Difference between revisions of "Hologram"

From Second Life Wiki
Jump to navigation Jump to search
(Created page with "{{LSL Header}} == Object == Creation of a hologram based on the persistence of particles == Script == <lsl> /////////////////////////////////////////////////////////////////…")
 
Line 61: Line 61:
}   
}   
</lsl>
</lsl>
{{LSLC|Library|Hologram}}

Revision as of 03:45, 6 November 2011

Object

Creation of a hologram based on the persistence of particles


Script

<lsl> //////////////////////////////////////////////////////////////////// // // Hologram // by Bey Root // Originally Written 11/05/2011 // code released to the public domain. // ////////////////////////////////////////////////////////////////////


//================================================================== // INSTRUCTIONS //================================================================== // // -Create a cube // -Drop this script // /////////////////////////////////////////////////////////////////////

// Artemis "f81e6b36-7c87-9fff-cc1f-377b65aaa948" // Colonne "bfdaef11-8401-b1b2-bb28-f4d93b00ea4e"

list particle_parameters=[];

default {

   state_entry() {
       llSetPrimitiveParams([  PRIM_SIZE, <0.01, 0.5, 3.0>, 
                               PRIM_COLOR, ALL_SIDES, <1., 1., 1.>, 0.0    ]);
       
       particle_parameters = [ 
          PSYS_SRC_TEXTURE,"f81e6b36-7c87-9fff-cc1f-377b65aaa948",
          PSYS_PART_START_SCALE, <2.2, 3.0, FALSE>, 
          PSYS_PART_START_COLOR, <1.0, 1.0, 1.0>,    
          PSYS_PART_START_ALPHA, (float) 1.0,        
          
          PSYS_SRC_BURST_PART_COUNT, (integer) 1, 
          PSYS_SRC_BURST_RATE,         (float) 28.,  
          PSYS_PART_MAX_AGE,           (float) 30., 
           
          PSYS_SRC_PATTERN, (integer) 1,   
                  
          PSYS_PART_FLAGS,
          PSYS_PART_EMISSIVE_MASK   
       ];
       
       llParticleSystem( particle_parameters );
       
   }
   on_rez(integer param) {llResetScript();}
   changed(integer mask) {if(mask & CHANGED_OWNER) {llResetScript();}}  

} </lsl>