Difference between revisions of "Release Notes/Second Life RC LeTigre/11"

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===*.*.*.*===
* This project is scheduled 2011-10-26
* Refactored server voice code.
* bug fixes
** Fixed syntax errors
** Fix voice failure due to missing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer
** Fixed some private parcel voice issues
*** Voice dot disappears on entering a private spatial parcel
** Fixed some calls to the vivox API
===11.10.18.243270===
===11.10.18.243270===
* This project is scheduled 2011-10-19
* This project is scheduled 2011-10-19

Revision as of 14:33, 25 October 2011

*.*.*.*

  • This project is scheduled 2011-10-26
  • Refactored server voice code.
  • bug fixes
    • Fixed syntax errors
    • Fix voice failure due to missing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer
    • Fixed some private parcel voice issues
      • Voice dot disappears on entering a private spatial parcel
    • Fixed some calls to the vivox API

11.10.18.243270

11.10.03.242226

  • Scheduled 2011-10-05
  • Agent inventory updates
    • Switch AIS capabilities from Agent DS to new Inventory API clusters
      • Inventory should be faster on Viewer 2.5.1 and above and any TPVs that have merged since Viewer 2.5.1.
    • Send BulkUpdateInventory and RemoveInventoryObjects messages over HTTP EventQueue
      • For greater reliability when items are delivered while users logged into the viewer (this is needed for the eventual release of Marketplace Direct Delivery).
    • Remove dead AIS backbone code
      • No visible changes

11.09.23.241511

  • This is a "maint-server" project. scheduled 2011-09-28
  • llCastRay() enabled.
  • float llGetMassMKS() -- identical behavior to llGetMass() except that the units of the value returned are kg
  • New primitive parameters option for use with llSetPrimitiveParams and related functions:
  1. PRIM_PHYSICS_SHAPE_PRIM -- Use the normal prim shape for physics (this is the default for all non-mesh objects)
  2. PRIM_PHYSICS_SHAPE_CONVEX -- Use the convex hull of the prim shape for physics (this is the default for mesh objects)
  3. PRIM_PHYSICS_SHAPE_NONE -- Ignore this prim in the physics shape. NB: This cannot be applied to the root prim.
  • void llSetPhysicsMaterial( integer material_bits, float gravity_multiplier, float restitution, float friction, float density )
    • material_bits is a bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
    • gravity_multiplier must be between -1.0 and +28.0
    • restitution must be between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
    • friction must be between 0.0 and 255.0
    • density must be between 1.0 and 22587.0 (in kg/m^3 -- see if you can figure out what 22587 represents)
  • list llGetPhysicsMaterial() -- returns a list of the form [float gravity_multiplier, float restitution, float friction, float density]
  • Simulator crash fixes
  • Bug Fixes
    • No error message upon calling llSetLinkPrimitiveParams on a non-root prim when setting PRIM_PHYSICS_MATERIAL
    • Object losing permissions when some prims are unlinked
    • SCR-53 llSensorRepeat not triggering no_sensor unless a sensor event handler is present
    • SVC-34 Right-clicking another Resident's moving object freezes it
    • SVC-6970 Object losing permissions when some prims are unlinked
    • SCR-176 llAvatarOnLinkSitTarget is not working properly
    • dataserver outgoing email queue can grow unbounded
    • Attempt to rez object failed, item is not returned, missing from database
    • Anybody can freeze an unscripted physical object
    • [PUBLIC] Folders are Texture Category Folders
    • Fix triangle normals returned by llCastRay
    • SCR-39 Create llCastRay for raycasting operations
    • llCastRay() does not work when called in an attached script
    • llCastRay() reports information about wrong link numbers if some child prims have physics shape type 'none'
    • llCastRay() clamping changes the ray direction
    • llCastRay() is reflected when ray end position is >256m in x or y direction
    • llCastRay() normals point in the wrong direction
  • Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.15.240906

11.09.16.240954

  • This is a "maint-server" project. deployed 2011-09-21
  • llCastRay() enabled.
  • float llGetMassMKS() -- identical behavior to llGetMass() except that the units of the value returned are kg
  • New primitive parameters option for use with llSetPrimitiveParams and related functions:
  1. PRIM_PHYSICS_SHAPE_PRIM -- Use the normal prim shape for physics (this is the default for all non-mesh objects)
  2. PRIM_PHYSICS_SHAPE_CONVEX -- Use the convex hull of the prim shape for physics (this is the default for mesh objects)
  3. PRIM_PHYSICS_SHAPE_NONE -- Ignore this prim in the physics shape. NB: This cannot be applied to the root prim.
  • void llSetPhysicsMaterial( integer material_bits, float gravity_multiplier, float restitution, float friction, float density )
    • material_bits is a bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
    • gravity_multiplier must be between -1.0 and +28.0
    • restitution must be between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
    • friction must be between 0.0 and 255.0
    • density must be between 1.0 and 22587.0 (in kg/m^3 -- see if you can figure out what 22587 represents)
  • list llGetPhysicsMaterial() -- returns a list of the form [float gravity_multiplier, float restitution, float friction, float density]
  • Simulator crash fixes
  • Bug Fixes
    • No error message upon calling llSetLinkPrimitiveParams on a non-root prim when setting PRIM_PHYSICS_MATERIAL
    • Object losing permissions when some prims are unlinked
    • SCR-53 llSensorRepeat not triggering no_sensor unless a sensor event handler is present
    • SVC-34 Right-clicking another Resident's moving object freezes it
    • SVC-6970 Object losing permissions when some prims are unlinked
    • SCR-176 llAvatarOnLinkSitTarget is not working properly
    • dataserver outgoing email queue can grow unbounded
    • Attempt to rez object failed, item is not returned, missing from database
    • Anybody can freeze an unscripted physical object
    • [PUBLIC] Folders are Texture Category Folders
    • Fix triangle normals returned by llCastRay
    • SCR-39 Create llCastRay for raycasting operations
    • llCastRay() does not work when called in an attached script
    • llCastRay() reports information about wrong link numbers if some child prims have physics shape type 'none'
    • llCastRay() clamping changes the ray direction
    • llCastRay() is reflected when ray end position is >256m in x or y direction
    • llCastRay() normals point in the wrong direction
  • Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.09.240513

11.09.09.240509

  • This is a "maint-server" project. deployed 2011-09-13
  • llCastRay() enabled.
  • float llGetMassMKS() -- identical behavior to llGetMass() except that the units of the value returned are kg
  • New primitive parameters option for use with llSetPrimitiveParams and related functions:
  1. PRIM_PHYSICS_SHAPE_PRIM -- Use the normal prim shape for physics (this is the default for all non-mesh objects)
  2. PRIM_PHYSICS_SHAPE_CONVEX -- Use the convex hull of the prim shape for physics (this is the default for mesh objects)
  3. PRIM_PHYSICS_SHAPE_NONE -- Ignore this prim in the physics shape. NB: This cannot be applied to the root prim.
  • void llSetPhysicsMaterial( integer material_bits, float gravity_multiplier, float restitution, float friction, float density )
    • material_bits is a bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
    • gravity_multiplier must be between -1.0 and +28.0
    • restitution must be between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
    • friction must be between 0.0 and 255.0
    • density must be between 1.0 and 22587.0 (in kg/m^3 -- see if you can figure out what 22587 represents)
  • list llGetPhysicsMaterial() -- returns a list of the form [float gravity_multiplier, float restitution, float friction, float density]
  • Simulator crash fixes
  • Bug Fixes
    • No error message upon calling llSetLinkPrimitiveParams on a non-root prim when setting PRIM_PHYSICS_MATERIAL
    • Object losing permissions when some prims are unlinked
    • SCR-53 llSensorRepeat not triggering no_sensor unless a sensor event handler is present
    • SVC-34 Right-clicking another Resident's moving object freezes it
    • SVC-6970 Object losing permissions when some prims are unlinked
    • SCR-176 llAvatarOnLinkSitTarget is not working properly
    • dataserver outgoing email queue can grow unbounded
    • Attempt to rez object failed, item is not returned, missing from database
    • Anybody can freeze an unscripted physical object
    • [PUBLIC] Folders are Texture Category Folders
    • Fix triangle normals returned by llCastRay
    • SCR-39 Create llCastRay for raycasting operations
    • llCastRay() does not work when called in an attached script
    • llCastRay() reports information about wrong link numbers if some child prims have physics shape type 'none'
    • llCastRay() clamping changes the ray direction
    • llCastRay() is reflected when ray end position is >256m in x or y direction
    • llCastRay() normals point in the wrong direction
  • Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.08.26.239591

11.09.02.239988

11.08.26.239583

11.08.22.239223

  • This is the "estate access controls" project. deployed 2011-08-23
    • Login fixes to retrieve user information more effectively for estate access control
    • Simulator fixes to usher said user that information more effectively for estate access control

11.08.17.238770

  • This is the "Mesh" project. deployed 2011-08-18
    • Mesh objects can be uploaded
    • Child prims can be set to have no collision shape (do not contribute to collision of object)
    • Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
    • Max prim scale has been raised to 64m on a side
    • New physics engine
      • Overhaul how collision shapes are constructed and stored in memory.
      • 10 cm gap between colliding objects has been removed for most objects:
        • For convex prims (dynamic and static)
        • Concave prims (static only)
        • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.

11.08.02.237522

11.08.09.238092

  • This is a "maint-server" project. deployed for 2011-08-10
  • We fixed several security issues concerning moving objects between regions and onto parcels with restricted object entry and/or building.

11.08.02.237549

  • This is the "Mesh" project. deployed 2011-08-04
    • Mesh objects can be uploaded
    • Child prims can be set to have no collision shape (do not contribute to collision of object)
    • Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
    • Max prim scale has been raised to 64m on a side
    • New physics engine
      • Overhaul how collision shapes are constructed and stored in memory.
      • 10 cm gap between colliding objects has been removed for most objects:
        • For convex prims (dynamic and static)
        • Concave prims (static only)
        • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.

11.07.20.236326

  • This is the "mesh-prep 2" project. deployed 2011-07-21
  • We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
    • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • Parcel prim accounting code has been overhauled.
  • llCastRay() function included but disabled.

11.07.11.235326

11.07.13.235599

  • This is the "mesh-prep 2" project. deployed 2011-07-14
  • We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
    • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • Parcel prim accounting code has been overhauled.
  • llCastRay() function included but disabled.
  • Merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.07.11.235326

11.07.11.235326

11.06.28.234198

  • This is the "mesh-prep 2" project. scheduled 2011-06-29
  • We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
    • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • Parcel prim accounting code has been overhauled.
  • llCastRay() function included but disabled.

11.06.16.233094

  • This is the "mesh-prep" project. scheduled 2011-06-22
  • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • llCastRay() function included but disabled.
  • This code is also deployed to Magnum.

11.06.17.233176

  • Kelly's "mono2performance" project. deployed 2011-06-22
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Includes the fix that caused the zero day rollback.
      • Improved simulator performance when removing objects with scripts from a region.
      • Fixed a bug that could cause scripts to crash with NullReferenceException errors.
      • Fix for "Periods of very low (or nonexistent) script performance"
      • Fix for SCR-55 "script reset"
      • Fix for SCR-76 "llRegionSayTo() silently fails in LSL2 scripts"
      • Fix for SCR-66 "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Fix for SCR-61 "llOwnersay Truncates multibyte characters at the end of it's range"
      • Fix for SVC-6573 "Execution of script is not blocked on parcel for single user if scripts are not blocked for groups on parcel"
      • Fix for regions that would fail to start.
    • New Bug Fixes
      • Fixed an issue that would create long pauses when avatars logged out or TP'd to other regions.
  • merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.06.14.232746

11.06.14.232896

  • Kelly's "mono2performance" project. deployed 2011-06-15
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Includes the fix that caused the zero day rollback.
      • Improved simulator performance when removing objects with scripts from a region.
      • Fixed a bug that could cause scripts to crash with NullReferenceException errors.
      • Fix for "Periods of very low (or nonexistent) script performance"
      • Fix for SCR-55 "script reset"
      • Fix for SCR-76 "llRegionSayTo() silently fails in LSL2 scripts"
      • Fix for SCR-66 "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Fix for SCR-61 "llOwnersay Truncates multibyte characters at the end of it's range"
      • Fix for SVC-6573 "Execution of script is not blocked on parcel for single user if scripts are not blocked for groups on parcel"
    • New Bug Fixes
      • Fix for regions that would fail to start.
  • Also contains a merge with the Group Chat fixes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.06.14.232746

11.06.07.232266

  • Kelly's "mono2performance" project. deployed 2011-06-08
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Includes the fix that caused the zero day rollback.
      • Improved simulator performance when removing objects with scripts from a region.
      • Fixed a bug that could cause scripts to crash with NullReferenceException errors.
      • Fix for "Periods of very low (or nonexistent) script performance"
      • Fix for SCR-55 "script reset"
      • Fix for SCR-76 "llRegionSayTo() silently fails in LSL2 scripts"
      • Fix for SCR-66 "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Fix for SCR-61 "llOwnersay Truncates multibyte characters at the end of it's range"
      • Fix for SVC-6573 "Execution of script is not blocked on parcel for single user if scripts are not blocked for groups on parcel"
  • merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.05.31.231546

11.05.31.231545

  • Kelly's "mono2performance" project. scheduled 2011-06-01
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Includes the fix that caused the zero day rollback.
    • New Bug Fixes

11.05.17.230139

  • Kelly's "maint-server" project. deployed 2011-05-25
  • This project failed during the promotion to main channel this week. There were deploy issues that made it difficult for regions to start up. This version contains a fix for that, but is otherwise the same.
    • Bug Fixes
      • SCR-61: "llOwnersay Truncates multibyte characters at the end of it's range"
      • SVC-6573: Block execution of ungrouped scripts on ungrouped land that blocks scripts.
      • SVC-2810: IM to Email sending out messages that can't be replied to.
      • SVC-4632: Getting past estate land bans
      • SCR-66: "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Added logging to help in investigating a "'TIMEWARP" issue that is causing some residents to be kicked off simulators
      • A simulator crash mode.
      • A dataserver crash in SMTP connection sending mail
      • Fix to allow services to start properly after deployment of new code.

11.05.11.229644

  • Kelly's "maint-server" project. deployed 2011-05-19
  • This project failed during the promotion to main channel this week. There were deploy issues that made it difficult for regions to start up. This version contains a fix for that, but is otherwise the same.
    • Bug Fixes
      • SCR-61: "llOwnersay Truncates multibyte characters at the end of it's range"
      • SVC-6573: Block execution of ungrouped scripts on ungrouped land that blocks scripts.
      • SVC-2810: IM to Email sending out messages that can't be replied to.
      • SVC-4632: Getting past estate land bans
      • SCR-66: "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Added logging to help in investigating a "'TIMEWARP" issue that is causing some residents to be kicked off simulators
      • A simulator crash mode.
      • A dataserver crash in SMTP connection sending mail
  • This project redeployed.

11.05.11.229644

  • Kelly's "maint-server" project. deployed 2011-05-12
    • Bug Fixes
      • SCR-61: "llOwnersay Truncates multibyte characters at the end of it's range"
      • SVC-6573: Block execution of ungrouped scripts on ungrouped land that blocks scripts.
      • SVC-2810: IM to Email sending out messages that can't be replied to.
      • SVC-4632: Getting past estate land bans
      • SCR-66: "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Added logging to help in investigating a "'TIMEWARP" issue that is causing some residents to be kicked off simulators
      • A simulator crash mode.
      • A dataserver crash in SMTP connection sending mail

11.05.03.228703

  • Andrew's "maint-server" project. scheduled 2011-05-04
  • Fixed 2 simulator crashing bugs.
  • Made changes to message logging to be less impactful on simulator performance
  • Removed the physics changes tied to SVC-5880.
    • The fix for this bug was determined to have unintended and adverse reactions.

11.04.22.227477

11.04.26.227666

  • THIS BRANCH ROLLED BACK
  • This is Kelly's "Mono2 Upgrade" project, deployed 2011-04-27
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Includes the fix that caused the zero day rollback.
    • New Bug Fixes
  • merged with server trunk + a security fix- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.22.227477

11.04.19.227179

  • This is a redeploy of Kelly's "Mono2 Upgrade" project, deployed 2011-04-21
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Fixed the crashing issue that caused a rollback this morning.

11.04.12.226461

  • "Inventory Capabilities" deployed 2011-04-20
    • Gives inventory capabilities to the Agent DS hosts.
      • Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
        • FetchInventory2
        • FetchInventoryDescendents2
        • FetchLib2
        • FetchLibDescendents2
    • Removed some dead/unused code inventory HTTP code.

11.04.19.226946

  • THIS BRANCH ROLLED BACK
    • After deploy an unbeforeseen crashing bug made itself known and we deployed Second Life Server 11.04.12.226461 here instead.
  • Kelly's "Mono2 Upgrade" project, deployed 2011-04-20
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.

11.04.05.225793

11.03.29.225235

11.03.22.224790

11.03.16.224235

11.03.15.224000

  • Andrew's "maint-server" project, scheduled 2011-03-15
  • Bug Fixes
    • Threaded Rez fixes.
    • Config file changes.
    • Security fixes.

11.03.08.223047

  • Andrew's "maint-server" project, scheduled 2011-03-09
  • Bug Fixes
    • SVC-1144: replies to offline emails can't contain unicode
    • SVC-5959: Groups notices sent to email do not identify sender
    • SVC-6713: Region "0 0 2" not allowing TP access (even as god)
    • SVC-6709: Delete objects on owned land stopped working since recent server-updates
    • SVC-412: Include proper character encoding header in the messages forwarded from second life
    • some simulator crash modes
    • security fixes
    • enhanced config settings options
    • performance enhancements
    • other fixes

11.02.22.221781

  • This is the same as the main server channel.
  • We rolled back the branch put out on 2011-03-02

11.03.01.222356

This was rolled back to "11.02.22.221781" after a serious LSL bug.

  • Andrew's "maint-server" project, scheduled 2011-03-02
  • Bug Fixes
    • SVC-1144: replies to offline emails can't contain unicode
    • SVC-5959: Groups notices sent to email do not identify sender
    • SVC-6713: Region "0 0 2" not allowing TP access (even as god)
    • SVC-6709: Delete objects on owned land stopped working since recent server-updates
    • SVC-412: Include proper character encoding header in the messages forwarded from second life
    • some simulator crash modes
    • security fixes
    • enhanced config settings options
    • performance enhancements
    • other fixes

11.02.22.221781

11.02.15.221181

  • mono2-aware project, scheduled 2011-02-15
  • Preparation for Mono2
    • This branch paves the way for upgrading the Mono virtual machine that runs scripts in Second Life. This branch ensures that scripts continue to work as we upgrade.

11.02.08.220555

11.02.01.220145

11.01.25.219622

11.01.18.219190

  • Viewer Metrics project deployed 2011-01-19
  • Features:
    • Improved viewer-side metrics collection to help Linden Lab analyze performance of various features.

11.01.11.218846