Difference between revisions of "Viewerhelp:Advanced Sky Editor - Atmosphere"
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Kate Linden (talk | contribs) m (Text replace - '{{FROZEN Help Article - In Translation|Batch 3}}' to '{{Translated Help Article||29 Mar 2010}}') |
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{{Translated Help Article||29 Mar 2010}} | {{Translated Help Article||29 Mar 2010}} | ||
<noinclude> | |||
{{Viewerhelp:Advanced Sky Editor}} | {{Viewerhelp:Advanced Sky Editor}} | ||
== Atmosphere tab == | == Atmosphere tab == | ||
</noinclude> | |||
{{UIref | {{UIref | ||
|Blue Horizon | |Blue Horizon |
Latest revision as of 15:54, 6 June 2011
Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
Sky Presets
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Choose a preset from the dropdown to instantly change the sky. You can also import WindLight settings. |
New
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Asks you to name your customized sky settings. |
Save
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Overwrites and saves the current sky preset after confirmation. |
Delete
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Deletes the current sky preset after confirmation. |
Day Cycle Editor
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Opens Day Cycle Editor. |
Atmosphere tab
Blue Horizon
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Drag the RGB (Red, Green, and Blue) sliders to adjust the sky's color. The I (Intensity) slider moves all three RGB sliders in unison. |
Haze Horizon
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One of the most useful settings for adjusting overall light exposure. Can simulate many exposure settings, such as white-outs from the sun and darker, closed-iris settings. |
Blue Density
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Affects the overall color saturation of the sky and fog. Control individual saturation channels with the RGB sliders. Drag the I slider to the right to make colors brighter and more vibrant; move it all the way to the left to make colors duller, eventually fading to black and white. |
Haze Density
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Controls the level of dull, gray haze in the atmosphere. Effective for simulating scenes with high levels of smoke and man-made pollutants, as well as simulating fog and mist. |
Density Multiplier
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Affects the overall atmospheric density. At lower settings, it creates a feeling of "thin air," and at higher settings, it creates a very heavy, smoggy effect. |
Distance Multiplier
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Adjusts the Viewer's perceived distance. A value of 0.0 effectively turns off WindLight's influence on terrain and objects. Values greater than 1.0 simulate greater distances for thicker atmospheric effects.
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Max Altitude
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Adjusts the altitude calculations for atmospheric lighting. At later times of day, this is useful for adjusting how "deep" the sunset appears. |