Difference between revisions of "Content Creation/Mesh Import User Group"
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# does "working on it" mean, we have a chance to see this in release 1: https://jira.secondlife.com/browse/CTS-634 (mesh description file) | # does "working on it" mean, we have a chance to see this in release 1: https://jira.secondlife.com/browse/CTS-634 (mesh description file) | ||
# do we have a documentation area in layman's terms yet? [Eleanora Newell] | # do we have a documentation area in layman's terms yet? [Eleanora Newell] | ||
# Has something changed with the avatar .xml file export recently? ive been trying to import an xml. of my avi into maya but can only use the default mesh obj and unlinked skeleton. From menu: develop > avatar > character tests > appearance to xml [Graf Maxwell] | |||
# please add your agenda items here | # please add your agenda items here | ||
Revision as of 11:50, 20 June 2011
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at Noon in Pacific time (SL standard time)
Next meeting scheduled for: June 20, 2011 at Mesh HQ on Aditi
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
- It's been stated before that bone length recognition isn't likely to be in the initial main grid deploy. Why is this, when the lengths look right in the preview window? What has to be done in order for this to appear in-world? (Tiberious)
- Any news on CTS-590, adding the override to allow "partial" joint-arrays in collada files ? It seems that several exporters 'optimize`collada files by skipping/excluding joints that are not in use (e.g., in 3dsMax I create boots -> the exporter writes only a partial joint array, ignoring torso/arms/... -> as result these weighted meshed can't be uploaded, 'Upload'-button greys out.) (Marielle Caerndow)
- Update on prim cost. We now see streaming cost is prim cost. How will making the object scripted/physical affect the overall cost? Min stand alone prim cost? Any rough formulas would be helpful. (Gearsawe)
- ...and, Why is the edit floater final cost 2.5 (and str. cst. 1.5) for meshes with Show Render Info str. cst. < 1, and will it stay that way? [Drongle]
- Using a texture with any transparent area on it makes the whole object partially seethrough. Also, it won't react to changing shiny. Is this expected behavior? [Ashasekayi Ra]
- Can you please give us an update on recent progress? [Vivienne Daguerre]
- Is there anything in particular you need us to test or focus on? [Vivienne Daguerre]
- Any progress on the crash when trying to upload mesh in Linux (CTS-627)? Are there any flavors of Linux on which mesh uploads are known to work? [Warin Cascabel]
- Can mesh be temp-rez, and if so, how are they costed? [Drongle]
- does "working on it" mean, we have a chance to see this in release 1: https://jira.secondlife.com/browse/CTS-634 (mesh description file)
- do we have a documentation area in layman's terms yet? [Eleanora Newell]
- Has something changed with the avatar .xml file export recently? ive been trying to import an xml. of my avi into maya but can only use the default mesh obj and unlinked skeleton. From menu: develop > avatar > character tests > appearance to xml [Graf Maxwell]
- please add your agenda items here
Team
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings: