Difference between revisions of "Mesh/Mesh Debugging"
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Dan Linden (talk | contribs) |
Dan Linden (talk | contribs) |
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===Streaming Weight=== | ===Streaming Weight=== | ||
Develop > Show Info > Show | * Enable Develop menu > Show Info > Show Render Info | ||
Select the object in question, and look at bottom right of screen for " | * Select the object in question, and look at bottom right of screen for "Selection Streaming cost" | ||
=== Server Weight === | === Server Weight === |
Revision as of 16:44, 13 July 2011
Debugging Capabilities (Caps) issues
is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.
PE
Prim Equivalence is the greater of streaming weight, physics weight, or simulation weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence
Streaming Weight
- Enable Develop menu > Show Info > Show Render Info
- Select the object in question, and look at bottom right of screen for "Selection Streaming cost"
Server Weight
Physics weight
- Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
- Edit an object
- Physics weight appears in the edit tools just above the tabs.