Difference between revisions of "Bug Island Test"
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http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27 | http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27 | ||
=== Lights === | |||
http://maps.secondlife.com/secondlife/Bug%20Island/32/131/27 | |||
* Set World > Sun > Midnight | |||
* Set Graphics to Mid | |||
* There are 8 green lights shining on 8 spheres in front of you, but only 6 lights will show at a time. | |||
* Move back and forth and verify that only 6 of the 8 lights appear at any one time. | |||
=== prim LOD and bins === | === prim LOD and bins === |
Revision as of 16:28, 1 March 2012
-In progress-
Bump maps
Bump maps look correct.
- Go to http://maps.secondlife.com/secondlife/Bug%20Island/83/22/27 and sit on the red pyramid
- Set Preferences > Graphics Quality to Mid
- Verify the bump map looks the same as this picture.
Custom bump maps load for objects at a distance.
- Go to http://maps.secondlife.com/secondlife/Bug%20Island/75/110/31 and face south.
- Set Preferences > Graphics to Mid.
- Clear the cache (Preferences > Advanced> Clear Cache) and relog.
- Wait for the textures to load on the bumpmapped spheres.
- Fly to the spheres
- Verify the bump map looks the same as the picture above.
Texture animation
http://maps.secondlife.com/secondlife/Bug%20Island/47/24/27
Target Omega
http://maps.secondlife.com/secondlife/Bug%20Island/26/24/27
Dynamic texture scaling
http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27
Lights
http://maps.secondlife.com/secondlife/Bug%20Island/32/131/27
- Set World > Sun > Midnight
- Set Graphics to Mid
- There are 8 green lights shining on 8 spheres in front of you, but only 6 lights will show at a time.
- Move back and forth and verify that only 6 of the 8 lights appear at any one time.
prim LOD and bins
http://maps.secondlife.com/secondlife/Bug%20Island/45/33/27 d http://maps.secondlife.com/secondlife/Bug%20Island/32/36/27