Pathfinding NavMesh: Difference between revisions
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File:Navmesh1_003.png|Exclusion Volume |
Revision as of 14:33, 20 April 2012
A look at the Navigation Mesh view of your region can quickly show you exactly how the navmesh system works and help troubleshoot potential problems.
This is the basic view:
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Show Navmesh ticked on
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Show Navmesh and Static Obstacles ticked on
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Navmesh, Static Obstacles, and Walkables on
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Navmesh, Static Obstacles, Walkables, and World on
The active Navmesh areas are in light grey, with the static obstacle areas outlined in red. The blank void spaces outlined in red are areas where your pathfinding creatures cannot go. These areas can be easily seen when you turn Static Obstacles on.
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Non navigable area in the navmesh
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Non navigable area in the navmesh, static obstacles on
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Non navigable area in the navmesh
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Non navigable area in the navmesh, static obstacles on
Exclusion Volumes show up in the navmesh as transparent red areas. These are phantom objects that avatars can walk through, but pathfinding creatures cannot.
<gallery> File:Navmesh1_003.png|Exclusion Volume