Difference between revisions of "DialogPlus"
Ugleh Ulrik (talk | contribs) m (Taff you forgot the closing bracket!) |
Kireji Haiku (talk | contribs) m (some readability improvements for non-widescreens and improvements with memory usage) |
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|func_desc=Creates a dialog menu for '''storing more then 12 buttons''', very useful for Inventory items, Scanners, and just huge lists. | |func_desc=Creates a dialog menu for '''storing more then 12 buttons''', very useful for Inventory items, Scanners, and just huge lists. | ||
|func_footnote=''''CurMenu'''' will take place of an integer menuindex.<br />This requires a Listen Event when using DialogPlus to allow the Back and Next button to work. | |func_footnote=''''CurMenu'''' will take place of an integer menuindex.<br />This requires a Listen Event when using DialogPlus to allow the Back and Next button to work. | ||
|spec=<lsl> | |spec= | ||
<lsl> | |||
//Created by Ugleh Ulrik | //Created by Ugleh Ulrik | ||
//This sort of script should cost, but for you free :) | //This sort of script should cost, but for you free :) | ||
//Edited by Taff Nouvelle to put the buttons in correct order. | //Edited by Taff Nouvelle to put the buttons in correct order. | ||
list order_buttons(list buttons) | list order_buttons(list buttons) | ||
{ | { | ||
Line 18: | Line 20: | ||
llList2List(buttons, -9, -7) + llList2List(buttons, -12, -10); | llList2List(buttons, -9, -7) + llList2List(buttons, -12, -10); | ||
} | } | ||
integer menuindex; | integer menuindex; | ||
DialogPlus(key avatar, string message, list buttons, integer channel, integer CurMenu) | DialogPlus(key avatar, string message, list buttons, integer channel, integer CurMenu) | ||
{ | { | ||
if (llGetListLength(buttons) | if (12 < llGetListLength(buttons)) | ||
{ | { | ||
CurMenu = 0; | list lbut = buttons; | ||
menuindex = 0; | list Nbuttons = []; | ||
if(CurMenu == -1) | |||
{ | |||
CurMenu = 0; | |||
menuindex = 0; | |||
} | |||
if((Nbuttons = (llList2List(buttons, (CurMenu * 10), ((CurMenu * 10) + 9)) + ["Back", "Next"])) == ["Back", "Next"]) | |||
DialogPlus(avatar, message, lbut, channel, menuindex = 0); | |||
else | |||
llDialog(avatar, message, order_buttons(Nbuttons), channel); | |||
} | } | ||
else | else | ||
llDialog(avatar, message, order_buttons(buttons), channel); | |||
} | } | ||
</lsl> | </lsl> | ||
|examples=<lsl> | |examples= | ||
<lsl> | |||
//Created by Ugleh Ulrik | // Created by Ugleh Ulrik | ||
//List2DialogPlus Example | // List2DialogPlus Example | ||
// Here we set the Dialog Channel | |||
integer channel = -900; | |||
integer listen_handle; | integer listen_handle; | ||
list The_List = ["Option 1", "Option 2", "Option 3", "Option 4", "Option 5", "Option 6", "Option 7", "Option 8", | |||
// Here we make a huge list for an example | |||
list The_List = [ | |||
"Option 1", "Option 2", "Option 3", | |||
"Option 4", "Option 5", "Option 6", | |||
"Option 7", "Option 8", "Option 9", | |||
"Option 10", "Option 11", "Option 12", | |||
"Option 13", "Option 14", "Option 15", | |||
"Option 16", "Option 17", "Option 18", | |||
"Option 19", "Option 20"]; | |||
default | default | ||
{ | { | ||
touch_start(integer total_number) | touch_start(integer total_number) | ||
{ | { | ||
key owner = llGetOwner(); | |||
// We set a listen for only the owner | |||
listen_handle = llListen(channel, "", owner, ""); | |||
// Touch_Start we issue menuindex as 0 inside of the function itself | |||
DialogPlus(owner, "Select an Option", The_List, channel, menuindex = 0); | |||
} | } | ||
// We need a listen for the dialog itself, but as well as the Back/Next button. | |||
listen(integer chan, string name, key id, string msg) | |||
{ | |||
key owner = llGetOwner(); | |||
// If they clicked Next it will go to the next dialog window | |||
if(msg == "Next") | |||
{ | { | ||
// | // ++menuindex will turn menuindex plus 1, making it give the next page. | ||
DialogPlus( | DialogPlus(owner, "Select an Option", The_List, channel, ++menuindex); | ||
} | } | ||
// if they clicked back it will go to the last dialog window. | |||
else if(msg == "Back") | else if(msg == "Back") | ||
DialogPlus(owner, "Select an Option", The_List, channel, --menuindex); | |||
// --menuindex will turn menuindex minus 1, making it give the previous page. | |||
// If they choose anything besides Back/Next it will be in this section | |||
else | |||
{ | { | ||
// | // Be Safe | ||
llListenRemove(listen_handle); | |||
// | //Example used, change to whatever you wish. | ||
llSay(PUBLIC_CHANNEL, "Your choice was " + msg); | |||
} | |||
llSay( | |||
} | } | ||
} | } | ||
Line 80: | Line 107: | ||
<lsl> | <lsl> | ||
//Created by Ugleh Ulrik | //Created by Ugleh Ulrik | ||
//Inventory2DialogPlus Example | //Inventory2DialogPlus Example | ||
//Here we set the Dialog Channel | |||
integer channel = -900; | |||
integer listen_handle; | integer listen_handle; | ||
list InventoryList; | list InventoryList; | ||
default | default | ||
{ | { | ||
touch_start(integer total_number) | touch_start(integer total_number) | ||
{ | { | ||
Line 94: | Line 124: | ||
integer i; | integer i; | ||
integer a = llGetInventoryNumber(INVENTORY_ALL); | integer a = llGetInventoryNumber(INVENTORY_ALL); | ||
do | do | ||
InventoryList += [TrimStringToLength(llGetInventoryName(INVENTORY_ALL, i),23)]; | { | ||
while ( | InventoryList += [TrimStringToLength(llGetInventoryName(INVENTORY_ALL, i),23)]; | ||
} | |||
while (++i < a); | |||
key owner = llGetOwner(); | |||
// We set a listen for only the owner | |||
listen_handle = llListen(channel, "", owner,""); | |||
// touch_start we issue menuindex as 0 inside of the function itself | |||
DialogPlus(owner, "Select an Option", InventoryList, channel, menuindex = 0); | |||
} | } | ||
// We need a listen for the dialog itself, but as well as the Back/Next button. | |||
listen(integer chan, string name, key id, string msg) | |||
{ | |||
key owner = llGetOwner(); | |||
// If they clicked Next it will go to the next dialog window | |||
if(msg == "Next") | |||
{ | { | ||
// | // ++menuindex will turn menuindex plus 1, making it give the next page. | ||
DialogPlus( | DialogPlus(owner, "Select an Option", InventoryList, channel, ++menuindex); | ||
} | } | ||
//if they clicked back it will go to the last dialog window. | |||
else if(msg == "Back") | else if(msg == "Back") | ||
{ | { | ||
// | // --menuindex will turn menuindex minus 1, making it give the previous page. | ||
DialogPlus(owner, "Select an Option", InventoryList, channel, --menuindex); | |||
} | |||
} | |||
// If they choose anything besides Back/Next it will be in this section | |||
llListenRemove(listen_handle); // | else | ||
llSay( | { | ||
//Be Safe | |||
llListenRemove(listen_handle); | |||
//Example used, change to whatever you wish. | |||
llSay(PUBLIC_CHANNEL, "Your choice was "+ msg); | |||
} | |||
} | } | ||
} | } |
Revision as of 10:13, 30 September 2012
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Summary
Function: DialogPlus( key avatar, string message, list buttons, integer channel, integer CurMenu );Creates a dialog menu for storing more then 12 buttons, very useful for Inventory items, Scanners, and just huge lists.
• key | avatar | |||
• string | message | – | message to be displayed | |
• list | buttons | – | button labels | |
• integer | channel | |||
• integer | CurMenu | – | Parsed menu index. |
'CurMenu' will take place of an integer menuindex.
This requires a Listen Event when using DialogPlus to allow the Back and Next button to work.
Specification
<lsl> //Created by Ugleh Ulrik //This sort of script should cost, but for you free :) //Edited by Taff Nouvelle to put the buttons in correct order.
list order_buttons(list buttons) {
return llList2List(buttons, -3, -1) + llList2List(buttons, -6, -4) + llList2List(buttons, -9, -7) + llList2List(buttons, -12, -10);
}
integer menuindex;
DialogPlus(key avatar, string message, list buttons, integer channel, integer CurMenu) {
if (12 < llGetListLength(buttons)) { list lbut = buttons; list Nbuttons = []; if(CurMenu == -1) { CurMenu = 0; menuindex = 0; }
if((Nbuttons = (llList2List(buttons, (CurMenu * 10), ((CurMenu * 10) + 9)) + ["Back", "Next"])) == ["Back", "Next"]) DialogPlus(avatar, message, lbut, channel, menuindex = 0); else llDialog(avatar, message, order_buttons(Nbuttons), channel); } else llDialog(avatar, message, order_buttons(buttons), channel);
} </lsl>
Examples
<lsl> // Created by Ugleh Ulrik // List2DialogPlus Example
// Here we set the Dialog Channel integer channel = -900;
integer listen_handle;
// Here we make a huge list for an example list The_List = [
"Option 1", "Option 2", "Option 3", "Option 4", "Option 5", "Option 6", "Option 7", "Option 8", "Option 9", "Option 10", "Option 11", "Option 12", "Option 13", "Option 14", "Option 15", "Option 16", "Option 17", "Option 18", "Option 19", "Option 20"];
default {
touch_start(integer total_number) { key owner = llGetOwner(); // We set a listen for only the owner listen_handle = llListen(channel, "", owner, ""); // Touch_Start we issue menuindex as 0 inside of the function itself DialogPlus(owner, "Select an Option", The_List, channel, menuindex = 0); }
// We need a listen for the dialog itself, but as well as the Back/Next button. listen(integer chan, string name, key id, string msg) { key owner = llGetOwner();
// If they clicked Next it will go to the next dialog window if(msg == "Next") { // ++menuindex will turn menuindex plus 1, making it give the next page. DialogPlus(owner, "Select an Option", The_List, channel, ++menuindex); }
// if they clicked back it will go to the last dialog window. else if(msg == "Back") DialogPlus(owner, "Select an Option", The_List, channel, --menuindex); // --menuindex will turn menuindex minus 1, making it give the previous page.
// If they choose anything besides Back/Next it will be in this section else { // Be Safe llListenRemove(listen_handle); //Example used, change to whatever you wish. llSay(PUBLIC_CHANNEL, "Your choice was " + msg); } }
} </lsl>
<lsl> //Created by Ugleh Ulrik //Inventory2DialogPlus Example
//Here we set the Dialog Channel integer channel = -900;
integer listen_handle;
list InventoryList;
default {
touch_start(integer total_number) { InventoryList = []; integer i; integer a = llGetInventoryNumber(INVENTORY_ALL);
do { InventoryList += [TrimStringToLength(llGetInventoryName(INVENTORY_ALL, i),23)]; } while (++i < a);
key owner = llGetOwner(); // We set a listen for only the owner listen_handle = llListen(channel, "", owner,""); // touch_start we issue menuindex as 0 inside of the function itself DialogPlus(owner, "Select an Option", InventoryList, channel, menuindex = 0); }
// We need a listen for the dialog itself, but as well as the Back/Next button. listen(integer chan, string name, key id, string msg) { key owner = llGetOwner();
// If they clicked Next it will go to the next dialog window if(msg == "Next") { // ++menuindex will turn menuindex plus 1, making it give the next page. DialogPlus(owner, "Select an Option", InventoryList, channel, ++menuindex); }
//if they clicked back it will go to the last dialog window. else if(msg == "Back") { // --menuindex will turn menuindex minus 1, making it give the previous page. DialogPlus(owner, "Select an Option", InventoryList, channel, --menuindex); }
// If they choose anything besides Back/Next it will be in this section else { //Be Safe llListenRemove(listen_handle); //Example used, change to whatever you wish. llSay(PUBLIC_CHANNEL, "Your choice was "+ msg); } }
}
</lsl>