Difference between revisions of "Link Messages"
Jump to navigation
Jump to search
m (lsl code tagging) |
m |
||
Line 1: | Line 1: | ||
{{LSL Header}} | {{LSL Header|ml=*}} | ||
====Link Messages==== | ====Link Messages==== | ||
Link Messages are used to communicate between 2(or more) prims in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them | Link Messages are used to communicate between 2(or more) prims in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them |
Revision as of 15:17, 24 October 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Link Messages
Link Messages are used to communicate between 2(or more) prims in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them
Script to Send a Message
<lsl> default {
touch_start(integer touched) { //When someone touches this, send the message "touched", //the number 0 and the avatar's key who touched this prim //to all scripts in this linkset.
llMessageLinked(LINK_SET, 0, "touched", llDetectedKey(0)); }
} </lsl>
Script to Receive the Message
<lsl> default {
link_message(integer Sender, integer Number, string Text, key ID) { //When this prim receives a message, say to the owner what it received.
llOwnerSay("Message received from prim number " + (string)Sender + " within this linkset. The Message is the number " + (string)Number + ", the message " + Text + ", and the key of the avatar " + llKey2Name(ID) + "."); }
} </lsl>