Difference between revisions of "MLPV2 Ball Script with more flexible parameters"

From Second Life Wiki
Jump to navigation Jump to search
(Created page with "* MLPV2 * Back to MLPV2_Addons <lsl>// ~capture Script V1.01 // drop into a ball // //MLPV2.4z9 //Chaz edit 2012 to give control over (1) how visible adjusting beams are…")
 
Line 311: Line 311:
}
}
</LSL>
</LSL>
[[Category:MLPV2]]

Revision as of 08:45, 25 December 2011

<lsl>// ~capture Script V1.01 // drop into a ball // //MLPV2.4z9 //Chaz edit 2012 to give control over (1) how visible adjusting beams are, (2) how high up balls rez, and (3) and over floating text on balls //that's the only change, to make these parameters easily accessible and put them all in one section near top of script


// MLPV2 Version 2 by Learjeff Innis. Based on // MLP MULTI-LOVE-POSE V1.2 - Copyright (c) 2006, by Miffy Fluffy (BSD License)

// To make ball phantom, put "*" as the first character in the ball's description // or just make the ball phantom (which really works better for HUDs). // The rest of the description, if any, is used for the sit pie menu and floating text. // To make this take effect, use STOP to unrez the balls, and then select any pose.

// v2.4j - cancel old listen on rez // v2.4m - handle control keys! To enable, begin ~ball description with a plus sign ("+"), following "*" if any. // v2.4p - page up & down to enable/disable adjustment // v2.4x - moved SitTarget to top.

//chaz adjustable parameters start float AdjustBeamTransparency = 0.4; //0.1 is practically invisible; 1.0 is solid (0.0 <= alpha <= 1.0) string BallFloatingText = "";//any floating text to display above the balls vector SitTarget = <0.,0.,-.5>; // Change this to <0.,0.,-.15> or lower, to raise balls above cushion //chaz adjustable parameters end


vector SitTargetRef = <0.,0.,.1>; // Don't change this, unless you're replacing earlier versions

                                       // with a custom SitTarget.  In that case, set to match SitTarget.

integer ADJUSTABLE = FALSE; float DELTA = 0.01; // cm to move float EPSILON = 0.005; // cm position error tolerance, should be about half delta vector Offset; vector BallPos; rotation BallRot;

key NullKey = NULL_KEY;

integer Chan; integer Group; integer visible = TRUE; integer Adjusting; key Avatar; string Name; integer ListenHandle;

integer ControlsActive;

// 15 color support, thanks to Liz Silverstein // Color is passed as a string by object chat (from menu via poser*)

list colors = [ <0.0,0.0,0.0>, // 0 = HIDE

               <0.835,0.345,0.482>,    // 1 = PINK
               <0.353,0.518,0.827>,    // 2 = BLUE
               <0.635,0.145,0.282>,    // 3 = PINK2 - Dark pink
               <0.153,0.318,0.627>,    // 4 = BLUE2 - Dark blue
               <0.128,0.500,0.128>,    // 5 = GREEN
               <1.000,0.000,1.000>,    // 6 = MAGENTA
               <1.000,0.000,0.000>,    // 7 = RED
               <1.000,0.500,0.000>,    // 8 = ORANGE
               <1.000,1.000,1.000>,    // 9 = WHITE
               <0.0,0.0,0.0>,          // 10 = BLACK
               <1.0,1.0,0.0>,          // 11 = YELLOW
               <0.0,0.8,0.8>,          // 12 = CYAN
               <0.5,0.0,0.0>,          // 13 = RED2
               <0.0,0.5,0.5>,          // 14 = TEAL
               <0.0,0.25,0.25>];       // 15 = GREEN2


handle_control(key id, integer level, integer change) {

   if (Avatar == NullKey) {
       return;
   }
   
   if ((level & CONTROL_UP) && (level & CONTROL_DOWN)) {
       ControlsActive = ! ControlsActive;
       if (ControlsActive) {
           control_active();
       } else {
           control_ready();
       }
       return;
   }
   
   if (!ControlsActive) {
       return;
   }


   if (level & CONTROL_UP) {
       Offset.z += DELTA;
   } else if (level & CONTROL_DOWN) {
       Offset.z -= DELTA;
   } else if (level & CONTROL_LEFT) {
       Offset.y += DELTA;
   } else if (level & CONTROL_RIGHT) {
       Offset.y -= DELTA;
   } else if (level & CONTROL_FWD) {
       Offset.x += DELTA;
   } else if (level & CONTROL_BACK) {
       Offset.x -= DELTA;
   } else {
       return;
   }
   llSetPos(BallPos + Offset * BallRot + SitTargetRef - SitTarget);

}

// enter "control ready" state. control_ready() {

   ControlsActive = 0;
   integer controls = CONTROL_UP | CONTROL_DOWN;
   llTakeControls(controls, TRUE, FALSE);
   llInstantMessage(Avatar, "Allow adjusting your position by pressing Pgup and Pgdn keys at the same time");

}

control_active() {

   integer controls = CONTROL_UP | CONTROL_DOWN | CONTROL_LEFT | CONTROL_RIGHT | CONTROL_FWD | CONTROL_BACK;
   llTakeControls(controls, TRUE, FALSE);
   llInstantMessage(Avatar, "Adjust your position using Pgup/Pgdn, Up/Down arrow, and shift-left/right arrow keys\nDisable by pressing Pgup and Pgdn keys at the same time");
   BallPos = llGetPos() + SitTarget - SitTargetRef;
   BallRot = llGetRot();

}


render() {

   if (!visible || (Avatar != NullKey && !Adjusting)) {
       // hidden
       llSetScale(<0.01,0.01,0.01>);
       llSetAlpha(0.0, ALL_SIDES);
       llSetText(BallFloatingText,<1.0,1.0,1.0>,1.0);    
   } else if (Avatar != NullKey && Adjusting) {
       // sitting and adjusting
       llSetAlpha(AdjustBeamTransparency,ALL_SIDES);
       llSetText("Adjust",<1.0,1.0,1.0>,1.0);
       llSetScale(<0.1,0.1,5.0>);
   } else {
       // shown
       llSetAlpha(1.0, ALL_SIDES);
       llSetScale(<0.2,0.2,0.2>);
       if (Adjusting) {
           llSetText("Adjust",<1.0,1.0,1.0>,1.0);
       } else {
           //chaz edit
           llSetText(BallFloatingText,<1.0,1.0,1.0>,1.0);
       }
   }

}

show() {

   visible = TRUE;
   render();

}

hide() {

   visible = FALSE;
   render();

}

default {

   on_rez(integer channel) {
       Name = llGetObjectDesc();
       if (Name == "" || Name == "(No Description)") {
           //chaz edit
           Name = "";
       } else {
           if (llSubStringIndex(Name, "*") == 0) {
               llSetPrimitiveParams([PRIM_PHANTOM, TRUE]);
               Name = llGetSubString(Name, 1, -1);
           }
           if (llSubStringIndex(Name, "+") == 0) {
               ADJUSTABLE = TRUE;
               Name = llGetSubString(Name, 1, -1);
           }
           if (Name == "none") {
               Name = "";
           }
       }
       llSitTarget(SitTarget, ZERO_ROTATION);
       if (Name != "") {
           llSetSitText(Name);
       } else {
           llSetSitText("");
       }
       Avatar = NullKey;
       Chan = channel;
       Group = 0;
       
       if (ListenHandle) {
           llListenRemove(ListenHandle);
           ListenHandle = 0;
       }
       if (Chan != 0) {
           ListenHandle = llListen(Chan,"",NullKey,"");
           // start timer unless ball was dragged from inv
           llSetTimerEvent(180.0);
       }
       
       if (llGetObjectDesc() == "ADJUSTABLE") {
           ADJUSTABLE = TRUE;
       }
   }
   changed(integer change) {
       if (change != CHANGED_LINK) return;
       Avatar = llAvatarOnSitTarget();
       if (Avatar != NullKey) {
           if (Group) {
               if (!llSameGroup(Avatar)) {
                   llUnSit(Avatar);
                   llWhisper(0,"no permission to use poseball");
                   return;
               }
           }
           if (ADJUSTABLE) {
               llRequestPermissions(Avatar, PERMISSION_TAKE_CONTROLS);
           }
       }
       llSay(Chan+8,(string)Avatar);     //requests perm, sets animation
       render();
       
   }
   listen(integer channel, string name, key object, string str) {
       integer ix;
       ix = llSubStringIndex(str,">");    
       if (ix != -1) {
           BallPos = (vector)llGetSubString(str,0,ix);
           BallRot = (rotation)llGetSubString(str,ix+1,-1);
           llSetPos(BallPos + SitTargetRef - SitTarget);
           llSetRot(BallRot);
       } else if (str == "0") {    //HIDE
           hide();
       } else if (str == "SHOW") { //SHOW
           show();
       } else if (str == "ADJUST|1") {
           Adjusting = TRUE;
           render();
       } else if (str == "ADJUST|0") {
           Adjusting = FALSE;
           render();
       } else if (str == "SAVE") {
           llSay(Chan+16,(string)(llGetPos() + SitTarget - SitTargetRef)+(string)llGetRot());
       } else if (str == "GROUP") {
           Group = 1;
       } else if (str == "ALL") {
           Group = 0;
       } else if (str == "DIE") {
           llSay(Chan+8, (string)NullKey);    //msg to poser (don't reanimate after STOP)
           llDie();
       } else if (str == "LIVE") {
           llSetTimerEvent(180.0);
           // llSay(Chan+8,"ALIVE");    //msg to poser -> to menu
       } else {
           list ldata = llParseString2List(str, ["|"], []);
           integer colorIx = (integer) llList2String(ldata,0);
           string ballIx = llList2String(ldata,1);
           Adjusting = (integer) llList2String(ldata,2);
           if ((colorIx > 0) && (colorIx < 16)) { // this must be a color setting  
               llSetColor(llList2Vector(colors, colorIx),ALL_SIDES);     //pull the color out of the list
               render();
               llSetObjectName("~ball" + ballIx);
               BallPos = llGetPos() + SitTarget - SitTargetRef;
               BallRot = llGetRot();
           }
       }
   }
   timer() {                       //not heard "LIVE" from menu for a while: suicide
       llDie();
   }
   run_time_permissions(integer perm) 
   { 
       if (llKey2Name(Avatar) == "") {
           return;
       }
       if (Avatar != llGetPermissionsKey()) {
           return;
       }
       if (perm & PERMISSION_TAKE_CONTROLS) {
           control_ready();
       }
   }
   moving_end() {
       vector newpos = llGetPos() + SitTarget - SitTargetRef;
       if (llVecMag(newpos - (BallPos + Offset)) > EPSILON) {
           // we didn't move it, someone else did.  Deal with it.
           BallPos = newpos;
       }
       BallRot = llGetRot();
   }
   control(key id, integer level, integer change) {
       handle_control(id, level, change);
   }

} </LSL>