Difference between revisions of "Good Building Practices"

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** '''[[Holistic Pathfinding Management]]''' - Strategies for managing large numbers of pathfinding objects.
** '''[[Holistic Pathfinding Management]]''' - Strategies for managing large numbers of pathfinding objects.


* '''Sounds''' - tips for adding efficient sound effects to your builds
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** [[Environmental|Environment Sounds]]
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** [[Creatures|Creature Sounds]]
 
** [[Event Driven|Event Driven Sounds]]
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== Sound ==
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Tips for adding sound effects to your builds.
* [[Environment_Sounds|Environment Sounds]]
* [[Creature_Sounds|Creature Sounds]]
* [[Event_Driven_Sounds|Event Driven Sounds]]
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Revision as of 08:05, 11 July 2012

Welcome to Good Building Practices

This page is all about how to be creative and efficient at the same time!

Animation

Mesh

Pathfinding

Physics

Scripting

  • Debugging Tips - how to work out what your code is doing without a conventional development toolkit

Sound

Tips for adding sound effects to your builds.

Sculpted Prims

Textures