Difference between revisions of "Mesh/Mesh Debugging"
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Dan Linden (talk | contribs) |
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capture log file and do develop > consoles > capabilities info to debug console. | capture log file and do develop > consoles > capabilities info to debug console. | ||
===Ignore the SLM file when uploading a mesh=== | |||
Advanced menu > Debug Setting > MeshImportUseSLM > False | |||
[[Category:Mesh]] | [[Category:Mesh]] |
Latest revision as of 13:50, 15 August 2011
PE
Prim Equivalence is the greater of streaming weight, physics weight, or server weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence
Streaming Weight
- Enable Develop menu > Show Info > Show Render Info
- Select the object in question, and look at bottom right of screen for "Selection Streaming cost"
Physics weight
- Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
- Edit an object
- Physics weight appears in the edit tools just above the tabs.
Server Weight
Is there a way to see Server Weight?
Debugging Capabilities (Caps) issues
is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.
Ignore the SLM file when uploading a mesh
Advanced menu > Debug Setting > MeshImportUseSLM > False