atmospheric shaders and Lighting and Shadows (if Lighting and Shadows is not a visible option, you'll need to get a viewer that includes the feature. See https://wiki.secondlife.com/wiki/Depth_of_field#How_can_I_see_the_depth_of_field_effect.3F). | # Check Atmospheric shaders and Lighting and Shadows (if Lighting and Shadows is not a visible option, you'll need to get a viewer that includes the feature. See https://wiki.secondlife.com/wiki/Depth_of_field#How_can_I_see_the_depth_of_field_effect.3F). | ||
===DOF becomes stronger as you zoom closer to an object=== | |||
# Alt-zoom on an object while watching objects in the background. | # Alt-zoom on an object while watching objects in the background. | ||
# '''Verify''' object in the background become fuzzier as you zoom closer to the foreground object. | # '''Verify''' object in the background become fuzzier as you zoom closer to the foreground object. | ||
===DOF does nothing under water=== | |||
# Fly under water and '''verify''' the DOF effect is disabled. | # Fly under water and '''verify''' the DOF effect is disabled. | ||
===Media on a Prim looks sharp when focused=== | |||
# Alt-zoom on media prim | # Alt-zoom on media prim | ||
# '''Verify''' the entire media face looks sharp. | # '''Verify''' the entire media face looks sharp. | ||
===CameraAspectRatio=== | |||
* how do we test this? | |||
===CameraFieldOfView=== | |||
* | |||
===CameraFNumber=== | |||
===CameraFocalLength=== | |||
===CameraFocusTransitionTime=== |
Revision as of 16:00, 2 March 2011
Purpose
Test the functionality of the Depth of Field [DOF] render effect.
Sources
Scope
Video cards with OpenGL 3.0 or higher.
Test Plan
Setup
- Choose Me menu > Preferences.
- In the Preferences window, click Graphics tab.
- Click Advanced button to show additional options.
- Check Atmospheric shaders and Lighting and Shadows (if Lighting and Shadows is not a visible option, you'll need to get a viewer that includes the feature. See https://wiki.secondlife.com/wiki/Depth_of_field#How_can_I_see_the_depth_of_field_effect.3F).
DOF becomes stronger as you zoom closer to an object
- Alt-zoom on an object while watching objects in the background.
- Verify object in the background become fuzzier as you zoom closer to the foreground object.
DOF does nothing under water
- Fly under water and verify the DOF effect is disabled.
Media on a Prim looks sharp when focused
- Alt-zoom on media prim
- Verify the entire media face looks sharp.
CameraAspectRatio
- how do we test this?