Difference between revisions of "Mesh/Archive/2011-08-01"
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(Created page with "==Agenda== # Why do mesh objects have a +0.5PE penalty and a +1PE script penalty per object per linkset compared to regular prims which have none? (York Jessop) # Can we have bot…") |
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==Meeting Notes== | ==Meeting Notes== | ||
<!-- Wikified Chat Log generated by DGP4SL Chat Log Wikify [http://www.dgp4sl.com/wikify.php5 SL Chat Log Wikify by DGP4SL] --> | |||
<!-- START List of Attendees --> | |||
<div id='box'> | |||
==Attendees List== | |||
<div style='padding: 0.5em'> | |||
*<span id="acheron.gloom"></span>[http://my.secondlife.com/acheron.gloom Acheron Gloom (acheron.gloom)]{{#ifexist: User:Acheron Gloom| ''[[User:Acheron Gloom|(User's Wiki Page)]]''|}} | |||
*<span id="ashasekayi.ra"></span>[http://my.secondlife.com/ashasekayi.ra Asha (ashasekayi.ra)]{{#ifexist: User:Asha| ''[[User:Asha|(User's Wiki Page)]]''|}} | |||
*<span id="bunnie.mills"></span>[http://my.secondlife.com/bunnie.mills Bunnie Mills (bunnie.mills)]{{#ifexist: User:Bunnie Mills| ''[[User:Bunnie Mills|(User's Wiki Page)]]''|}} | |||
*<span id="charlar.linden"></span>[http://my.secondlife.com/charlar.linden Charlar Linden (charlar.linden)]{{#ifexist: User:Charlar Linden| ''[[User:Charlar Linden|(User's Wiki Page)]]''|}} | |||
*<span id="charlespayne.dana"></span>[http://my.secondlife.com/charlespayne.dana charlespayne Dana (charlespayne.dana)]{{#ifexist: User:charlespayne Dana| ''[[User:charlespayne Dana|(User's Wiki Page)]]''|}} | |||
*<span id="dahlia.trimble"></span>[http://my.secondlife.com/dahlia.trimble Dahlia Trimble (dahlia.trimble)]{{#ifexist: User:Dahlia Trimble| ''[[User:Dahlia Trimble|(User's Wiki Page)]]''|}} | |||
*<span id="drongle.mcmahon"></span>[http://my.secondlife.com/drongle.mcmahon Drongle McMahon (drongle.mcmahon)]{{#ifexist: User:Drongle McMahon| ''[[User:Drongle McMahon|(User's Wiki Page)]]''|}} | |||
*<span id="eddi.decosta"></span>[http://my.secondlife.com/eddi.decosta Monster LagGroup (eddi.decosta)]{{#ifexist: User:Monster LagGroup| ''[[User:Monster LagGroup|(User's Wiki Page)]]''|}} | |||
*<span id="eleanora.newell"></span>[http://my.secondlife.com/eleanora.newell Eleanora Newell (eleanora.newell)]{{#ifexist: User:Eleanora Newell| ''[[User:Eleanora Newell|(User's Wiki Page)]]''|}} | |||
*<span id="ezy.mcalpine"></span>[http://my.secondlife.com/ezy.mcalpine EzY McAlpine (ezy.mcalpine)]{{#ifexist: User:EzY McAlpine| ''[[User:EzY McAlpine|(User's Wiki Page)]]''|}} | |||
*<span id="helena.lycia"></span>[http://my.secondlife.com/helena.lycia Helena (helena.lycia)]{{#ifexist: User:Helena| ''[[User:Helena|(User's Wiki Page)]]''|}} | |||
*<span id="jr4201.kruyschek"></span>[http://my.secondlife.com/jr4201.kruyschek JR4201 Kruyschek (jr4201.kruyschek)]{{#ifexist: User:JR4201 Kruyschek| ''[[User:JR4201 Kruyschek|(User's Wiki Page)]]''|}} | |||
*<span id="kadah.coba"></span>[http://my.secondlife.com/kadah.coba Evil the Cat (kadah.coba)]{{#ifexist: User:Evil the Cat| ''[[User:Evil the Cat|(User's Wiki Page)]]''|}} | |||
*<span id="kelly.linden"></span>[http://my.secondlife.com/kelly.linden tehKellz (kelly.linden)]{{#ifexist: User:tehKellz| ''[[User:tehKellz|(User's Wiki Page)]]''|}} | |||
*<span id="kylie.todriya"></span>[http://my.secondlife.com/kylie.todriya Kylie Todriya (kylie.todriya)]{{#ifexist: User:Kylie Todriya| ''[[User:Kylie Todriya|(User's Wiki Page)]]''|}} | |||
*<span id="latif.khalifa"></span>[http://my.secondlife.com/latif.khalifa Latif Khalifa (latif.khalifa)]{{#ifexist: User:Latif Khalifa| ''[[User:Latif Khalifa|(User's Wiki Page)]]''|}} | |||
*<span id="lee.ponzu"></span>[http://my.secondlife.com/lee.ponzu Lee Ponzu (lee.ponzu)]{{#ifexist: User:Lee Ponzu| ''[[User:Lee Ponzu|(User's Wiki Page)]]''|}} | |||
*<span id="maniac.choche"></span>[http://my.secondlife.com/maniac.choche Maniac Choche (maniac.choche)]{{#ifexist: User:Maniac Choche| ''[[User:Maniac Choche|(User's Wiki Page)]]''|}} | |||
*<span id="maxwell.graf"></span>[http://my.secondlife.com/maxwell.graf Maxwell Graf (maxwell.graf)]{{#ifexist: User:Maxwell Graf| ''[[User:Maxwell Graf|(User's Wiki Page)]]''|}} | |||
*<span id="mesh.release"></span>[http://my.secondlife.com/mesh.release Mesh Release (mesh.release)]{{#ifexist: User:Mesh Release| ''[[User:Mesh Release|(User's Wiki Page)]]''|}} | |||
*<span id="michelle.leckrone"></span>[http://my.secondlife.com/michelle.leckrone Michelle Leckrone (michelle.leckrone)]{{#ifexist: User:Michelle Leckrone| ''[[User:Michelle Leckrone|(User's Wiki Page)]]''|}} | |||
*<span id="mikki.miles"></span>[http://my.secondlife.com/mikki.miles Mikki Miles (mikki.miles)]{{#ifexist: User:Mikki Miles| ''[[User:Mikki Miles|(User's Wiki Page)]]''|}} | |||
*<span id="moo.spyker"></span>[http://my.secondlife.com/moo.spyker Moo Spyker (moo.spyker)]{{#ifexist: User:Moo Spyker| ''[[User:Moo Spyker|(User's Wiki Page)]]''|}} | |||
*<span id="motor.loon"></span>[http://my.secondlife.com/motor.loon Motor Loon (motor.loon)]{{#ifexist: User:Motor Loon| ''[[User:Motor Loon|(User's Wiki Page)]]''|}} | |||
*<span id="nalates.urriah"></span>[http://my.secondlife.com/nalates.urriah Nal (nalates.urriah)]{{#ifexist: User:Nal| ''[[User:Nal|(User's Wiki Page)]]''|}} | |||
*<span id="nyx.linden"></span>[http://my.secondlife.com/nyx.linden Nyx Linden (nyx.linden)]{{#ifexist: User:Nyx Linden| ''[[User:Nyx Linden|(User's Wiki Page)]]''|}} | |||
*<span id="perrson.zsun"></span>[http://my.secondlife.com/perrson.zsun perrson Zsun (perrson.zsun)]{{#ifexist: User:perrson Zsun| ''[[User:perrson Zsun|(User's Wiki Page)]]''|}} | |||
*<span id="racush.cheeky"></span>[http://my.secondlife.com/racush.cheeky Racush (racush.cheeky)]{{#ifexist: User:Racush| ''[[User:Racush|(User's Wiki Page)]]''|}} | |||
*<span id="runitai.linden"></span>[http://my.secondlife.com/runitai.linden davep (runitai.linden)]{{#ifexist: User:davep| ''[[User:davep|(User's Wiki Page)]]''|}} | |||
*<span id="rusalka.writer"></span>[http://my.secondlife.com/rusalka.writer Rusalka Writer (rusalka.writer)]{{#ifexist: User:Rusalka Writer| ''[[User:Rusalka Writer|(User's Wiki Page)]]''|}} | |||
*<span id="skygirl.kline"></span>[http://my.secondlife.com/skygirl.kline Skygirl Kline (skygirl.kline)]{{#ifexist: User:Skygirl Kline| ''[[User:Skygirl Kline|(User's Wiki Page)]]''|}} | |||
*<span id="stickman"></span>[http://my.secondlife.com/stickman Stickman (stickman)]{{#ifexist: User:Stickman| ''[[User:Stickman|(User's Wiki Page)]]''|}} | |||
*<span id="vivienne.daguerre"></span>[http://my.secondlife.com/vivienne.daguerre Vivienne Daguerre (vivienne.daguerre)]{{#ifexist: User:Vivienne Daguerre| ''[[User:Vivienne Daguerre|(User's Wiki Page)]]''|}} | |||
*<span id="wolfpup.lowenhar"></span>[http://my.secondlife.com/wolfpup.lowenhar Wolfpup (wolfpup.lowenhar)]{{#ifexist: User:Wolfpup| ''[[User:Wolfpup|(User's Wiki Page)]]''|}} | |||
</div></div> | |||
<!-- END --> | |||
<!-- START Transcript --> | |||
<div id='box'> | |||
==Transcript for Monday August 1, 2011== | |||
<div style='padding: 0.5em'> | |||
{| cellspacing="2px" border=0 style="color: #434849;" | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_0"></span>[[#msg_0|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|the walking tree is comming :)) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_1"></span>[[#msg_1|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|welcome :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_2"></span>[[#msg_2|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|:O | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_3"></span>[[#msg_3|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|And he's brought us a prim. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_4"></span>[[#msg_4|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|sacred? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_5"></span>[[#msg_5|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|a bit :P | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_6"></span>[[#msg_6|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Scared. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_7"></span>[[#msg_7|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Alpha means transparency. Transparent stuff and shine doesn't get along. Alpha wins, shine doesn't show up. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_8"></span>[[#msg_8|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|i know that | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_9"></span>[[#msg_9|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|First item | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_10"></span>[[#msg_10|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|THE TREE HAS ARRIVED | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_11"></span>[[#msg_11|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Why do mesh objects have a +0.5PE penalty and a +1PE script penalty per object per linkset compared to regular prims which have none? (York Jessop) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_12"></span>[[#msg_12|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Even if the texture doesn't have any transparency visible, if it has an alpha channel -- like a 32-bit TGA -- then it will be considered as "having alpha." | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_13"></span>[[#msg_13|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlespayne.dana">[[#charlespayne.dana|charlespayne Dana]]</span> | |||
|width=100% style="padding:0 6px;"|let the lindens speak | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_14"></span>[[#msg_14|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eddi.decosta">[[#eddi.decosta|Monster LagGroup (eddi.decosta)]]</span> | |||
|width=100% style="padding:0 6px;"|hi Charlar :) | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_15"></span>[[#msg_15|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|hey all | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_16"></span>[[#msg_16|[12:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|it just has a blank texture its just white | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_17"></span>[[#msg_17|[12:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|If it's TEXTURE_BLANK, that sounds like a bug. There was a Jira on attached items not showing transparency when certain graphic settings were set, but it would show up while on the ground. Make sure shine works period, then report a bug on Jira and add it to the agenda? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_18"></span>[[#msg_18|[12:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|DON'T PEE ON ME! | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_19"></span>[[#msg_19|[12:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|This is a meeting, right? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_20"></span>[[#msg_20|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|yep | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_21"></span>[[#msg_21|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|hhhaha | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_22"></span>[[#msg_22|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Oh, good. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_23"></span>[[#msg_23|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|rofl | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_24"></span>[[#msg_24|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Nyx is working on the first item | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_25"></span>[[#msg_25|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Er, attached meshes not showing shine. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_26"></span>[[#msg_26|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|so we charge extra "server cost" for objects that are dynamic - dynamic meaning either scripted or physical. This will only impact the server cost, so if you object is not bound by server cost then you won't see any impact of making your mesh dynamic | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_27"></span>[[#msg_27|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Please no more animals up here | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_28"></span>[[#msg_28|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|:-) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_29"></span>[[#msg_29|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|yeah everyone shut up so they can speak | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_30"></span>[[#msg_30|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|Transparent items disappear when I turn on Shadows... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_31"></span>[[#msg_31|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|Not just attachments | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_32"></span>[[#msg_32|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|one thing at a time | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_33"></span>[[#msg_33|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|please add your question to the agenda | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_34"></span>[[#msg_34|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|If you want answers, you need to keep focused on the agenda | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_35"></span>[[#msg_35|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|i think my computer would die if i turned on shadows :<nowiki>|</nowiki> | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_36"></span>[[#msg_36|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_37"></span>[[#msg_37|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I know the scripting issue is important to many - did everyone see Nyx's comment? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_38"></span>[[#msg_38|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|Where's the agenda? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_39"></span>[[#msg_39|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|Ah | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_40"></span>[[#msg_40|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Grou | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_41"></span>[[#msg_41|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|I did, good explanation. Thank you, Nyx. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_42"></span>[[#msg_42|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlespayne.dana">[[#charlespayne.dana|charlespayne Dana]]</span> | |||
|width=100% style="padding:0 6px;"|aditi keeps crashing for me | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_43"></span>[[#msg_43|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|We're going to try and handle all the PE related questions at once, so I'm going to jump around a bit. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_44"></span>[[#msg_44|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#9 Adding a script to a linkset that has a PE count lower the the prim count results in rounding up to the prim count and voiding out any efficient mesh models that are below 1 PE in a linsket... why? My example was a 128 prim, 64 PE going up to 130 PE whit a "new script" added... [Moo Spyker] | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_45"></span>[[#msg_45|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|Someone catch the leaves. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_46"></span>[[#msg_46|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|related to the last answer - when you make an object scripted it becomes "dynnamic" which means we need to track more updates for the object | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_47"></span>[[#msg_47|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|can you make a script to animate the mesh when your not wearing it? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_48"></span>[[#msg_48|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|so this increases its "server cost" | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_49"></span>[[#msg_49|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|lol | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_50"></span>[[#msg_50|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|if the object isn't limited by server cost, then you wouldn't see a difference | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_51"></span>[[#msg_51|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|perrson, you're kind of invading my personal space | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_52"></span>[[#msg_52|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|so a script can be worth 65 prims in that example...? seems like a bug | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_53"></span>[[#msg_53|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|it's distracting | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_54"></span>[[#msg_54|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|sorry | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_55"></span>[[#msg_55|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Moo: no, making the object "dynamic" increases its server cost. its not that your script costs the simulator 65 prims worth of processing | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_56"></span>[[#msg_56|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kelly.linden">[[#kelly.linden|tehKellz (kelly.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|The script is not worth 65 prims, but the fact that those prims are now dynamic means they are much more expensive to track. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_57"></span>[[#msg_57|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|You cannot change a mesh with a script. UUID swapping isn't going in, much to everyone's disappointment. The solution is to alpha swap, which can be done with any space faces, combined into the same mesh, or with multiple objects. Unless that's changed. I haven't been here in a while to harass them about it. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_58"></span>[[#msg_58|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup (wolfpup.lowenhar)]]</span> | |||
|width=100% style="padding:0 6px;"|so even if you somply add say a hover text script to an object then the cost will go up? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_59"></span>[[#msg_59|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kelly.linden">[[#kelly.linden|tehKellz (kelly.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Only if you are bound by simulation cost. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_60"></span>[[#msg_60|[12:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|so then why are mesh even able to be lower then 1 PE in a linkset if they are voided out with scripts...? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_61"></span>[[#msg_61|[12:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|in the max example a 256 prim 128 PE linkset would jump to 258 PE with a single script... thats just retarded excuse the language | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_62"></span>[[#msg_62|[12:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|the linkset is limited by one of three costs: server cost, physics cost, and streaming/download cost | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_63"></span>[[#msg_63|[12:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|Kelly, what exactly does scripted bench that animates avatars when sat up requires in extra traciking that would justify charging more for it? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_64"></span>[[#msg_64|[12:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|whichever is highest is what we "charge" in prims | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_65"></span>[[#msg_65|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kelly.linden">[[#kelly.linden|tehKellz (kelly.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|It is indeed a bit of a rough metric. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_66"></span>[[#msg_66|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|Doesn't this make it extremely difficult to create mesh vehicles and stay within physics limits? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_67"></span>[[#msg_67|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup (wolfpup.lowenhar)]]</span> | |||
|width=100% style="padding:0 6px;"|ti think they ar saying if your scipt makes any pat of the 'mesh' 'move' then because of the data flow to and from the servers that cost is more | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_68"></span>[[#msg_68|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|to put it mildly | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_69"></span>[[#msg_69|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kelly.linden">[[#kelly.linden|tehKellz (kelly.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|All we are currently tracking is the dynamic nature, we aren't inspecting each script to know. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_70"></span>[[#msg_70|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Every script doesn't make something move. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_71"></span>[[#msg_71|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|why not an increase in PE for adding a script, not increase in prim number | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_72"></span>[[#msg_72|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|very few do move stuff actually | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_73"></span>[[#msg_73|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Helena - for making something physical you just need the physics weight to be under 32, not the entire prim equivalence | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_74"></span>[[#msg_74|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kelly.linden">[[#kelly.linden|tehKellz (kelly.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Dynamic objects take more tracking. Latif you know this especially well - even idle scripts take time. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_75"></span>[[#msg_75|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|say adding a script to a 128 prim, 64 PE goes up to 66 PE | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_76"></span>[[#msg_76|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|Well I can't make a mesh vehicle that comes in uder 32 PEs | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_77"></span>[[#msg_77|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|people are going to have a single script in a item thats that high of a prim count so that is just stupid to penalize that... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_78"></span>[[#msg_78|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|Kelly, scheduler deficiencies aside, increasing tier prices only for mesh object in this way does not make any sense to me | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_79"></span>[[#msg_79|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|Helena only physical shape needs to be under 32 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_80"></span>[[#msg_80|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|I wanted to make a modifcation to an existing vehicle - 25 conventional prims plus 1 mesh prim (2 PE) and the result was a 453 PE object | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_81"></span>[[#msg_81|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|lol | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_82"></span>[[#msg_82|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="bunnie.mills">[[#bunnie.mills|Bunnie Mills]]</span> | |||
|width=100% style="padding:0 6px;"|welcome to mesh : P | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_83"></span>[[#msg_83|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|yeah | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_84"></span>[[#msg_84|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|what is pe? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_85"></span>[[#msg_85|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|again, it depends on what metric you're limited on. If you're limited on simulatoion cost, then making your object dynamic potentially significantly increases the cost to track it | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_86"></span>[[#msg_86|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|Prim Equivalence | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_87"></span>[[#msg_87|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|oh | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_88"></span>[[#msg_88|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kelly.linden">[[#kelly.linden|tehKellz (kelly.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Keep in mind it will only effect objects that are bound to simulation cost, not anything with just a high PE from streaming or physics. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_89"></span>[[#msg_89|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|im dumb | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_90"></span>[[#msg_90|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|:\ | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_91"></span>[[#msg_91|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|That really makes mesh useless for a lot of purposes it would have been great for. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_92"></span>[[#msg_92|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|many objects will be bound by streaming or physics, and thus won't get a penalty from making objects dynamic | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_93"></span>[[#msg_93|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|Agreed Motor | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_94"></span>[[#msg_94|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="mesh.release">[[#mesh.release|Mesh Release]]</span> | |||
|width=100% style="padding:0 6px;"|can you not write a article for better understand ? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_95"></span>[[#msg_95|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|doesnt make sense though how adding a script to the linkset can increase the PE count that greatly... why doesnt it just increse the PE count of the object its inside? This will for peopel not to link together items in a linkset... but yet its counteracts itself because you have to link stuff together to avoid the default 2PE on unlinked mesh.... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_96"></span>[[#msg_96|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="bunnie.mills">[[#bunnie.mills|Bunnie Mills]]</span> | |||
|width=100% style="padding:0 6px;"|doc updates were promised ... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_97"></span>[[#msg_97|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="michelle.leckrone">[[#michelle.leckrone|Michelle Leckrone]]</span> | |||
|width=100% style="padding:0 6px;"|Is there any plans for the future to make faces move on mesh **** | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_98"></span>[[#msg_98|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|let's not forget this is an initial release , things will change eventualy. I think lindens don't want to repeat the "openspace sim" drama | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_99"></span>[[#msg_99|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup (wolfpup.lowenhar)]]</span> | |||
|width=100% style="padding:0 6px;"|yes mesh would greatly improve vehicles but if it is going to 'cost' more then there will be virtualy no 'mesh' based vhicles | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_100"></span>[[#msg_100|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|what was the "openspace sim" drama? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_101"></span>[[#msg_101|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Agenda, agenda. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_102"></span>[[#msg_102|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|OK, I think we're about done with that topic, I want to get back to our agenda | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_103"></span>[[#msg_103|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|It is also entirely possible with a low enough mesh polygon count to have a 128 prim, 10 PE count item, which would raise to 130 PE with asingle script added...? its bull crap | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_104"></span>[[#msg_104|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|i'll explain later :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_105"></span>[[#msg_105|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|so basiclly that will remain as it is? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_106"></span>[[#msg_106|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kelly.linden">[[#kelly.linden|tehKellz (kelly.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Yes. The minimum PE for a scripted object is going to be roughly 1 per prim. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_107"></span>[[#msg_107|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|Ugg | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_108"></span>[[#msg_108|[12:21]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|OK, I think we're about done with that topic, I want to get back to our agendaWe're always looking at how to improve, but right now that's it. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_109"></span>[[#msg_109|[12:21]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|no its per linkset of all prims | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_110"></span>[[#msg_110|[12:21]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|Moo - server weight menas 128 prims will always have PE > 64. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_111"></span>[[#msg_111|[12:21]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|So is the answer, we stick to using sculpts instead? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_112"></span>[[#msg_112|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|yeah thats what im getting out of it Helena | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_113"></span>[[#msg_113|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|sculpties ftw it seems | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_114"></span>[[#msg_114|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kelly.linden">[[#kelly.linden|tehKellz (kelly.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Sculpts also have a minimum PE of 1 per prim. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_115"></span>[[#msg_115|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|for vehicles I think yes | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_116"></span>[[#msg_116|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|I was planning to do just that Helena °͜° | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_117"></span>[[#msg_117|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Agenda agenda agenda. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_118"></span>[[#msg_118|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|OK | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_119"></span>[[#msg_119|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#2 Can we have both physics and streaming cost displayed somewhere in the edit window? It was useful to be able to tell which was larger without having to go into the developer menu. (Brookston Holiday) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_120"></span>[[#msg_120|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|He, Helena. "Give us at least what we have, or we'll just keep using what we have." That seems to be what it keeps coming back to. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_121"></span>[[#msg_121|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|Agenda... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_122"></span>[[#msg_122|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|Yeah but sculpts don't suddenly jump to over 10 times their cost | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_123"></span>[[#msg_123|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|Kelly, yes, but it doesn't increase when you add script to them | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_124"></span>[[#msg_124|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|Stickman: thats assume they want us to use mesh °͜° | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_125"></span>[[#msg_125|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|It just seems crazy that adding a SIMPLE mesh prim to a 25 prim object results in a PE of 450 | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_126"></span>[[#msg_126|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Yep! we're planning on adding this in our second release, We have people working on it right now :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_127"></span>[[#msg_127|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|Maybe they only want us to use meshes for AVs | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_128"></span>[[#msg_128|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#2 Can we have both physics and streaming cost displayed somewhere in the edit window? It was useful to be able to tell which was larger without having to go into the developer menu. (Brookston Holiday)#3(Perhaps related)When edit linked is checked, the number of prims gets updated in the edit window but the PE of the entire object is still shown. Is it possible to show the PE contribution of the one prim that has been selected, again without going into developer menu? (Brookston Holiday) | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_129"></span>[[#msg_129|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|hold on, screwed up there.... | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_130"></span>[[#msg_130|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#3 (Perhaps related)When edit linked is checked, the number of prims gets updated in the edit window but the PE of the entire object is still shown. Is it possible to show the PE contribution of the one prim that has been selected, again without going into developer menu? (Brookston Holiday) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_131"></span>[[#msg_131|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="michelle.leckrone">[[#michelle.leckrone|Michelle Leckrone]]</span> | |||
|width=100% style="padding:0 6px;"|I've been told meshes better for frame rate is that true | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_132"></span>[[#msg_132|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|so we will be getting the physics and streaming costs added to the edit tools :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_133"></span>[[#msg_133|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|how many vertecies count as one prim? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_134"></span>[[#msg_134|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Groovy. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_135"></span>[[#msg_135|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|You have to add questions to the agenda Michelle | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_136"></span>[[#msg_136|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|and better debuging tools please " look in the log" is horrable excuse :P | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_137"></span>[[#msg_137|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="michelle.leckrone">[[#michelle.leckrone|Michelle Leckrone]]</span> | |||
|width=100% style="padding:0 6px;"|ok | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_138"></span>[[#msg_138|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|"[12:24] perrson Zsun: how many vertecies count as one prim?" <--- now, thats what we need... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_139"></span>[[#msg_139|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Nyx told me that mesh and prims cost about the same, triangle for triangle. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_140"></span>[[#msg_140|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|that's not true | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_141"></span>[[#msg_141|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|"Cost" meaning "to display." | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_142"></span>[[#msg_142|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|as far as the prim equiv for a partial linkset, that's a known issue with how we report our costs | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_143"></span>[[#msg_143|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|hahaha Stick noi if they are 64m | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_144"></span>[[#msg_144|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Folks, please try to stay with the agenda item. It's helpful for everyone here, and everyone that reads the transcripts later. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_145"></span>[[#msg_145|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="bunnie.mills">[[#bunnie.mills|Bunnie Mills]]</span> | |||
|width=100% style="padding:0 6px;"|yes please | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_146"></span>[[#msg_146|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|Agreed. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_147"></span>[[#msg_147|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|ok, we'll complain and whine later °͜° | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_148"></span>[[#msg_148|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|thanks Motor | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_149"></span>[[#msg_149|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlespayne.dana">[[#charlespayne.dana|charlespayne Dana]]</span> | |||
|width=100% style="padding:0 6px;"|heat is making me stick to my chair lol | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_150"></span>[[#msg_150|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|please keep back chatter to a minimum, so that its clear what topics we're responding to :) | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_151"></span>[[#msg_151|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|on to the next one | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_152"></span>[[#msg_152|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#4 What is the hidden agenda (assuming there is one) behind the new dropdown on the uploader that asks what the uploaded model is for? [Drongle McMahon] | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_153"></span>[[#msg_153|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|i was wondering the same | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_154"></span>[[#msg_154|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|no hidden agenda. You overestimate our deviousness. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_155"></span>[[#msg_155|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|statistics? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_156"></span>[[#msg_156|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Giving the importer a head start on our crappy meshes? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_157"></span>[[#msg_157|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|We want to start understanding what sorts of things get uploaded. The intent is more around that than anything. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_158"></span>[[#msg_158|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="bunnie.mills">[[#bunnie.mills|Bunnie Mills]]</span> | |||
|width=100% style="padding:0 6px;"|well there is no motivation in setting it other than the default | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_159"></span>[[#msg_159|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="bunnie.mills">[[#bunnie.mills|Bunnie Mills]]</span> | |||
|width=100% style="padding:0 6px;"|and default is rather specific at the moment | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_160"></span>[[#msg_160|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|what about - avatar shape triggers auto checking the skin checkbox | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_161"></span>[[#msg_161|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|this will be helpful | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_162"></span>[[#msg_162|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|One idea is that we could help give you feedback on the stats of a proposed upload based on all other uplaods of the same type. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_163"></span>[[#msg_163|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|I need a "looking for bugs" choice | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_164"></span>[[#msg_164|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="bunnie.mills">[[#bunnie.mills|Bunnie Mills]]</span> | |||
|width=100% style="padding:0 6px;"|: P | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_165"></span>[[#msg_165|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|We could also help you categorize things later. These are all future ideas, don't know what we'll do yet. it's just a start. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_166"></span>[[#msg_166|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|u will see many "avatar shapes" in ur stats .. people will use the default choice :P | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_167"></span>[[#msg_167|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|yep - I know | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_168"></span>[[#msg_168|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|still it's a nice idea | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_169"></span>[[#msg_169|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Until we make it useful to you, I personally don't expect people to play along. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_170"></span>[[#msg_170|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maxwell.graf">[[#maxwell.graf|Maxwell Graf]]</span> | |||
|width=100% style="padding:0 6px;"|its also a good place to choose your rigged item heirarchy or placement when you develop that mesh deformer system later on down the road. *cough* | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_171"></span>[[#msg_171|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|lol | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_172"></span>[[#msg_172|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Yeah, I recommend having it be "choose one" and won't continue until they do. It's annoying, but helps. The other choice is to have default be "Undisclosed." | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_173"></span>[[#msg_173|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|You could have an incentive to change it and get -1 PE | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_174"></span>[[#msg_174|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kadah.coba">[[#kadah.coba|Evil the Cat (kadah.coba)]]</span> | |||
|width=100% style="padding:0 6px;"|Didnt think default should be something like blank so you can at least get some accuracy on that option? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_175"></span>[[#msg_175|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|onward... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_176"></span>[[#msg_176|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|You could make sub folders based on category | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_177"></span>[[#msg_177|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|yea the blank idea is nice | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_178"></span>[[#msg_178|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|"none" | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_179"></span>[[#msg_179|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#5 SH-2044 has been set to fixed, but the automated build at http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/237321/index.html doesn't seem to have the fix even though it's listed. It's likely a mistake on my part, but please confirm whether the fix is in or not in the install. (Raz Welles) | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_180"></span>[[#msg_180|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Number 5 is answered in the JIRA itself (SH-2044 | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_181"></span>[[#msg_181|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|https://jira.secondlife.com/browse/SH-2044?focusedCommentId=275265&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-275265 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_182"></span>[[#msg_182|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="perrson.zsun">[[#perrson.zsun|perrson Zsun]]</span> | |||
|width=100% style="padding:0 6px;"|what is the link for? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_183"></span>[[#msg_183|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kadah.coba">[[#kadah.coba|Evil the Cat (kadah.coba)]]</span> | |||
|width=100% style="padding:0 6px;"|Evil the Cat hates useless stats numebrs due to bad input methods | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_184"></span>[[#msg_184|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|First link is a mesh viewer download, second is a jira. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_185"></span>[[#msg_185|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|i was able to fix mine with a little bit movement on the problemating vertex | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_186"></span>[[#msg_186|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Can I jump back to #9? I never did hear a good answer why one script makes PE jump from 64 to 180. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_187"></span>[[#msg_187|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|no | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_188"></span>[[#msg_188|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|no | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_189"></span>[[#msg_189|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Stickman - no, sorry | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_190"></span>[[#msg_190|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="bunnie.mills">[[#bunnie.mills|Bunnie Mills]]</span> | |||
|width=100% style="padding:0 6px;"|sigh... old discussion | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_191"></span>[[#msg_191|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#6 I'm having problems getting the streaming cost formula to work. Is this wiki up-to-date? : http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost#LOD_Transition_Distances I read elsewhere that the LOD transition distances have different values now. Also, is "max_area=65536", "cost_scalar = 0.125" and is "radius = 0.5 * llSqrt(x*x + y*y + z*z)"? [Ashasekayi Ra] | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_192"></span>[[#msg_192|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Link me to the old discussion? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_193"></span>[[#msg_193|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|The wiki is *now* up to date | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_194"></span>[[#msg_194|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|it wasn't an hour ago | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_195"></span>[[#msg_195|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|just updated it before the meeting | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_196"></span>[[#msg_196|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|yaaaaaay! | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_197"></span>[[#msg_197|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Ok, thanks ^^ | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_198"></span>[[#msg_198|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|Thanks :) | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_199"></span>[[#msg_199|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|sorry that took so long | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_200"></span>[[#msg_200|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#7 In the streaming cost formula, kbytes for each LOD are listed. Is there a way to approximate that value for ourselves offline since I assume this is a compressed value? [Ashasekayi Ra] | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_201"></span>[[#msg_201|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|Well dobe Ash, successful prod. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_202"></span>[[#msg_202|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|You can lift some code out of LLModel.cpp | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_203"></span>[[#msg_203|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|hehe | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_204"></span>[[#msg_204|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|LLModel::writeModel has a "nowrite" option that will just generate the mesh header | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_205"></span>[[#msg_205|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Oi.... I assume that is in the source? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_206"></span>[[#msg_206|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|yup | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_207"></span>[[#msg_207|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|let me get a link | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_208"></span>[[#msg_208|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|cool, moving on... | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_209"></span>[[#msg_209|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|davep will send out a link when he finds it | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_210"></span>[[#msg_210|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#8 You still can't have textures automatically load with a model exported from Blender 2.49. Is this a known issue? Or, does it need a jira? [Ashasekayi Ra] | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_211"></span>[[#msg_211|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|it does need a jira, please | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_212"></span>[[#msg_212|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Alrighty | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_213"></span>[[#msg_213|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|can you include an example model with textures? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_214"></span>[[#msg_214|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|please do file a jira, with an example dae and the texture files | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_215"></span>[[#msg_215|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|That works for me. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_216"></span>[[#msg_216|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|I can do that. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_217"></span>[[#msg_217|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|I'll double-check on the newest viewer. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_218"></span>[[#msg_218|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|thanks! | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_219"></span>[[#msg_219|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|link to writeModel source: https://bitbucket.org/lindenlab/mesh-development/src/52fe23bab817/indra/llprimitive/llmodel.cpp#cl-1353 | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_220"></span>[[#msg_220|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|ok, next... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_221"></span>[[#msg_221|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|thanks | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_222"></span>[[#msg_222|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Asha will make sure to check with newest viewer first. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_223"></span>[[#msg_223|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#10 In the modernisation of SL, why has all effeort for new features seemed to be targeted at Mesh? I feel that the biggest immersion killer, and the area where SL is lagging behind other MMOs the most, right now is not having seamless sim crossings, and not being able to traverse the seas. [Davido Chrome] | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_224"></span>[[#msg_224|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Thanks Dave | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_225"></span>[[#msg_225|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|This isn't really mesh related. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_226"></span>[[#msg_226|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|hear hear | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_227"></span>[[#msg_227|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="bunnie.mills">[[#bunnie.mills|Bunnie Mills]]</span> | |||
|width=100% style="padding:0 6px;"|: P | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_228"></span>[[#msg_228|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Yeah, it's not. :< | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_229"></span>[[#msg_229|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|Maybe, but mesh makes sim crossings worse... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_230"></span>[[#msg_230|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Good question, though. Server group? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_231"></span>[[#msg_231|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|We consider all these issues - but one project ata time... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_232"></span>[[#msg_232|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kadah.coba">[[#kadah.coba|Evil the Cat (kadah.coba)]]</span> | |||
|width=100% style="padding:0 6px;"|Other teams have been working on that. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_233"></span>[[#msg_233|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="bunnie.mills">[[#bunnie.mills|Bunnie Mills]]</span> | |||
|width=100% style="padding:0 6px;"|and there is a big JIRA on it too | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_234"></span>[[#msg_234|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Lots of improvements have been made on sim crossings and as said other teams are on that | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_235"></span>[[#msg_235|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#11 Please can you add to the Loginscreen from the Mesh Cleint Links to the mesh-wiki tips for handle the mesh upload. [bigjr Slade] | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_236"></span>[[#msg_236|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|Thats what browser bookmarks are for. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_237"></span>[[#msg_237|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="michelle.leckrone">[[#michelle.leckrone|Michelle Leckrone]]</span> | |||
|width=100% style="padding:0 6px;"|hehe | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_238"></span>[[#msg_238|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|:)) | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_239"></span>[[#msg_239|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I think it's better to just keep your wiki links in your browser. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_240"></span>[[#msg_240|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|Yeah. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_241"></span>[[#msg_241|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|http://wiki.secondlife.com/wiki/Mesh | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_242"></span>[[#msg_242|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|and we're working to improve our wiki, as it relates to mesh | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_243"></span>[[#msg_243|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|i can say this one in my sleep | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_244"></span>[[#msg_244|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|:P | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_245"></span>[[#msg_245|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="michelle.leckrone">[[#michelle.leckrone|Michelle Leckrone]]</span> | |||
|width=100% style="padding:0 6px;"|I have to admit it gets a bit over the top of me with bookmarks | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_246"></span>[[#msg_246|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|have all the information together is good | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_247"></span>[[#msg_247|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|as we transition from beta to release | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_248"></span>[[#msg_248|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|i mean the essential one | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_249"></span>[[#msg_249|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Some people have done very nice tutorials and the like that we're adding. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_250"></span>[[#msg_250|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#12 When can we expect a viewer version that works with lion (macOS 10.7)? [Mikki Miles] | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_251"></span>[[#msg_251|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="mesh.release">[[#mesh.release|Mesh Release]]</span> | |||
|width=100% style="padding:0 6px;"|but not all know it | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_252"></span>[[#msg_252|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|I rarely use bookmarks any more...I just Google. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_253"></span>[[#msg_253|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|google > sl mesh. All done. ;p | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_254"></span>[[#msg_254|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="mesh.release">[[#mesh.release|Mesh Release]]</span> | |||
|width=100% style="padding:0 6px;"|the people ask in maingrid chat more times | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_255"></span>[[#msg_255|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/shining-fixes-merge/rev/237389/index.html | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_256"></span>[[#msg_256|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Leslie and I have been working on that | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_257"></span>[[#msg_257|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="mesh.release">[[#mesh.release|Mesh Release]]</span> | |||
|width=100% style="padding:0 6px;"|why not at the login a link ? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_258"></span>[[#msg_258|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|^^ that installer *should* almost work | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_259"></span>[[#msg_259|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|we need one for Snow Leopard, too. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_260"></span>[[#msg_260|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|but it's not mesh enabled | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_261"></span>[[#msg_261|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|Lee Ponzu winks | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_262"></span>[[#msg_262|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="mikki.miles">[[#mikki.miles|Mikki Miles]]</span> | |||
|width=100% style="padding:0 6px;"|hehe, but we're talking about mesh ;-) | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_263"></span>[[#msg_263|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|the issues plaguing Lion are not mesh specific, so we're following the non-mesh bug fix pipeline | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_264"></span>[[#msg_264|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|eventually those fixes will make their way to the release viewer and into the mesh viewer | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_265"></span>[[#msg_265|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|timeline is to the tune of 3 weeks | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_266"></span>[[#msg_266|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|ok, next? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_267"></span>[[#msg_267|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#13 Jira CTS-606 is marked as fixed, but it isn't. I made a comment, but i suspect nobody read it. So, on both my machines, MBP and a recent iMac I get a black screen when I try to display physic shapes, it would really be helpful to have this working [Mikki Miles] | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_268"></span>[[#msg_268|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|looks like it was fixed on windows but not mac or linux | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_269"></span>[[#msg_269|[12:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|we'll get on that soon | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_270"></span>[[#msg_270|[12:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="mikki.miles">[[#mikki.miles|Mikki Miles]]</span> | |||
|width=100% style="padding:0 6px;"|I have to correct myself, I just tested it, and the screen turns white. I take this as a progress | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_271"></span>[[#msg_271|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|I am heartened by your optimism | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_272"></span>[[#msg_272|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|:))))) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_273"></span>[[#msg_273|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Asha snorts | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_274"></span>[[#msg_274|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|ok, moving on... | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_275"></span>[[#msg_275|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#14 Jira CTS-606 is marked as fixed, but it isn't. I made a comment, but i suspect nobody read it. So, on both my machines, MBP and a recent iMac I get a black screen when I try to display physic shapes, it would really be helpful to have this working [Mikki Miles] | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_276"></span>[[#msg_276|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|or, not | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_277"></span>[[#msg_277|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Been thinking over 14. I bet Nyx's old statement still stands, and Latif was saying a 64 meter object has a high PE cost. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_278"></span>[[#msg_278|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#14 for real -- How do normal prims and meshes compare in rendering cost? Comparing, say, 1024 prim-based triangles and 1024 mesh-based triangles. [Stickman Ingmann] | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_279"></span>[[#msg_279|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|from my performance tests, a triangle is a triangle in terms of render cost whether it is a prim or a mesh :) That being said it depends heavily on what you do for your levels of detail and scale of the object | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_280"></span>[[#msg_280|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|but we're continuing to do more performance tests to get more granular data | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_281"></span>[[#msg_281|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|A bigger object will have more triangles visible at a further distance because of LOD, and therefore has a higher PE cost. That's how that works? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_282"></span>[[#msg_282|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|there's a slight penalty for rigged triangles, but non-rigged triangles it doesn't really matter whether its a mesh or a prim | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_283"></span>[[#msg_283|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|So, ARC? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_284"></span>[[#msg_284|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|we're re-doing the "ARC" algorithm to be more accuate, more on that later | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_285"></span>[[#msg_285|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Okay. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_286"></span>[[#msg_286|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|I'm looking forward to the new ARC. It sounds like it'll be fun. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_287"></span>[[#msg_287|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|http://boingboing.net/2011/07/31/111595.html | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_288"></span>[[#msg_288|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|trying to make it based on actual performance numbers :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_289"></span>[[#msg_289|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Oh, no. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_290"></span>[[#msg_290|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|still hardware-independent though of course | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_291"></span>[[#msg_291|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|attachments will be abused for sure | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_292"></span>[[#msg_292|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Everything is always abused, all the time. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_293"></span>[[#msg_293|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|why take time to make low poly if you can make it hipoly | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_294"></span>[[#msg_294|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|I'm planning to. It's all I have left. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_295"></span>[[#msg_295|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Can we hop back to 9 real quick? It sounded like a bug. The explanation was great, but didn't seem to address the actual issue. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_296"></span>[[#msg_296|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|By the time you figure out how to stop abuse, the future will already be here. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_297"></span>[[#msg_297|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|ok, but let's finish up first | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_298"></span>[[#msg_298|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|I snuck in another agenda item... through the crack under the door | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_299"></span>[[#msg_299|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Oh, there're more? Sorry. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_300"></span>[[#msg_300|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|np | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_301"></span>[[#msg_301|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|#15 - Are we there yet? Can you tell us about how mesh will be rolled out to the rest of the grid and when? [Vivienne Daguerre] | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_302"></span>[[#msg_302|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maxwell.graf">[[#maxwell.graf|Maxwell Graf]]</span> | |||
|width=100% style="padding:0 6px;"|finally i can have those high poly mesh genitals ive always wanted. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_303"></span>[[#msg_303|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|grins | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_304"></span>[[#msg_304|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|:)))))))))))) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_305"></span>[[#msg_305|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|classic | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_306"></span>[[#msg_306|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|lmao | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_307"></span>[[#msg_307|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="mesh.release">[[#mesh.release|Mesh Release]]</span> | |||
|width=100% style="padding:0 6px;"|vivi we are not finish.. we have no ponys :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_308"></span>[[#msg_308|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|i like that #15 | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_309"></span>[[#msg_309|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|We're going to a Release Channel this week, and will be pretty aggresive with growing that over the next few weeks as long as we see stability. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_310"></span>[[#msg_310|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|:o | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_311"></span>[[#msg_311|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|We have somewhere over a 100 regions now in the mesh volutneer channel | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_312"></span>[[#msg_312|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|So, things are looking good now? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_313"></span>[[#msg_313|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|Woo-hoo-hoo!! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_314"></span>[[#msg_314|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|:D | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_315"></span>[[#msg_315|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|soon tiny robots will take over the grid.....errr I mean meshes! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_316"></span>[[#msg_316|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ezy.mcalpine">[[#ezy.mcalpine|EzY McAlpine]]</span> | |||
|width=100% style="padding:0 6px;"|shouts: yay | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_317"></span>[[#msg_317|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maxwell.graf">[[#maxwell.graf|Maxwell Graf]]</span> | |||
|width=100% style="padding:0 6px;"|Weeeeeeeeee! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_318"></span>[[#msg_318|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|What could possibly go wrong? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_319"></span>[[#msg_319|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kylie.todriya">[[#kylie.todriya|Kylie Todriya]]</span> | |||
|width=100% style="padding:0 6px;"|fantastic ! | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_320"></span>[[#msg_320|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|The viewer version is following suite | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_321"></span>[[#msg_321|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|yaaaaaay! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_322"></span>[[#msg_322|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="michelle.leckrone">[[#michelle.leckrone|Michelle Leckrone]]</span> | |||
|width=100% style="padding:0 6px;"|yayyyyyyy!!! | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_323"></span>[[#msg_323|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|what do you mean by volunteer channel? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_324"></span>[[#msg_324|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|or suit | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_325"></span>[[#msg_325|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Asha chuckles | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_326"></span>[[#msg_326|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|So here's another fine mesh you've gotten us into, Stanley | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_327"></span>[[#msg_327|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|speaking of testing and stability, please try out this client and report any problems with it: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/vir-project-1/rev/237157/index.html | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_328"></span>[[#msg_328|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|How you guys feeling? Char? Nyx? Runitai? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_329"></span>[[#msg_329|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|so... "release channel" meaning the sims that signed up for testing? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_330"></span>[[#msg_330|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|ty Nyx | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_331"></span>[[#msg_331|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|So the timeline? The timeline on the upload cost increase? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_332"></span>[[#msg_332|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|it has crashed me four times just during this meeting... | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_333"></span>[[#msg_333|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|we want to get the mesh features merged into viewer-development soon, and that's our test merge | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_334"></span>[[#msg_334|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|JR/Motor - https://wiki.secondlife.com/wiki/Mesh/LiveVolunteers | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_335"></span>[[#msg_335|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|It is crashy, and it doesn't give me the crash reporter. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_336"></span>[[#msg_336|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|or are we talking one of the major channels, like Tigre/Magnum etc | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_337"></span>[[#msg_337|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|davep feels itchy. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_338"></span>[[#msg_338|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|the more feedback we can get on that viewer the sooner we can merge | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_339"></span>[[#msg_339|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I say "what could go wrong?" every day. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_340"></span>[[#msg_340|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|I know about the volunteer program, but I was just trying to understand what you meant by "release channels" | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_341"></span>[[#msg_341|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I keep telling him to stop saying that.... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_342"></span>[[#msg_342|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|ty Charlar | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_343"></span>[[#msg_343|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|It's a good mantra. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_344"></span>[[#msg_344|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|I use it in the woodshop all the time and I still have all my fingers. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_345"></span>[[#msg_345|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maxwell.graf">[[#maxwell.graf|Maxwell Graf]]</span> | |||
|width=100% style="padding:0 6px;"|ive been testing the heck out of it on my sim, and I have to say the server side has been flawless so far. I havent had a single issue on the sim with it. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_346"></span>[[#msg_346|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|We really need to go over #9 again because I and others here did not get a clear, just and understood answer... wondering if you did not understand the question fully... | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_347"></span>[[#msg_347|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|hey, we have a few minutes left - and Stickman was nice. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_348"></span>[[#msg_348|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|btw i'm unable to select rigged meshes worn on other people in order to make "inspect" etc , is this on purpose ? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_349"></span>[[#msg_349|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|he was | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_350"></span>[[#msg_350|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|And Moo was trying to be nice :-) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_351"></span>[[#msg_351|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Oh good. I try to be nice. I apologize if I come across rude. I don't have the social graces some are gifted with. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_352"></span>[[#msg_352|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|Do you have an answer to the WHY question? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_353"></span>[[#msg_353|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Gimme my crash reporter back, please. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_354"></span>[[#msg_354|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup (wolfpup.lowenhar)]]</span> | |||
|width=100% style="padding:0 6px;"|I know Hippo Hollow is on the mesh channel ben playing in the sandox there with my mesh viewer | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_355"></span>[[#msg_355|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Maniac: yes, it's on purpose | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_356"></span>[[#msg_356|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|inspect is a powerful marketing tool | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_357"></span>[[#msg_357|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|darn :( | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_358"></span>[[#msg_358|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|I have had a comment with my sims being on the mesh micro channel... I hold a tournament every week, and one of the contestants asked what I had done to the sim, that he had never seen a better ping or performance out of the sim. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_359"></span>[[#msg_359|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Agreed about inspect. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_360"></span>[[#msg_360|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|will take that under advisement | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_361"></span>[[#msg_361|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="racush.cheeky">[[#racush.cheeky|Racush (racush.cheeky)]]</span> | |||
|width=100% style="padding:0 6px;"|Maniac just keep the edit window open and you can select them | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_362"></span>[[#msg_362|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|Thanks | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_363"></span>[[#msg_363|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|thought I would pass that on... for it did not fit into a jira because it is not a problem | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_364"></span>[[#msg_364|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|might be easy to enable that | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_365"></span>[[#msg_365|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|Racush mine , yes .. other people no | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_366"></span>[[#msg_366|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|it's a performance thing -- doing a raycast on a rigged attachment is expensive | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_367"></span>[[#msg_367|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|ah i see | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_368"></span>[[#msg_368|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup (wolfpup.lowenhar)]]</span> | |||
|width=100% style="padding:0 6px;"|right now there is a 12m snowflake in the middle of the area spining on three differetn axies | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_369"></span>[[#msg_369|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|expensive enough even for a one off on a right click? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_370"></span>[[#msg_370|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|that's what I'll find out | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_371"></span>[[#msg_371|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup (wolfpup.lowenhar)]]</span> | |||
|width=100% style="padding:0 6px;"|and the snow flake is a 6pe object | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_372"></span>[[#msg_372|[12:57]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|so part of the problem around charging more for "dynamic" objects is that we don't know if adding a script to an object is going to cause it to move around constantly or just occasionally cause additional updates | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_373"></span>[[#msg_373|[12:57]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|so the algorithm we have right now just checks "is this dynamic" | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_374"></span>[[#msg_374|[12:57]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|Nyx, sorry but that makes no sense | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_375"></span>[[#msg_375|[12:57]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|Why have a penalty on the ENTIRE linkset though | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_376"></span>[[#msg_376|[12:57]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|90% of the scripts would be "animate avatar on sit" | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_377"></span>[[#msg_377|[12:57]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Back to unlinked poseballs. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_378"></span>[[#msg_378|[12:57]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maxwell.graf">[[#maxwell.graf|Maxwell Graf]]</span> | |||
|width=100% style="padding:0 6px;"|lolz | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_379"></span>[[#msg_379|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|you erring on the side of more expensive is so incredibly short sighted, it's beyond belif | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_380"></span>[[#msg_380|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|eheheh! | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_381"></span>[[#msg_381|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|or "Sit there hud" | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_382"></span>[[#msg_382|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|:))) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_383"></span>[[#msg_383|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup (wolfpup.lowenhar)]]</span> | |||
|width=100% style="padding:0 6px;"|moo if your moving it then your changing the WHOLE linkset so it has to be updated more | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_384"></span>[[#msg_384|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Unlinked products make me itch. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_385"></span>[[#msg_385|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|If your server has to do more work when a script is added, so be it, dont punish the prim counts on a sim.. thats the only things builders, customers, everyone on SL here cares about | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_386"></span>[[#msg_386|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|it does not always double the PE, I don't understand it fully. This hearth is 13 parts, 15 PE, with scripts in it | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_387"></span>[[#msg_387|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|changing 64 PE object to 180 PE object on one sit script in it (costing $7 USD per month in increased tier) is just insane | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_388"></span>[[#msg_388|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|If you link this product, your land will essplode! | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_389"></span>[[#msg_389|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Moo: so here's the deal | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_390"></span>[[#msg_390|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|when the PE is lower then thenumber of objects | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_391"></span>[[#msg_391|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|Moo: what PE cost should have your biggest ship as mesh? lol | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_392"></span>[[#msg_392|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Moo reported to 130, 180 was a typo on my part. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_393"></span>[[#msg_393|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Vivienne - it doubles the server cost, which is not always the limiting factor. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_394"></span>[[#msg_394|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|a script on a linkset can create a lot of simulator load, and that load scales with the complexity of the linkset | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_395"></span>[[#msg_395|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|there is no justification for it. unless you wanted to damage your company as much as possible | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_396"></span>[[#msg_396|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|and we currently don't have a way to inspect the script to determine what kind of load it's going to generate | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_397"></span>[[#msg_397|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|but theres no complexity in the linksets I tried it in | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_398"></span>[[#msg_398|[13:00]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|Moo: i meanlike that one you made with about 3,000 sculpted prims | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_399"></span>[[#msg_399|[13:00]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maxwell.graf">[[#maxwell.graf|Maxwell Graf]]</span> | |||
|width=100% style="padding:0 6px;"|Is it true that the whole plan for mesh is really to just get everyone onto V2? You can tell us, cmon. :D | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_400"></span>[[#msg_400|[13:00]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|davep, "can create a lot of load on the sim" can be applied to anythinng. using it as justification shows lack of honesty | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_401"></span>[[#msg_401|[13:00]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|I would also disagree with doubling the server cost when a script is inserted. That seems excessive for a specific case the script would need to fill. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_402"></span>[[#msg_402|[13:00]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|So much typing, so hard to follow ;_;. Can we slow down D:? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_403"></span>[[#msg_403|[13:00]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="dahlia.trimble">[[#dahlia.trimble|Dahlia Trimble]]</span> | |||
|width=100% style="padding:0 6px;"|lol Max :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_404"></span>[[#msg_404|[13:00]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|If I wanted to read a novel I have Grapes of Wrath and Angela's Ashes next to me ;p | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_405"></span>[[#msg_405|[13:00]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|Latif i don't think they are allowed to be too honest :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_406"></span>[[#msg_406|[13:00]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|Try using balloon chat 8-) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_407"></span>[[#msg_407|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|ahahah! | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_408"></span>[[#msg_408|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Acheron - you can mute people who aren't contributing... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_409"></span>[[#msg_409|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|$7 USD a month for a single scritp is definition of dishonesty | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_410"></span>[[#msg_410|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|lol | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_411"></span>[[#msg_411|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|We are still not getting a good answer for this... Basiclly were screwed for making effiecent mesh's | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_412"></span>[[#msg_412|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|Latif, I don't think anyone here is being dishonest. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_413"></span>[[#msg_413|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Moo: for lots of cases, you're right | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_414"></span>[[#msg_414|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|the cost is higher than is realistic | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_415"></span>[[#msg_415|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|Latif...no need to be intentionally insulting. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_416"></span>[[#msg_416|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|but we don't have a way to tell the difference right now | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_417"></span>[[#msg_417|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lee.ponzu">[[#lee.ponzu|Lee Ponzu]]</span> | |||
|width=100% style="padding:0 6px;"|it just makes people unhappy. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_418"></span>[[#msg_418|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|Vivienne, how many times did you hear "reflect real sim cost" | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_419"></span>[[#msg_419|[13:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|so figure something out? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_420"></span>[[#msg_420|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|sorry but this is bullcrap how it is now. I cannot use mesh for what I create here with that | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_421"></span>[[#msg_421|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|i still hope that mesh import will boost up SL and not the contrary | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_422"></span>[[#msg_422|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|Latif, I think they are doing their best to try to explain complex equations to us simply. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_423"></span>[[#msg_423|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|I believe it would be benefitial to figure something out. To find a way to allow it to be bypassed, or to clamp down later. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_424"></span>[[#msg_424|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|we'll definitely keep looking at it, but for the first release things will likely be what they are now | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_425"></span>[[#msg_425|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|the truth is that nobody knows what is the current situtation in LL , what they can afford and what limits LL deveps have from the management | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_426"></span>[[#msg_426|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|I call $7 USD a month for running a single script and calling that reflecting real cost to be highy dishonest | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_427"></span>[[#msg_427|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|I don't like it either, but they are not being dishonest. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_428"></span>[[#msg_428|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Runitai, should we make a Jira about it, or is it already on the list? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_429"></span>[[#msg_429|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|we're looking into options, would definitely like to see the specific situations where you feel we're overcharging you, having examples helps us tune our algorithms better | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_430"></span>[[#msg_430|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|it is dishonest. it does not reflect the real cost at all | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_431"></span>[[#msg_431|[13:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="dahlia.trimble">[[#dahlia.trimble|Dahlia Trimble]]</span> | |||
|width=100% style="padding:0 6px;"|$7? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_432"></span>[[#msg_432|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|Keep in mind everybody that costs cannot be raised once mesh is even remotely widespread, without the chance of breaikng content. Its best to start high and lower. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_433"></span>[[#msg_433|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Rezzing one normal unscripted prim on an full parcel will tip your tier. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_434"></span>[[#msg_434|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|I think personally think the whole mesh setup is a bit like... a sheriff putting the whole town in prison, to be sure he gets the wanted guy.... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_435"></span>[[#msg_435|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="michelle.leckrone">[[#michelle.leckrone|Michelle Leckrone]]</span> | |||
|width=100% style="padding:0 6px;"|I think it's going to be a wonderful thing I just hope people can get their differences sorted out | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_436"></span>[[#msg_436|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|So you do see the problem then? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_437"></span>[[#msg_437|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|yes, the problem is clear | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_438"></span>[[#msg_438|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|Dahlia, 100 extra prims when adding script to some mesh linksets | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_439"></span>[[#msg_439|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|the solution is less clear | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_440"></span>[[#msg_440|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|that's 512 sqm tier right there for 1 script | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_441"></span>[[#msg_441|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="dahlia.trimble">[[#dahlia.trimble|Dahlia Trimble]]</span> | |||
|width=100% style="padding:0 6px;"|a script? hmm guess I havent been keeping up lately | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_442"></span>[[#msg_442|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|as long as a solution is being worked out | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_443"></span>[[#msg_443|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|bots with worn houses and furniture + scripts :) | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_444"></span>[[#msg_444|[13:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|its rather difficult to come up with an algorithm that gets the "right" cost for every specific situation | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_445"></span>[[#msg_445|[13:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|Latif, if you go over your prim limit things are returned to you. You are not charged extra tier. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_446"></span>[[#msg_446|[13:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|that is my future plans :P | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_447"></span>[[#msg_447|[13:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|but we're doing what we can :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_448"></span>[[#msg_448|[13:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|Vivieenne, I know that | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_449"></span>[[#msg_449|[13:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|Nyx, could there be other possible ways to do it? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_450"></span>[[#msg_450|[13:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|It's one of those server costs we'd like LL to eat rather than us. Like attached prims. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_451"></span>[[#msg_451|[13:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|but if i wanted that one extra script on my land i would need to tier up | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_452"></span>[[#msg_452|[13:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|the way I see it, is change that equation to current PE, not number of prims in the linkset | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_453"></span>[[#msg_453|[13:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|Maybe you need to come up with a simpler algorythm | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_454"></span>[[#msg_454|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|Rusalka attached prims are ici bici tiny % compared to rezzed ones :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_455"></span>[[#msg_455|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="dahlia.trimble">[[#dahlia.trimble|Dahlia Trimble]]</span> | |||
|width=100% style="padding:0 6px;"|I thought scripts have always pretty much been unlimited | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_456"></span>[[#msg_456|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|That's my point. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_457"></span>[[#msg_457|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eddi.decosta">[[#eddi.decosta|Monster LagGroup (eddi.decosta)]]</span> | |||
|width=100% style="padding:0 6px;"|i need to know the prims limit stay at 64 metter ?? but the link range set is unchanged no? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_458"></span>[[#msg_458|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|the sever cost shouldent be that great for added scripts though. something sounds like it needs to be fixed with how the server handles that | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_459"></span>[[#msg_459|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|Only if it took you beyond the prim limits for the parcel. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_460"></span>[[#msg_460|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="dahlia.trimble">[[#dahlia.trimble|Dahlia Trimble]]</span> | |||
|width=100% style="padding:0 6px;"|until the sim dies | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_461"></span>[[#msg_461|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|Dahlia, adding script to a linkset with mesh in it can double its prim count now | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_462"></span>[[#msg_462|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Moo: apparently the sim load actually has to do with the number of distinct objects | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_463"></span>[[#msg_463|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Moo - its not the cost of the script exactly, its just whether the object is considered to be dynamically updating | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_464"></span>[[#msg_464|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|there's a lot of overhead from moving 128 distinct objects around, regardless of geometry | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_465"></span>[[#msg_465|[13:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|even if it's posescript for a chair | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_466"></span>[[#msg_466|[13:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|So.. the main issue, Lindens, is if the script were to send object updates right? Is it any object update or just position/rotation update that the server has to dela with, too? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_467"></span>[[#msg_467|[13:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|yeah but there needs to be way more depth then "if the linkset has a script" | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_468"></span>[[#msg_468|[13:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|How is dynamically updating determined? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_469"></span>[[#msg_469|[13:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|It can't be, Helena. Thats the issue. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_470"></span>[[#msg_470|[13:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|if it has a script, it's dynamically updating | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_471"></span>[[#msg_471|[13:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|were not talking about moving 128 objects around | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_472"></span>[[#msg_472|[13:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="dahlia.trimble">[[#dahlia.trimble|Dahlia Trimble]]</span> | |||
|width=100% style="padding:0 6px;"|is moving considered dynamically updating? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_473"></span>[[#msg_473|[13:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|If it has a script, it could potentially be dynamically updating, or it IS dynamically updating? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_474"></span>[[#msg_474|[13:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Moo: for your case, you're correct, but we don't have a way to determine if a script is going to move objects around | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_475"></span>[[#msg_475|[13:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|maybe restrict some functions . If present = penalty | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_476"></span>[[#msg_476|[13:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|script inspection is a *big* project | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_477"></span>[[#msg_477|[13:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|LSL functions | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_478"></span>[[#msg_478|[13:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|What about increased delay somehow? When the function actualyl runs, would that be hard? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_479"></span>[[#msg_479|[13:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|even if it is moving them, why should the PE count go up? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_480"></span>[[#msg_480|[13:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|not to mention it gets even more confusing if adding certain scripts increases costs a lot but other scripts only add to it a little | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_481"></span>[[#msg_481|[13:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|It would not break existing content since there is no non-beta existing content right now. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_482"></span>[[#msg_482|[13:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|So we have to place warnings on any mesh products that the buyer should not script them. Nice. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_483"></span>[[#msg_483|[13:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Moo: because it creates load on the simulator | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_484"></span>[[#msg_484|[13:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|the solution does seem very simple ... dont charge extra for a scripts object... | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_485"></span>[[#msg_485|[13:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Moo - yes, because if its moving them, the server needs to simulate those movements and send out updates to everyone who can see the object | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_486"></span>[[#msg_486|[13:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|Yes, Motor, but then you have the potential for very laggy objects. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_487"></span>[[#msg_487|[13:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="dahlia.trimble">[[#dahlia.trimble|Dahlia Trimble]]</span> | |||
|width=100% style="padding:0 6px;"|can prim objects still move? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_488"></span>[[#msg_488|[13:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|But moving conventional prims doesn't cause all this hassle | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_489"></span>[[#msg_489|[13:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|Runitai: problem is a primobject dont suddenly "cost" extra because you script it... so why the heck should a mesh | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_490"></span>[[#msg_490|[13:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|why woudl that effect anything? my items I currently have can move 3000 prims lagg free with effiecent scripting | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_491"></span>[[#msg_491|[13:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|on a full sim its unnoticeable | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_492"></span>[[#msg_492|[13:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|I think part of the discontent is not over efforts to control and limit scripts, but to load it on the back of mesh and not apply it evenly. I think if you want to find a way to control and limit scripts, that should be done as a separate project and be applied to all objects of any kind. I think the biggest script numbers are worn on avatars. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_493"></span>[[#msg_493|[13:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|If they could pass the cost for scripted prims and sculpties on to us now, they would. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_494"></span>[[#msg_494|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|it affects our server load, which is what the server weight metric is supposed to measure | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_495"></span>[[#msg_495|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|I dont understand what your trying to do with all these limitations. mesh seems 100% targetted at AV's only | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_496"></span>[[#msg_496|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|We're getting that for free. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_497"></span>[[#msg_497|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|Moo it's initial limits , not final | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_498"></span>[[#msg_498|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|yeah not to meniotn people pay for your servers.... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_499"></span>[[#msg_499|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|Mesh is definitely not targeted at AVs only. Assuming so is bad. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_500"></span>[[#msg_500|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|people like to abuse , that is all about | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_501"></span>[[#msg_501|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="dahlia.trimble">[[#dahlia.trimble|Dahlia Trimble]]</span> | |||
|width=100% style="padding:0 6px;"|so let it affect the load, People will buy more sims to keep the load down and you make more $ | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_502"></span>[[#msg_502|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|to see how much it will be abused | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_503"></span>[[#msg_503|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|I pay 125$ a month for my homestead and im limited this much? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_504"></span>[[#msg_504|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|By all means address the script issue. Make it its own project. Apply it to all objects. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_505"></span>[[#msg_505|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|we're trying to be more accurate in representing where our costs and load comes from | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_506"></span>[[#msg_506|[13:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Motor: if we could charge more for scripts on legacy objects, we probably would, but that would break content | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_507"></span>[[#msg_507|[13:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|The truth is we're willing to deal with performance issues if SL is cool. Eliminate scripts and it will work great, but nobody will be here. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_508"></span>[[#msg_508|[13:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|I'll have to state right out that I've really stopped testing mesh, even dropped all plans I had for mesh - because of these rules on primcount... to me they dont make any sense in a world of prims where we usually arent under such restrictions. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_509"></span>[[#msg_509|[13:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|it's just not realistic to charge nothing for a script | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_510"></span>[[#msg_510|[13:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|Perhaps put a script limit on sims in addition to prim limits. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_511"></span>[[#msg_511|[13:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|So... instead you break new content | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_512"></span>[[#msg_512|[13:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|to make Second Life scalable in the future, we have to charge *something* | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_513"></span>[[#msg_513|[13:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|the secret goal is to make SL to work on web :) so you can "play" it in the office :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_514"></span>[[#msg_514|[13:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|like facebook | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_515"></span>[[#msg_515|[13:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlespayne.dana">[[#charlespayne.dana|charlespayne Dana]]</span> | |||
|width=100% style="padding:0 6px;"|cant you make scripts run client side only so when someone gets close thay dont see it till the script downloaded to there client | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_516"></span>[[#msg_516|[13:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="helena.lycia">[[#helena.lycia|Helena (helena.lycia)]]</span> | |||
|width=100% style="padding:0 6px;"|More accurate but it seems an uneven playingfield when there is a one rule for regular prims and sculpts and a different rule for meshes | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_517"></span>[[#msg_517|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|if an avatar tries to cross into one wearing too many scripts, they would get a failed teleport and message, "Your script usage exceeds the limits of this region." | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_518"></span>[[#msg_518|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Folks - we're way over time... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_519"></span>[[#msg_519|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eddi.decosta">[[#eddi.decosta|Monster LagGroup (eddi.decosta)]]</span> | |||
|width=100% style="padding:0 6px;"|Runitai, can you said me if the prims link range could be changed? in next servers release? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_520"></span>[[#msg_520|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|Its a bad decisision LL... but its yours to make | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_521"></span>[[#msg_521|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kadah.coba">[[#kadah.coba|Evil the Cat (kadah.coba)]]</span> | |||
|width=100% style="padding:0 6px;"|Well, I see this has broken down to unproductiveness. Back to work for me. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_522"></span>[[#msg_522|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|We are. Thank you for revisiting this question. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_523"></span>[[#msg_523|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|cya Charlar :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_524"></span>[[#msg_524|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="moo.spyker">[[#moo.spyker|Moo Spyker]]</span> | |||
|width=100% style="padding:0 6px;"|Well I just hope something is done about this. Because myself and many others mesh becomes totally unseable because of this script thing... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_525"></span>[[#msg_525|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Thx for the extra time... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_526"></span>[[#msg_526|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup (wolfpup.lowenhar)]]</span> | |||
|width=100% style="padding:0 6px;"|have fun kadah | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_527"></span>[[#msg_527|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|yes, we appreciate it | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_528"></span>[[#msg_528|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|DDoS Facebook and Google+ and | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_529"></span>[[#msg_529|[13:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|I see the issue. I'm not happy with the solution. I understand why you're choosing what you did, and I believe it's a mistake. But you, or those above you, have decided this won't be changed, it sounds like. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_530"></span>[[#msg_530|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|and Pe will go down :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_531"></span>[[#msg_531|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|we appreciate your staying to answer questions | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_532"></span>[[#msg_532|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|trust me :P | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_533"></span>[[#msg_533|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|and we are almost there!!! Yay!! Way to go! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_534"></span>[[#msg_534|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Good meeting, all things considered. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_535"></span>[[#msg_535|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|Mesh is perfectly useful in plenty of circumstances, and in the future the current measurmenet allows them to lower the PE. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_536"></span>[[#msg_536|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|wow, we're over time | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_537"></span>[[#msg_537|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup (wolfpup.lowenhar)]]</span> | |||
|width=100% style="padding:0 6px;"|davep an im please for a min | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_538"></span>[[#msg_538|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Very over time. :p | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_539"></span>[[#msg_539|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Appreciated. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_540"></span>[[#msg_540|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|k, this was one interesting meeting, thanks | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_541"></span>[[#msg_541|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|Its better to overmeasure and cut down than to undermeasure and be unable to fill up the gaps... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_542"></span>[[#msg_542|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|let`s hope this things get fixed in the future | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_543"></span>[[#msg_543|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="skygirl.kline">[[#skygirl.kline|Skygirl Kline]]</span> | |||
|width=100% style="padding:0 6px;"|you need lunch | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_544"></span>[[#msg_544|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|All I can say is that we're focused on the costs. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_545"></span>[[#msg_545|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|I don't understand the script calculations. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_546"></span>[[#msg_546|[13:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|We noticed. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_547"></span>[[#msg_547|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|$-) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_548"></span>[[#msg_548|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlespayne.dana">[[#charlespayne.dana|charlespayne Dana]]</span> | |||
|width=100% style="padding:0 6px;"|could make sim prim limits higher | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_549"></span>[[#msg_549|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|bye all! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_550"></span>[[#msg_550|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|We know Charlar... thats the problem °͜° | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_551"></span>[[#msg_551|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="acheron.gloom">[[#acheron.gloom|Acheron Gloom]]</span> | |||
|width=100% style="padding:0 6px;"|Bye, Charlar. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_552"></span>[[#msg_552|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="skygirl.kline">[[#skygirl.kline|Skygirl Kline]]</span> | |||
|width=100% style="padding:0 6px;"|byes | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_553"></span>[[#msg_553|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|bye, everyone | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_554"></span>[[#msg_554|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|bye bye | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_555"></span>[[#msg_555|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="stickman">[[#stickman|Stickman]]</span> | |||
|width=100% style="padding:0 6px;"|Thanks, bye! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_556"></span>[[#msg_556|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|bye Charlar | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_557"></span>[[#msg_557|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="charlar.linden">[[#charlar.linden|Charlar Linden]]</span> | |||
|width=100% style="padding:0 6px;"|motor - ouch! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_558"></span>[[#msg_558|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|agni next week? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_559"></span>[[#msg_559|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|thanks for all the feedback all, have a great week! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_560"></span>[[#msg_560|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kylie.todriya">[[#kylie.todriya|Kylie Todriya]]</span> | |||
|width=100% style="padding:0 6px;"|thanks for hosting the meeting | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_561"></span>[[#msg_561|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|this hearth has a particle script in it for the stew steam and for smoke, animated textures moving across the flames, and an animation cript | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_562"></span>[[#msg_562|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|script | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_563"></span>[[#msg_563|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="maniac.choche">[[#maniac.choche|Maniac Choche]]</span> | |||
|width=100% style="padding:0 6px;"|uspeh! | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_564"></span>[[#msg_564|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|ok, I really gotta run go fix bugs | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_565"></span>[[#msg_565|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|bye Nyx | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_566"></span>[[#msg_566|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|but 13 parts, and only 15 PE | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_567"></span>[[#msg_567|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Thanks for the meeting Lindens | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_568"></span>[[#msg_568|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|that is not double. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_569"></span>[[#msg_569|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span> | |||
|width=100% style="padding:0 6px;"|Aloha! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_570"></span>[[#msg_570|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|JR4201 Kruyschek]]</span> | |||
|width=100% style="padding:0 6px;"|bye Davep | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_571"></span>[[#msg_571|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vivienne.daguerre">[[#vivienne.daguerre|Vivienne Daguerre]]</span> | |||
|width=100% style="padding:0 6px;"|take care | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_572"></span>[[#msg_572|[13:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|thanks for the discussion, folks | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_573"></span>[[#msg_573|[13:13]]] | |||
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Latest revision as of 13:15, 1 August 2011
Agenda
- Why do mesh objects have a +0.5PE penalty and a +1PE script penalty per object per linkset compared to regular prims which have none? (York Jessop)
- Can we have both physics and streaming cost displayed somewhere in the edit window? It was useful to be able to tell which was larger without having to go into the developer menu. (Brookston Holiday)
- (Perhaps related)When edit linked is checked, the number of prims gets updated in the edit window but the PE of the entire object is still shown. Is it possible to show the PE contribution of the one prim that has been selected, again without going into developer menu? (Brookston Holiday)
- What is the hidden agenda (assuming there is one) behind the new dropdown on the uploader that asks what the uploaded model is for? [Drongle McMahon]
- SH-2044 has been set to fixed, but the automated build at http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/237321/index.html doesn't seem to have the fix even though it's listed. It's likely a mistake on my part, but please confirm whether the fix is in or not in the install. (Raz Welles)
- I'm having problems getting the streaming cost formula to work. Is this wiki up-to-date? : http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost#LOD_Transition_Distances I read elsewhere that the LOD transition distances have different values now. Also, is "max_area=65536", "cost_scalar = 0.125" and is "radius = 0.5 * llSqrt(x*x + y*y + z*z)"? [Ashasekayi Ra]
- In the streaming cost formula, kbytes for each LOD are listed. Is there a way to approximate that value for ourselves offline since I assume this is a compressed value? [Ashasekayi Ra]
- You still can't have textures automatically load with a model exported from Blender 2.49. Is this a known issue? Or, does it need a jira? [Ashasekayi Ra]
- Adding a script to a linkset that has a PE count lower the the prim count results in rounding up to the prim count and voiding out any efficient mesh models that are below 1 PE in a linsket... why? My example was a 128 prim, 64 PE going up to 130 PE whit a "new script" added... [Moo Spyker]
- In the modernisation of SL, why has all effeort for new features seemed to be targeted at Mesh? I feel that the biggest immersion killer, and the area where SL is lagging behind other MMOs the most, right now is not having seamless sim crossings, and not being able to traverse the seas. [Davido Chrome]
- Please can you add to the Loginscreen from the Mesh Cleint Links to the mesh-wiki tips for handle the mesh upload. [bigjr Slade]
- When can we expect a viewer version that works with lion (macOS 10.7)? [Mikki Miles]
- Jira CTS-606 is marked as fixed, but it isn't. I made a comment, but i suspect nobody read it. So, on both my machines, MBP and a recent iMac I get a black screen when I try to display physic shapes, it would really be helpful to have this working [Mikki Miles]
- How do normal prims and meshes compare in rendering cost? Comparing, say, 1024 prim-based triangles and 1024 mesh-based triangles. [Stickman Ingmann]
- Are we there yet? Can you tell us about how mesh will be rolled out to the rest of the grid and when? [Vivienne Daguerre]
Meeting Notes
Attendees List
- Acheron Gloom (acheron.gloom) (User's Wiki Page)
- Asha (ashasekayi.ra)
- Bunnie Mills (bunnie.mills)
- Charlar Linden (charlar.linden)
- charlespayne Dana (charlespayne.dana)
- Dahlia Trimble (dahlia.trimble)
- Drongle McMahon (drongle.mcmahon)
- Monster LagGroup (eddi.decosta)
- Eleanora Newell (eleanora.newell)
- EzY McAlpine (ezy.mcalpine)
- Helena (helena.lycia)
- JR4201 Kruyschek (jr4201.kruyschek)
- Evil the Cat (kadah.coba)
- tehKellz (kelly.linden)
- Kylie Todriya (kylie.todriya)
- Latif Khalifa (latif.khalifa) (User's Wiki Page)
- Lee Ponzu (lee.ponzu) (User's Wiki Page)
- Maniac Choche (maniac.choche)
- Maxwell Graf (maxwell.graf)
- Mesh Release (mesh.release)
- Michelle Leckrone (michelle.leckrone)
- Mikki Miles (mikki.miles)
- Moo Spyker (moo.spyker)
- Motor Loon (motor.loon) (User's Wiki Page)
- Nal (nalates.urriah)
- Nyx Linden (nyx.linden) (User's Wiki Page)
- perrson Zsun (perrson.zsun)
- Racush (racush.cheeky)
- davep (runitai.linden)
- Rusalka Writer (rusalka.writer)
- Skygirl Kline (skygirl.kline)
- Stickman (stickman)
- Vivienne Daguerre (vivienne.daguerre)
- Wolfpup (wolfpup.lowenhar)
Transcript for Monday August 1, 2011
[12:04] | Maniac Choche | the walking tree is comming :)) |
[12:04] | Maniac Choche | welcome :) |
[12:04] | perrson Zsun | :O |
[12:04] | Rusalka Writer | And he's brought us a prim. |
[12:04] | Charlar Linden | sacred? |
[12:05] | Maniac Choche | a bit :P |
[12:05] | Rusalka Writer | Scared. |
[12:05] | Stickman | Alpha means transparency. Transparent stuff and shine doesn't get along. Alpha wins, shine doesn't show up. |
[12:05] | perrson Zsun | i know that |
[12:05] | Charlar Linden | First item |
[12:05] | Moo Spyker | THE TREE HAS ARRIVED |
[12:05] | Charlar Linden | Why do mesh objects have a +0.5PE penalty and a +1PE script penalty per object per linkset compared to regular prims which have none? (York Jessop) |
[12:05] | Stickman | Even if the texture doesn't have any transparency visible, if it has an alpha channel -- like a 32-bit TGA -- then it will be considered as "having alpha." |
[12:05] | charlespayne Dana | let the lindens speak |
[12:05] | Monster LagGroup (eddi.decosta) | hi Charlar :) |
[12:05] | Charlar Linden | hey all |
[12:06] | perrson Zsun | it just has a blank texture its just white |
[12:06] | Stickman | If it's TEXTURE_BLANK, that sounds like a bug. There was a Jira on attached items not showing transparency when certain graphic settings were set, but it would show up while on the ground. Make sure shine works period, then report a bug on Jira and add it to the agenda? |
[12:06] | davep (runitai.linden) | DON'T PEE ON ME! |
[12:06] | Rusalka Writer | This is a meeting, right? |
[12:07] | Charlar Linden | yep |
[12:07] | Maniac Choche | hhhaha |
[12:07] | Rusalka Writer | Oh, good. |
[12:07] | Vivienne Daguerre | rofl |
[12:07] | Charlar Linden | Nyx is working on the first item |
[12:07] | Stickman | Er, attached meshes not showing shine. |
[12:07] | Nyx Linden | so we charge extra "server cost" for objects that are dynamic - dynamic meaning either scripted or physical. This will only impact the server cost, so if you object is not bound by server cost then you won't see any impact of making your mesh dynamic |
[12:07] | Charlar Linden | Please no more animals up here |
[12:07] | Charlar Linden | :-) |
[12:07] | Moo Spyker | yeah everyone shut up so they can speak |
[12:07] | Lee Ponzu | Transparent items disappear when I turn on Shadows... |
[12:07] | Lee Ponzu | Not just attachments |
[12:07] | Charlar Linden | one thing at a time |
[12:07] | davep (runitai.linden) | please add your question to the agenda |
[12:08] | Charlar Linden | If you want answers, you need to keep focused on the agenda |
[12:08] | perrson Zsun | i think my computer would die if i turned on shadows :| |
[12:08] | davep (runitai.linden) | https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group |
[12:08] | Charlar Linden | I know the scripting issue is important to many - did everyone see Nyx's comment? |
[12:08] | Helena (helena.lycia) | Where's the agenda? |
[12:08] | Helena (helena.lycia) | Ah |
[12:08] | Asha (ashasekayi.ra) | https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Grou |
[12:09] | Stickman | I did, good explanation. Thank you, Nyx. |
[12:09] | charlespayne Dana | aditi keeps crashing for me |
[12:09] | Charlar Linden | We're going to try and handle all the PE related questions at once, so I'm going to jump around a bit. |
[12:10] | Charlar Linden | #9 Adding a script to a linkset that has a PE count lower the the prim count results in rounding up to the prim count and voiding out any efficient mesh models that are below 1 PE in a linsket... why? My example was a 128 prim, 64 PE going up to 130 PE whit a "new script" added... [Moo Spyker] |
[12:10] | Drongle McMahon | Someone catch the leaves. |
[12:10] | Nyx Linden | related to the last answer - when you make an object scripted it becomes "dynnamic" which means we need to track more updates for the object |
[12:10] | perrson Zsun | can you make a script to animate the mesh when your not wearing it? |
[12:10] | Nyx Linden | so this increases its "server cost" |
[12:11] | Latif Khalifa | lol |
[12:11] | Nyx Linden | if the object isn't limited by server cost, then you wouldn't see a difference |
[12:11] | Charlar Linden | perrson, you're kind of invading my personal space |
[12:11] | Moo Spyker | so a script can be worth 65 prims in that example...? seems like a bug |
[12:11] | Charlar Linden | it's distracting |
[12:11] | perrson Zsun | sorry |
[12:12] | Nyx Linden | Moo: no, making the object "dynamic" increases its server cost. its not that your script costs the simulator 65 prims worth of processing |
[12:12] | tehKellz (kelly.linden) | The script is not worth 65 prims, but the fact that those prims are now dynamic means they are much more expensive to track. |
[12:12] | Stickman | You cannot change a mesh with a script. UUID swapping isn't going in, much to everyone's disappointment. The solution is to alpha swap, which can be done with any space faces, combined into the same mesh, or with multiple objects. Unless that's changed. I haven't been here in a while to harass them about it. |
[12:12] | Wolfpup (wolfpup.lowenhar) | so even if you somply add say a hover text script to an object then the cost will go up? |
[12:12] | tehKellz (kelly.linden) | Only if you are bound by simulation cost. |
[12:13] | Moo Spyker | so then why are mesh even able to be lower then 1 PE in a linkset if they are voided out with scripts...? |
[12:13] | Moo Spyker | in the max example a 256 prim 128 PE linkset would jump to 258 PE with a single script... thats just retarded excuse the language |
[12:13] | Nyx Linden | the linkset is limited by one of three costs: server cost, physics cost, and streaming/download cost |
[12:13] | Latif Khalifa | Kelly, what exactly does scripted bench that animates avatars when sat up requires in extra traciking that would justify charging more for it? |
[12:13] | Nyx Linden | whichever is highest is what we "charge" in prims |
[12:14] | tehKellz (kelly.linden) | It is indeed a bit of a rough metric. |
[12:14] | Helena (helena.lycia) | Doesn't this make it extremely difficult to create mesh vehicles and stay within physics limits? |
[12:14] | Wolfpup (wolfpup.lowenhar) | ti think they ar saying if your scipt makes any pat of the 'mesh' 'move' then because of the data flow to and from the servers that cost is more |
[12:14] | Latif Khalifa | to put it mildly |
[12:14] | tehKellz (kelly.linden) | All we are currently tracking is the dynamic nature, we aren't inspecting each script to know. |
[12:15] | Asha (ashasekayi.ra) | Every script doesn't make something move. |
[12:15] | Moo Spyker | why not an increase in PE for adding a script, not increase in prim number |
[12:15] | Latif Khalifa | very few do move stuff actually |
[12:15] | Nyx Linden | Helena - for making something physical you just need the physics weight to be under 32, not the entire prim equivalence |
[12:15] | tehKellz (kelly.linden) | Dynamic objects take more tracking. Latif you know this especially well - even idle scripts take time. |
[12:15] | Moo Spyker | say adding a script to a 128 prim, 64 PE goes up to 66 PE |
[12:16] | Helena (helena.lycia) | Well I can't make a mesh vehicle that comes in uder 32 PEs |
[12:16] | Moo Spyker | people are going to have a single script in a item thats that high of a prim count so that is just stupid to penalize that... |
[12:16] | Latif Khalifa | Kelly, scheduler deficiencies aside, increasing tier prices only for mesh object in this way does not make any sense to me |
[12:16] | Maniac Choche | Helena only physical shape needs to be under 32 |
[12:16] | Helena (helena.lycia) | I wanted to make a modifcation to an existing vehicle - 25 conventional prims plus 1 mesh prim (2 PE) and the result was a 453 PE object |
[12:17] | Latif Khalifa | lol |
[12:17] | Bunnie Mills | welcome to mesh : P |
[12:17] | Latif Khalifa | yeah |
[12:17] | perrson Zsun | what is pe? |
[12:17] | Nyx Linden | again, it depends on what metric you're limited on. If you're limited on simulatoion cost, then making your object dynamic potentially significantly increases the cost to track it |
[12:17] | Helena (helena.lycia) | Prim Equivalence |
[12:17] | perrson Zsun | oh |
[12:17] | tehKellz (kelly.linden) | Keep in mind it will only effect objects that are bound to simulation cost, not anything with just a high PE from streaming or physics. |
[12:17] | perrson Zsun | im dumb |
[12:17] | perrson Zsun | :\ |
[12:17] | Motor Loon | That really makes mesh useless for a lot of purposes it would have been great for. |
[12:18] | Nyx Linden | many objects will be bound by streaming or physics, and thus won't get a penalty from making objects dynamic |
[12:18] | Helena (helena.lycia) | Agreed Motor |
[12:18] | Mesh Release | can you not write a article for better understand ? |
[12:18] | Moo Spyker | doesnt make sense though how adding a script to the linkset can increase the PE count that greatly... why doesnt it just increse the PE count of the object its inside? This will for peopel not to link together items in a linkset... but yet its counteracts itself because you have to link stuff together to avoid the default 2PE on unlinked mesh.... |
[12:18] | Bunnie Mills | doc updates were promised ... |
[12:19] | Michelle Leckrone | Is there any plans for the future to make faces move on mesh **** |
[12:19] | Maniac Choche | let's not forget this is an initial release , things will change eventualy. I think lindens don't want to repeat the "openspace sim" drama |
[12:19] | Wolfpup (wolfpup.lowenhar) | yes mesh would greatly improve vehicles but if it is going to 'cost' more then there will be virtualy no 'mesh' based vhicles |
[12:19] | Motor Loon | what was the "openspace sim" drama? |
[12:19] | Rusalka Writer | Agenda, agenda. |
[12:19] | Charlar Linden | OK, I think we're about done with that topic, I want to get back to our agenda |
[12:19] | Moo Spyker | It is also entirely possible with a low enough mesh polygon count to have a 128 prim, 10 PE count item, which would raise to 130 PE with asingle script added...? its bull crap |
[12:19] | Maniac Choche | i'll explain later :) |
[12:20] | Moo Spyker | so basiclly that will remain as it is? |
[12:20] | tehKellz (kelly.linden) | Yes. The minimum PE for a scripted object is going to be roughly 1 per prim. |
[12:20] | Helena (helena.lycia) | Ugg |
[12:21] | Charlar Linden | OK, I think we're about done with that topic, I want to get back to our agendaWe're always looking at how to improve, but right now that's it. |
[12:21] | Moo Spyker | no its per linkset of all prims |
[12:21] | Drongle McMahon | Moo - server weight menas 128 prims will always have PE > 64. |
[12:21] | Helena (helena.lycia) | So is the answer, we stick to using sculpts instead? |
[12:22] | Moo Spyker | yeah thats what im getting out of it Helena |
[12:22] | Latif Khalifa | sculpties ftw it seems |
[12:22] | tehKellz (kelly.linden) | Sculpts also have a minimum PE of 1 per prim. |
[12:22] | Vivienne Daguerre | for vehicles I think yes |
[12:22] | Motor Loon | I was planning to do just that Helena °͜° |
[12:22] | Rusalka Writer | Agenda agenda agenda. |
[12:22] | Charlar Linden | OK |
[12:22] | Charlar Linden | #2 Can we have both physics and streaming cost displayed somewhere in the edit window? It was useful to be able to tell which was larger without having to go into the developer menu. (Brookston Holiday) |
[12:22] | Stickman | He, Helena. "Give us at least what we have, or we'll just keep using what we have." That seems to be what it keeps coming back to. |
[12:22] | Lee Ponzu | Agenda... |
[12:22] | Helena (helena.lycia) | Yeah but sculpts don't suddenly jump to over 10 times their cost |
[12:22] | Latif Khalifa | Kelly, yes, but it doesn't increase when you add script to them |
[12:22] | Motor Loon | Stickman: thats assume they want us to use mesh °͜° |
[12:23] | Helena (helena.lycia) | It just seems crazy that adding a SIMPLE mesh prim to a 25 prim object results in a PE of 450 |
[12:23] | Nyx Linden | Yep! we're planning on adding this in our second release, We have people working on it right now :) |
[12:23] | Helena (helena.lycia) | Maybe they only want us to use meshes for AVs |
[12:23] | Charlar Linden | #2 Can we have both physics and streaming cost displayed somewhere in the edit window? It was useful to be able to tell which was larger without having to go into the developer menu. (Brookston Holiday)#3(Perhaps related)When edit linked is checked, the number of prims gets updated in the edit window but the PE of the entire object is still shown. Is it possible to show the PE contribution of the one prim that has been selected, again without going into developer menu? (Brookston Holiday) |
[12:23] | Charlar Linden | hold on, screwed up there.... |
[12:23] | Charlar Linden | #3 (Perhaps related)When edit linked is checked, the number of prims gets updated in the edit window but the PE of the entire object is still shown. Is it possible to show the PE contribution of the one prim that has been selected, again without going into developer menu? (Brookston Holiday) |
[12:23] | Michelle Leckrone | I've been told meshes better for frame rate is that true |
[12:24] | Nyx Linden | so we will be getting the physics and streaming costs added to the edit tools :) |
[12:24] | perrson Zsun | how many vertecies count as one prim? |
[12:24] | Rusalka Writer | Groovy. |
[12:24] | Asha (ashasekayi.ra) | You have to add questions to the agenda Michelle |
[12:24] | Maniac Choche | and better debuging tools please " look in the log" is horrable excuse :P |
[12:24] | Michelle Leckrone | ok |
[12:24] | Motor Loon | "[12:24] perrson Zsun: how many vertecies count as one prim?" <--- now, thats what we need... |
[12:24] | Stickman | Nyx told me that mesh and prims cost about the same, triangle for triangle. |
[12:25] | Latif Khalifa | that's not true |
[12:25] | Stickman | "Cost" meaning "to display." |
[12:25] | Nyx Linden | as far as the prim equiv for a partial linkset, that's a known issue with how we report our costs |
[12:25] | Drongle McMahon | hahaha Stick noi if they are 64m |
[12:25] | Charlar Linden | Folks, please try to stay with the agenda item. It's helpful for everyone here, and everyone that reads the transcripts later. |
[12:25] | Bunnie Mills | yes please |
[12:26] | Acheron Gloom | Agreed. |
[12:26] | Motor Loon | ok, we'll complain and whine later °͜° |
[12:26] | Charlar Linden | thanks Motor |
[12:26] | charlespayne Dana | heat is making me stick to my chair lol |
[12:26] | Nyx Linden | please keep back chatter to a minimum, so that its clear what topics we're responding to :) |
[12:27] | Charlar Linden | on to the next one |
[12:27] | Charlar Linden | #4 What is the hidden agenda (assuming there is one) behind the new dropdown on the uploader that asks what the uploaded model is for? [Drongle McMahon] |
[12:27] | Maniac Choche | i was wondering the same |
[12:27] | Charlar Linden | no hidden agenda. You overestimate our deviousness. |
[12:27] | Motor Loon | statistics? |
[12:28] | Rusalka Writer | Giving the importer a head start on our crappy meshes? |
[12:28] | Charlar Linden | We want to start understanding what sorts of things get uploaded. The intent is more around that than anything. |
[12:28] | Bunnie Mills | well there is no motivation in setting it other than the default |
[12:28] | Bunnie Mills | and default is rather specific at the moment |
[12:28] | Maniac Choche | what about - avatar shape triggers auto checking the skin checkbox |
[12:28] | Maniac Choche | this will be helpful |
[12:28] | Charlar Linden | One idea is that we could help give you feedback on the stats of a proposed upload based on all other uplaods of the same type. |
[12:29] | Drongle McMahon | I need a "looking for bugs" choice |
[12:29] | Bunnie Mills | : P |
[12:29] | Charlar Linden | We could also help you categorize things later. These are all future ideas, don't know what we'll do yet. it's just a start. |
[12:29] | Maniac Choche | u will see many "avatar shapes" in ur stats .. people will use the default choice :P |
[12:30] | Charlar Linden | yep - I know |
[12:30] | Maniac Choche | still it's a nice idea |
[12:30] | Charlar Linden | Until we make it useful to you, I personally don't expect people to play along. |
[12:30] | Maxwell Graf | its also a good place to choose your rigged item heirarchy or placement when you develop that mesh deformer system later on down the road. *cough* |
[12:30] | Asha (ashasekayi.ra) | lol |
[12:30] | Stickman | Yeah, I recommend having it be "choose one" and won't continue until they do. It's annoying, but helps. The other choice is to have default be "Undisclosed." |
[12:30] | Nal (nalates.urriah) | You could have an incentive to change it and get -1 PE |
[12:30] | Evil the Cat (kadah.coba) | Didnt think default should be something like blank so you can at least get some accuracy on that option? |
[12:30] | Charlar Linden | onward... |
[12:30] | Drongle McMahon | You could make sub folders based on category |
[12:31] | Maniac Choche | yea the blank idea is nice |
[12:31] | Maniac Choche | "none" |
[12:31] | Charlar Linden | #5 SH-2044 has been set to fixed, but the automated build at http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/237321/index.html doesn't seem to have the fix even though it's listed. It's likely a mistake on my part, but please confirm whether the fix is in or not in the install. (Raz Welles) |
[12:31] | davep (runitai.linden) | Number 5 is answered in the JIRA itself (SH-2044 |
[12:31] | davep (runitai.linden) | https://jira.secondlife.com/browse/SH-2044?focusedCommentId=275265&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-275265 |
[12:31] | perrson Zsun | what is the link for? |
[12:32] | Evil the Cat (kadah.coba) | Evil the Cat hates useless stats numebrs due to bad input methods |
[12:32] | Acheron Gloom | First link is a mesh viewer download, second is a jira. |
[12:32] | Maniac Choche | i was able to fix mine with a little bit movement on the problemating vertex |
[12:32] | Stickman | Can I jump back to #9? I never did hear a good answer why one script makes PE jump from 64 to 180. |
[12:32] | Nal (nalates.urriah) | no |
[12:32] | Acheron Gloom | no |
[12:32] | Charlar Linden | Stickman - no, sorry |
[12:32] | Bunnie Mills | sigh... old discussion |
[12:33] | Charlar Linden | #6 I'm having problems getting the streaming cost formula to work. Is this wiki up-to-date? : http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost#LOD_Transition_Distances I read elsewhere that the LOD transition distances have different values now. Also, is "max_area=65536", "cost_scalar = 0.125" and is "radius = 0.5 * llSqrt(x*x + y*y + z*z)"? [Ashasekayi Ra] |
[12:33] | Stickman | Link me to the old discussion? |
[12:33] | davep (runitai.linden) | The wiki is *now* up to date |
[12:33] | davep (runitai.linden) | it wasn't an hour ago |
[12:33] | davep (runitai.linden) | just updated it before the meeting |
[12:33] | Maniac Choche | yaaaaaay! |
[12:33] | Asha (ashasekayi.ra) | Ok, thanks ^^ |
[12:33] | Maniac Choche | Thanks :) |
[12:33] | davep (runitai.linden) | sorry that took so long |
[12:33] | Charlar Linden | #7 In the streaming cost formula, kbytes for each LOD are listed. Is there a way to approximate that value for ourselves offline since I assume this is a compressed value? [Ashasekayi Ra] |
[12:34] | Drongle McMahon | Well dobe Ash, successful prod. |
[12:34] | davep (runitai.linden) | You can lift some code out of LLModel.cpp |
[12:34] | Asha (ashasekayi.ra) | hehe |
[12:34] | davep (runitai.linden) | LLModel::writeModel has a "nowrite" option that will just generate the mesh header |
[12:34] | Asha (ashasekayi.ra) | Oi.... I assume that is in the source? |
[12:34] | davep (runitai.linden) | yup |
[12:34] | davep (runitai.linden) | let me get a link |
[12:35] | Charlar Linden | cool, moving on... |
[12:35] | Charlar Linden | davep will send out a link when he finds it |
[12:35] | Charlar Linden | #8 You still can't have textures automatically load with a model exported from Blender 2.49. Is this a known issue? Or, does it need a jira? [Ashasekayi Ra] |
[12:36] | Charlar Linden | it does need a jira, please |
[12:36] | Asha (ashasekayi.ra) | Alrighty |
[12:36] | Charlar Linden | can you include an example model with textures? |
[12:36] | Nyx Linden | please do file a jira, with an example dae and the texture files |
[12:36] | Rusalka Writer | That works for me. |
[12:36] | Asha (ashasekayi.ra) | I can do that. |
[12:36] | Rusalka Writer | I'll double-check on the newest viewer. |
[12:36] | Nyx Linden | thanks! |
[12:36] | davep (runitai.linden) | link to writeModel source: https://bitbucket.org/lindenlab/mesh-development/src/52fe23bab817/indra/llprimitive/llmodel.cpp#cl-1353 |
[12:36] | Charlar Linden | ok, next... |
[12:36] | Maniac Choche | thanks |
[12:37] | Asha (ashasekayi.ra) | Asha will make sure to check with newest viewer first. |
[12:37] | Charlar Linden | #10 In the modernisation of SL, why has all effeort for new features seemed to be targeted at Mesh? I feel that the biggest immersion killer, and the area where SL is lagging behind other MMOs the most, right now is not having seamless sim crossings, and not being able to traverse the seas. [Davido Chrome] |
[12:37] | Asha (ashasekayi.ra) | Thanks Dave |
[12:37] | Charlar Linden | This isn't really mesh related. |
[12:37] | Lee Ponzu | hear hear |
[12:37] | Bunnie Mills | : P |
[12:37] | Stickman | Yeah, it's not. :< |
[12:37] | Lee Ponzu | Maybe, but mesh makes sim crossings worse... |
[12:37] | Stickman | Good question, though. Server group? |
[12:37] | Charlar Linden | We consider all these issues - but one project ata time... |
[12:37] | Evil the Cat (kadah.coba) | Other teams have been working on that. |
[12:38] | Bunnie Mills | and there is a big JIRA on it too |
[12:38] | Nal (nalates.urriah) | Lots of improvements have been made on sim crossings and as said other teams are on that |
[12:38] | Charlar Linden | #11 Please can you add to the Loginscreen from the Mesh Cleint Links to the mesh-wiki tips for handle the mesh upload. [bigjr Slade] |
[12:39] | Lee Ponzu | Thats what browser bookmarks are for. |
[12:39] | Michelle Leckrone | hehe |
[12:39] | Maniac Choche | :)) |
[12:39] | Charlar Linden | I think it's better to just keep your wiki links in your browser. |
[12:39] | Acheron Gloom | Yeah. |
[12:39] | Maniac Choche | http://wiki.secondlife.com/wiki/Mesh |
[12:40] | Charlar Linden | and we're working to improve our wiki, as it relates to mesh |
[12:40] | Maniac Choche | i can say this one in my sleep |
[12:40] | Maniac Choche | :P |
[12:40] | Michelle Leckrone | I have to admit it gets a bit over the top of me with bookmarks |
[12:40] | JR4201 Kruyschek | have all the information together is good |
[12:40] | Charlar Linden | as we transition from beta to release |
[12:40] | JR4201 Kruyschek | i mean the essential one |
[12:40] | Charlar Linden | Some people have done very nice tutorials and the like that we're adding. |
[12:40] | Charlar Linden | #12 When can we expect a viewer version that works with lion (macOS 10.7)? [Mikki Miles] |
[12:40] | Mesh Release | but not all know it |
[12:40] | Lee Ponzu | I rarely use bookmarks any more...I just Google. |
[12:41] | Acheron Gloom | google > sl mesh. All done. ;p |
[12:41] | Mesh Release | the people ask in maingrid chat more times |
[12:41] | davep (runitai.linden) | http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/shining-fixes-merge/rev/237389/index.html |
[12:41] | davep (runitai.linden) | Leslie and I have been working on that |
[12:41] | Mesh Release | why not at the login a link ? |
[12:41] | davep (runitai.linden) | ^^ that installer *should* almost work |
[12:41] | Lee Ponzu | we need one for Snow Leopard, too. |
[12:41] | davep (runitai.linden) | but it's not mesh enabled |
[12:41] | Lee Ponzu | Lee Ponzu winks |
[12:42] | Mikki Miles | hehe, but we're talking about mesh ;-) |
[12:42] | davep (runitai.linden) | the issues plaguing Lion are not mesh specific, so we're following the non-mesh bug fix pipeline |
[12:42] | davep (runitai.linden) | eventually those fixes will make their way to the release viewer and into the mesh viewer |
[12:42] | davep (runitai.linden) | timeline is to the tune of 3 weeks |
[12:42] | Charlar Linden | ok, next? |
[12:43] | Charlar Linden | #13 Jira CTS-606 is marked as fixed, but it isn't. I made a comment, but i suspect nobody read it. So, on both my machines, MBP and a recent iMac I get a black screen when I try to display physic shapes, it would really be helpful to have this working [Mikki Miles] |
[12:43] | davep (runitai.linden) | looks like it was fixed on windows but not mac or linux |
[12:44] | davep (runitai.linden) | we'll get on that soon |
[12:44] | Mikki Miles | I have to correct myself, I just tested it, and the screen turns white. I take this as a progress |
[12:45] | davep (runitai.linden) | I am heartened by your optimism |
[12:45] | Maniac Choche | :))))) |
[12:45] | Asha (ashasekayi.ra) | Asha snorts |
[12:45] | Charlar Linden | ok, moving on... |
[12:46] | Charlar Linden | #14 Jira CTS-606 is marked as fixed, but it isn't. I made a comment, but i suspect nobody read it. So, on both my machines, MBP and a recent iMac I get a black screen when I try to display physic shapes, it would really be helpful to have this working [Mikki Miles] |
[12:46] | Charlar Linden | or, not |
[12:46] | Stickman | Been thinking over 14. I bet Nyx's old statement still stands, and Latif was saying a 64 meter object has a high PE cost. |
[12:46] | Charlar Linden | #14 for real -- How do normal prims and meshes compare in rendering cost? Comparing, say, 1024 prim-based triangles and 1024 mesh-based triangles. [Stickman Ingmann] |
[12:46] | Nyx Linden | from my performance tests, a triangle is a triangle in terms of render cost whether it is a prim or a mesh :) That being said it depends heavily on what you do for your levels of detail and scale of the object |
[12:46] | Nyx Linden | but we're continuing to do more performance tests to get more granular data |
[12:47] | Stickman | A bigger object will have more triangles visible at a further distance because of LOD, and therefore has a higher PE cost. That's how that works? |
[12:47] | Nyx Linden | there's a slight penalty for rigged triangles, but non-rigged triangles it doesn't really matter whether its a mesh or a prim |
[12:47] | Rusalka Writer | So, ARC? |
[12:48] | Nyx Linden | we're re-doing the "ARC" algorithm to be more accuate, more on that later |
[12:48] | Rusalka Writer | Okay. |
[12:48] | Stickman | I'm looking forward to the new ARC. It sounds like it'll be fun. |
[12:48] | Rusalka Writer | http://boingboing.net/2011/07/31/111595.html |
[12:48] | Nyx Linden | trying to make it based on actual performance numbers :) |
[12:48] | Rusalka Writer | Oh, no. |
[12:48] | Nyx Linden | still hardware-independent though of course |
[12:48] | Maniac Choche | attachments will be abused for sure |
[12:49] | Stickman | Everything is always abused, all the time. |
[12:49] | Maniac Choche | why take time to make low poly if you can make it hipoly |
[12:49] | Rusalka Writer | I'm planning to. It's all I have left. |
[12:49] | Stickman | Can we hop back to 9 real quick? It sounded like a bug. The explanation was great, but didn't seem to address the actual issue. |
[12:49] | Lee Ponzu | By the time you figure out how to stop abuse, the future will already be here. |
[12:49] | Charlar Linden | ok, but let's finish up first |
[12:49] | Vivienne Daguerre | I snuck in another agenda item... through the crack under the door |
[12:49] | Stickman | Oh, there're more? Sorry. |
[12:49] | Charlar Linden | np |
[12:49] | Charlar Linden | #15 - Are we there yet? Can you tell us about how mesh will be rolled out to the rest of the grid and when? [Vivienne Daguerre] |
[12:50] | Maxwell Graf | finally i can have those high poly mesh genitals ive always wanted. |
[12:50] | Vivienne Daguerre | grins |
[12:50] | Maniac Choche | :)))))))))))) |
[12:50] | Maniac Choche | classic |
[12:50] | Asha (ashasekayi.ra) | lmao |
[12:51] | Mesh Release | vivi we are not finish.. we have no ponys :) |
[12:51] | JR4201 Kruyschek | i like that #15 |
[12:51] | Charlar Linden | We're going to a Release Channel this week, and will be pretty aggresive with growing that over the next few weeks as long as we see stability. |
[12:51] | Acheron Gloom | :o |
[12:51] | Charlar Linden | We have somewhere over a 100 regions now in the mesh volutneer channel |
[12:51] | Nal (nalates.urriah) | So, things are looking good now? |
[12:51] | Vivienne Daguerre | Woo-hoo-hoo!! |
[12:51] | Vivienne Daguerre | :D |
[12:51] | Nyx Linden | soon tiny robots will take over the grid.....errr I mean meshes! |
[12:51] | EzY McAlpine | shouts: yay |
[12:51] | Maxwell Graf | Weeeeeeeeee! |
[12:51] | Rusalka Writer | What could possibly go wrong? |
[12:51] | Kylie Todriya | fantastic ! |
[12:51] | Charlar Linden | The viewer version is following suite |
[12:51] | Maniac Choche | yaaaaaay! |
[12:51] | Michelle Leckrone | yayyyyyyy!!! |
[12:51] | JR4201 Kruyschek | what do you mean by volunteer channel? |
[12:51] | Charlar Linden | or suit |
[12:52] | Asha (ashasekayi.ra) | Asha chuckles |
[12:52] | Lee Ponzu | So here's another fine mesh you've gotten us into, Stanley |
[12:52] | Nyx Linden | speaking of testing and stability, please try out this client and report any problems with it: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/vir-project-1/rev/237157/index.html |
[12:52] | Stickman | How you guys feeling? Char? Nyx? Runitai? |
[12:52] | Motor Loon | so... "release channel" meaning the sims that signed up for testing? |
[12:52] | JR4201 Kruyschek | ty Nyx |
[12:52] | Rusalka Writer | So the timeline? The timeline on the upload cost increase? |
[12:52] | Lee Ponzu | it has crashed me four times just during this meeting... |
[12:52] | Nyx Linden | we want to get the mesh features merged into viewer-development soon, and that's our test merge |
[12:52] | Charlar Linden | JR/Motor - https://wiki.secondlife.com/wiki/Mesh/LiveVolunteers |
[12:52] | Rusalka Writer | It is crashy, and it doesn't give me the crash reporter. |
[12:52] | Motor Loon | or are we talking one of the major channels, like Tigre/Magnum etc |
[12:52] | davep (runitai.linden) | davep feels itchy. |
[12:52] | Nyx Linden | the more feedback we can get on that viewer the sooner we can merge |
[12:53] | Charlar Linden | I say "what could go wrong?" every day. |
[12:53] | Motor Loon | I know about the volunteer program, but I was just trying to understand what you meant by "release channels" |
[12:53] | Nyx Linden | I keep telling him to stop saying that.... |
[12:53] | JR4201 Kruyschek | ty Charlar |
[12:53] | Rusalka Writer | It's a good mantra. |
[12:53] | Rusalka Writer | I use it in the woodshop all the time and I still have all my fingers. |
[12:53] | Maxwell Graf | ive been testing the heck out of it on my sim, and I have to say the server side has been flawless so far. I havent had a single issue on the sim with it. |
[12:54] | Moo Spyker | We really need to go over #9 again because I and others here did not get a clear, just and understood answer... wondering if you did not understand the question fully... |
[12:54] | Charlar Linden | hey, we have a few minutes left - and Stickman was nice. |
[12:54] | Maniac Choche | btw i'm unable to select rigged meshes worn on other people in order to make "inspect" etc , is this on purpose ? |
[12:54] | Nal (nalates.urriah) | he was |
[12:54] | Charlar Linden | And Moo was trying to be nice :-) |
[12:54] | Stickman | Oh good. I try to be nice. I apologize if I come across rude. I don't have the social graces some are gifted with. |
[12:54] | Lee Ponzu | Do you have an answer to the WHY question? |
[12:54] | Rusalka Writer | Gimme my crash reporter back, please. |
[12:54] | Wolfpup (wolfpup.lowenhar) | I know Hippo Hollow is on the mesh channel ben playing in the sandox there with my mesh viewer |
[12:54] | davep (runitai.linden) | Maniac: yes, it's on purpose |
[12:54] | Maniac Choche | inspect is a powerful marketing tool |
[12:54] | Maniac Choche | darn :( |
[12:54] | Vivienne Daguerre | I have had a comment with my sims being on the mesh micro channel... I hold a tournament every week, and one of the contestants asked what I had done to the sim, that he had never seen a better ping or performance out of the sim. |
[12:55] | Rusalka Writer | Agreed about inspect. |
[12:55] | davep (runitai.linden) | will take that under advisement |
[12:55] | Racush (racush.cheeky) | Maniac just keep the edit window open and you can select them |
[12:55] | Maniac Choche | Thanks |
[12:55] | Vivienne Daguerre | thought I would pass that on... for it did not fit into a jira because it is not a problem |
[12:55] | davep (runitai.linden) | might be easy to enable that |
[12:55] | Maniac Choche | Racush mine , yes .. other people no |
[12:55] | davep (runitai.linden) | it's a performance thing -- doing a raycast on a rigged attachment is expensive |
[12:55] | Maniac Choche | ah i see |
[12:55] | Wolfpup (wolfpup.lowenhar) | right now there is a 12m snowflake in the middle of the area spining on three differetn axies |
[12:56] | Latif Khalifa | expensive enough even for a one off on a right click? |
[12:56] | davep (runitai.linden) | that's what I'll find out |
[12:56] | Wolfpup (wolfpup.lowenhar) | and the snow flake is a 6pe object |
[12:57] | Nyx Linden | so part of the problem around charging more for "dynamic" objects is that we don't know if adding a script to an object is going to cause it to move around constantly or just occasionally cause additional updates |
[12:57] | Nyx Linden | so the algorithm we have right now just checks "is this dynamic" |
[12:57] | Latif Khalifa | Nyx, sorry but that makes no sense |
[12:57] | Moo Spyker | Why have a penalty on the ENTIRE linkset though |
[12:57] | Latif Khalifa | 90% of the scripts would be "animate avatar on sit" |
[12:57] | Rusalka Writer | Back to unlinked poseballs. |
[12:57] | Maxwell Graf | lolz |
[12:58] | Latif Khalifa | you erring on the side of more expensive is so incredibly short sighted, it's beyond belif |
[12:58] | JR4201 Kruyschek | eheheh! |
[12:58] | Maniac Choche | or "Sit there hud" |
[12:58] | Maniac Choche | :))) |
[12:58] | Wolfpup (wolfpup.lowenhar) | moo if your moving it then your changing the WHOLE linkset so it has to be updated more |
[12:58] | Rusalka Writer | Unlinked products make me itch. |
[12:58] | Moo Spyker | If your server has to do more work when a script is added, so be it, dont punish the prim counts on a sim.. thats the only things builders, customers, everyone on SL here cares about |
[12:58] | Vivienne Daguerre | it does not always double the PE, I don't understand it fully. This hearth is 13 parts, 15 PE, with scripts in it |
[12:59] | Latif Khalifa | changing 64 PE object to 180 PE object on one sit script in it (costing $7 USD per month in increased tier) is just insane |
[12:59] | Rusalka Writer | If you link this product, your land will essplode! |
[12:59] | davep (runitai.linden) | Moo: so here's the deal |
[12:59] | Moo Spyker | when the PE is lower then thenumber of objects |
[12:59] | JR4201 Kruyschek | Moo: what PE cost should have your biggest ship as mesh? lol |
[12:59] | Stickman | Moo reported to 130, 180 was a typo on my part. |
[12:59] | Nyx Linden | Vivienne - it doubles the server cost, which is not always the limiting factor. |
[12:59] | davep (runitai.linden) | a script on a linkset can create a lot of simulator load, and that load scales with the complexity of the linkset |
[12:59] | Latif Khalifa | there is no justification for it. unless you wanted to damage your company as much as possible |
[12:59] | davep (runitai.linden) | and we currently don't have a way to inspect the script to determine what kind of load it's going to generate |
[12:59] | Moo Spyker | but theres no complexity in the linksets I tried it in |
[13:00] | JR4201 Kruyschek | Moo: i meanlike that one you made with about 3,000 sculpted prims |
[13:00] | Maxwell Graf | Is it true that the whole plan for mesh is really to just get everyone onto V2? You can tell us, cmon. :D |
[13:00] | Latif Khalifa | davep, "can create a lot of load on the sim" can be applied to anythinng. using it as justification shows lack of honesty |
[13:00] | Stickman | I would also disagree with doubling the server cost when a script is inserted. That seems excessive for a specific case the script would need to fill. |
[13:00] | Acheron Gloom | So much typing, so hard to follow ;_;. Can we slow down D:? |
[13:00] | Dahlia Trimble | lol Max :) |
[13:00] | Acheron Gloom | If I wanted to read a novel I have Grapes of Wrath and Angela's Ashes next to me ;p |
[13:00] | Maniac Choche | Latif i don't think they are allowed to be too honest :) |
[13:00] | Lee Ponzu | Try using balloon chat 8-) |
[13:01] | JR4201 Kruyschek | ahahah! |
[13:01] | Charlar Linden | Acheron - you can mute people who aren't contributing... |
[13:01] | Latif Khalifa | $7 USD a month for a single scritp is definition of dishonesty |
[13:01] | JR4201 Kruyschek | lol |
[13:01] | Moo Spyker | We are still not getting a good answer for this... Basiclly were screwed for making effiecent mesh's |
[13:01] | Vivienne Daguerre | Latif, I don't think anyone here is being dishonest. |
[13:01] | davep (runitai.linden) | Moo: for lots of cases, you're right |
[13:01] | davep (runitai.linden) | the cost is higher than is realistic |
[13:01] | Lee Ponzu | Latif...no need to be intentionally insulting. |
[13:01] | davep (runitai.linden) | but we don't have a way to tell the difference right now |
[13:01] | Lee Ponzu | it just makes people unhappy. |
[13:01] | Latif Khalifa | Vivienne, how many times did you hear "reflect real sim cost" |
[13:01] | Moo Spyker | so figure something out? |
[13:02] | Moo Spyker | sorry but this is bullcrap how it is now. I cannot use mesh for what I create here with that |
[13:02] | JR4201 Kruyschek | i still hope that mesh import will boost up SL and not the contrary |
[13:02] | Vivienne Daguerre | Latif, I think they are doing their best to try to explain complex equations to us simply. |
[13:02] | Stickman | I believe it would be benefitial to figure something out. To find a way to allow it to be bypassed, or to clamp down later. |
[13:02] | davep (runitai.linden) | we'll definitely keep looking at it, but for the first release things will likely be what they are now |
[13:02] | Maniac Choche | the truth is that nobody knows what is the current situtation in LL , what they can afford and what limits LL deveps have from the management |
[13:02] | Latif Khalifa | I call $7 USD a month for running a single script and calling that reflecting real cost to be highy dishonest |
[13:02] | Vivienne Daguerre | I don't like it either, but they are not being dishonest. |
[13:02] | Stickman | Runitai, should we make a Jira about it, or is it already on the list? |
[13:02] | Nyx Linden | we're looking into options, would definitely like to see the specific situations where you feel we're overcharging you, having examples helps us tune our algorithms better |
[13:02] | Latif Khalifa | it is dishonest. it does not reflect the real cost at all |
[13:02] | Dahlia Trimble | $7? |
[13:03] | Acheron Gloom | Keep in mind everybody that costs cannot be raised once mesh is even remotely widespread, without the chance of breaikng content. Its best to start high and lower. |
[13:03] | Rusalka Writer | Rezzing one normal unscripted prim on an full parcel will tip your tier. |
[13:03] | Motor Loon | I think personally think the whole mesh setup is a bit like... a sheriff putting the whole town in prison, to be sure he gets the wanted guy.... |
[13:03] | Michelle Leckrone | I think it's going to be a wonderful thing I just hope people can get their differences sorted out |
[13:03] | Moo Spyker | So you do see the problem then? |
[13:03] | davep (runitai.linden) | yes, the problem is clear |
[13:03] | Latif Khalifa | Dahlia, 100 extra prims when adding script to some mesh linksets |
[13:03] | davep (runitai.linden) | the solution is less clear |
[13:03] | Latif Khalifa | that's 512 sqm tier right there for 1 script |
[13:03] | Dahlia Trimble | a script? hmm guess I havent been keeping up lately |
[13:03] | Moo Spyker | as long as a solution is being worked out |
[13:03] | Maniac Choche | bots with worn houses and furniture + scripts :) |
[13:03] | Nyx Linden | its rather difficult to come up with an algorithm that gets the "right" cost for every specific situation |
[13:04] | Vivienne Daguerre | Latif, if you go over your prim limit things are returned to you. You are not charged extra tier. |
[13:04] | Maniac Choche | that is my future plans :P |
[13:04] | Nyx Linden | but we're doing what we can :) |
[13:04] | Latif Khalifa | Vivieenne, I know that |
[13:04] | Acheron Gloom | Nyx, could there be other possible ways to do it? |
[13:04] | Rusalka Writer | It's one of those server costs we'd like LL to eat rather than us. Like attached prims. |
[13:04] | Latif Khalifa | but if i wanted that one extra script on my land i would need to tier up |
[13:04] | Moo Spyker | the way I see it, is change that equation to current PE, not number of prims in the linkset |
[13:04] | Helena (helena.lycia) | Maybe you need to come up with a simpler algorythm |
[13:05] | Maniac Choche | Rusalka attached prims are ici bici tiny % compared to rezzed ones :) |
[13:05] | Dahlia Trimble | I thought scripts have always pretty much been unlimited |
[13:05] | Rusalka Writer | That's my point. |
[13:05] | Monster LagGroup (eddi.decosta) | i need to know the prims limit stay at 64 metter ?? but the link range set is unchanged no? |
[13:05] | Moo Spyker | the sever cost shouldent be that great for added scripts though. something sounds like it needs to be fixed with how the server handles that |
[13:05] | Vivienne Daguerre | Only if it took you beyond the prim limits for the parcel. |
[13:05] | Dahlia Trimble | until the sim dies |
[13:05] | Latif Khalifa | Dahlia, adding script to a linkset with mesh in it can double its prim count now |
[13:05] | davep (runitai.linden) | Moo: apparently the sim load actually has to do with the number of distinct objects |
[13:05] | Nyx Linden | Moo - its not the cost of the script exactly, its just whether the object is considered to be dynamically updating |
[13:05] | davep (runitai.linden) | there's a lot of overhead from moving 128 distinct objects around, regardless of geometry |
[13:05] | Latif Khalifa | even if it's posescript for a chair |
[13:06] | Acheron Gloom | So.. the main issue, Lindens, is if the script were to send object updates right? Is it any object update or just position/rotation update that the server has to dela with, too? |
[13:06] | Moo Spyker | yeah but there needs to be way more depth then "if the linkset has a script" |
[13:06] | Helena (helena.lycia) | How is dynamically updating determined? |
[13:06] | Acheron Gloom | It can't be, Helena. Thats the issue. |
[13:06] | davep (runitai.linden) | if it has a script, it's dynamically updating |
[13:06] | Moo Spyker | were not talking about moving 128 objects around |
[13:06] | Dahlia Trimble | is moving considered dynamically updating? |
[13:06] | Stickman | If it has a script, it could potentially be dynamically updating, or it IS dynamically updating? |
[13:06] | davep (runitai.linden) | Moo: for your case, you're correct, but we don't have a way to determine if a script is going to move objects around |
[13:06] | Maniac Choche | maybe restrict some functions . If present = penalty |
[13:07] | davep (runitai.linden) | script inspection is a *big* project |
[13:07] | Maniac Choche | LSL functions |
[13:07] | Acheron Gloom | What about increased delay somehow? When the function actualyl runs, would that be hard? |
[13:07] | Moo Spyker | even if it is moving them, why should the PE count go up? |
[13:07] | Nyx Linden | not to mention it gets even more confusing if adding certain scripts increases costs a lot but other scripts only add to it a little |
[13:07] | Acheron Gloom | It would not break existing content since there is no non-beta existing content right now. |
[13:07] | Rusalka Writer | So we have to place warnings on any mesh products that the buyer should not script them. Nice. |
[13:07] | davep (runitai.linden) | Moo: because it creates load on the simulator |
[13:07] | Motor Loon | the solution does seem very simple ... dont charge extra for a scripts object... |
[13:07] | Nyx Linden | Moo - yes, because if its moving them, the server needs to simulate those movements and send out updates to everyone who can see the object |
[13:08] | Acheron Gloom | Yes, Motor, but then you have the potential for very laggy objects. |
[13:08] | Dahlia Trimble | can prim objects still move? |
[13:08] | Helena (helena.lycia) | But moving conventional prims doesn't cause all this hassle |
[13:08] | Motor Loon | Runitai: problem is a primobject dont suddenly "cost" extra because you script it... so why the heck should a mesh |
[13:08] | Moo Spyker | why woudl that effect anything? my items I currently have can move 3000 prims lagg free with effiecent scripting |
[13:08] | Moo Spyker | on a full sim its unnoticeable |
[13:08] | Vivienne Daguerre | I think part of the discontent is not over efforts to control and limit scripts, but to load it on the back of mesh and not apply it evenly. I think if you want to find a way to control and limit scripts, that should be done as a separate project and be applied to all objects of any kind. I think the biggest script numbers are worn on avatars. |
[13:08] | Rusalka Writer | If they could pass the cost for scripted prims and sculpties on to us now, they would. |
[13:09] | Nyx Linden | it affects our server load, which is what the server weight metric is supposed to measure |
[13:09] | Moo Spyker | I dont understand what your trying to do with all these limitations. mesh seems 100% targetted at AV's only |
[13:09] | Rusalka Writer | We're getting that for free. |
[13:09] | Maniac Choche | Moo it's initial limits , not final |
[13:09] | Moo Spyker | yeah not to meniotn people pay for your servers.... |
[13:09] | Acheron Gloom | Mesh is definitely not targeted at AVs only. Assuming so is bad. |
[13:09] | Maniac Choche | people like to abuse , that is all about |
[13:09] | Dahlia Trimble | so let it affect the load, People will buy more sims to keep the load down and you make more $ |
[13:09] | Maniac Choche | to see how much it will be abused |
[13:09] | Moo Spyker | I pay 125$ a month for my homestead and im limited this much? |
[13:09] | Vivienne Daguerre | By all means address the script issue. Make it its own project. Apply it to all objects. |
[13:09] | Nyx Linden | we're trying to be more accurate in representing where our costs and load comes from |
[13:09] | davep (runitai.linden) | Motor: if we could charge more for scripts on legacy objects, we probably would, but that would break content |
[13:10] | Rusalka Writer | The truth is we're willing to deal with performance issues if SL is cool. Eliminate scripts and it will work great, but nobody will be here. |
[13:10] | Motor Loon | I'll have to state right out that I've really stopped testing mesh, even dropped all plans I had for mesh - because of these rules on primcount... to me they dont make any sense in a world of prims where we usually arent under such restrictions. |
[13:10] | davep (runitai.linden) | it's just not realistic to charge nothing for a script |
[13:10] | Vivienne Daguerre | Perhaps put a script limit on sims in addition to prim limits. |
[13:10] | Motor Loon | So... instead you break new content |
[13:10] | davep (runitai.linden) | to make Second Life scalable in the future, we have to charge *something* |
[13:10] | Maniac Choche | the secret goal is to make SL to work on web :) so you can "play" it in the office :) |
[13:10] | Maniac Choche | like facebook |
[13:10] | charlespayne Dana | cant you make scripts run client side only so when someone gets close thay dont see it till the script downloaded to there client |
[13:10] | Helena (helena.lycia) | More accurate but it seems an uneven playingfield when there is a one rule for regular prims and sculpts and a different rule for meshes |
[13:11] | Vivienne Daguerre | if an avatar tries to cross into one wearing too many scripts, they would get a failed teleport and message, "Your script usage exceeds the limits of this region." |
[13:11] | Charlar Linden | Folks - we're way over time... |
[13:11] | Monster LagGroup (eddi.decosta) | Runitai, can you said me if the prims link range could be changed? in next servers release? |
[13:11] | Motor Loon | Its a bad decisision LL... but its yours to make |
[13:11] | Evil the Cat (kadah.coba) | Well, I see this has broken down to unproductiveness. Back to work for me. |
[13:11] | Stickman | We are. Thank you for revisiting this question. |
[13:11] | Maniac Choche | cya Charlar :) |
[13:11] | Moo Spyker | Well I just hope something is done about this. Because myself and many others mesh becomes totally unseable because of this script thing... |
[13:11] | Nal (nalates.urriah) | Thx for the extra time... |
[13:11] | Wolfpup (wolfpup.lowenhar) | have fun kadah |
[13:11] | Vivienne Daguerre | yes, we appreciate it |
[13:11] | Maniac Choche | DDoS Facebook and Google+ and |
[13:11] | Stickman | I see the issue. I'm not happy with the solution. I understand why you're choosing what you did, and I believe it's a mistake. But you, or those above you, have decided this won't be changed, it sounds like. |
[13:12] | Maniac Choche | and Pe will go down :) |
[13:12] | Eleanora Newell | we appreciate your staying to answer questions |
[13:12] | Maniac Choche | trust me :P |
[13:12] | Vivienne Daguerre | and we are almost there!!! Yay!! Way to go! |
[13:12] | Rusalka Writer | Good meeting, all things considered. |
[13:12] | Acheron Gloom | Mesh is perfectly useful in plenty of circumstances, and in the future the current measurmenet allows them to lower the PE. |
[13:12] | davep (runitai.linden) | wow, we're over time |
[13:12] | Wolfpup (wolfpup.lowenhar) | davep an im please for a min |
[13:12] | Stickman | Very over time. :p |
[13:12] | Rusalka Writer | Appreciated. |
[13:12] | JR4201 Kruyschek | k, this was one interesting meeting, thanks |
[13:12] | Acheron Gloom | Its better to overmeasure and cut down than to undermeasure and be unable to fill up the gaps... |
[13:12] | JR4201 Kruyschek | let`s hope this things get fixed in the future |
[13:12] | Skygirl Kline | you need lunch |
[13:12] | Charlar Linden | All I can say is that we're focused on the costs. |
[13:12] | Vivienne Daguerre | I don't understand the script calculations. |
[13:12] | Rusalka Writer | We noticed. |
[13:13] | Maniac Choche | $-) |
[13:13] | charlespayne Dana | could make sim prim limits higher |
[13:13] | Charlar Linden | bye all! |
[13:13] | Motor Loon | We know Charlar... thats the problem °͜° |
[13:13] | Acheron Gloom | Bye, Charlar. |
[13:13] | Skygirl Kline | byes |
[13:13] | Eleanora Newell | bye, everyone |
[13:13] | Maniac Choche | bye bye |
[13:13] | Stickman | Thanks, bye! |
[13:13] | JR4201 Kruyschek | bye Charlar |
[13:13] | Charlar Linden | motor - ouch! |
[13:13] | Eleanora Newell | agni next week? |
[13:13] | Nyx Linden | thanks for all the feedback all, have a great week! |
[13:13] | Kylie Todriya | thanks for hosting the meeting |
[13:13] | Vivienne Daguerre | this hearth has a particle script in it for the stew steam and for smoke, animated textures moving across the flames, and an animation cript |
[13:13] | Vivienne Daguerre | script |
[13:13] | Maniac Choche | uspeh! |
[13:13] | davep (runitai.linden) | ok, I really gotta run go fix bugs |
[13:13] | JR4201 Kruyschek | bye Nyx |
[13:13] | Vivienne Daguerre | but 13 parts, and only 15 PE |
[13:13] | Asha (ashasekayi.ra) | Thanks for the meeting Lindens |
[13:13] | Vivienne Daguerre | that is not double. |
[13:13] | Rusalka Writer | Aloha! |
[13:13] | JR4201 Kruyschek | bye Davep |
[13:13] | Vivienne Daguerre | take care |
[13:13] | davep (runitai.linden) | thanks for the discussion, folks |
[13:13] | Maxwell Graf | ...HOLA!!... |
[13:13] | Eleanora Newell | bye all |