Difference between revisions of "User:Duckie Dickins"
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* [http://www.dcsengine.com Dynamic Combat System 2] - ''Systems Administrator and interim Lead Developer.'' | * [http://www.dcsengine.com Dynamic Combat System 2] - ''Systems Administrator and interim Lead Developer.'' | ||
* [http://www.toxiancity.com Toxian City] - ''Senior Game Master and Administrator'' | * [http://www.toxiancity.com Toxian City] - ''Senior Game Master and Administrator'' | ||
== Public Code Repositories == | |||
* [https://github.com/Duckie-Dickins Duckie's Github] | |||
== Second Life Wiki Pages Most Interesting to me == | == Second Life Wiki Pages Most Interesting to me == | ||
'''[[Combat]] - Combat in Second Life''' | '''[[Combat]] - Combat in Second Life''' |
Revision as of 23:59, 16 November 2012
About Duckie Dickins
I joined Second Life back in October of 2006 after being pestered for half a year by a close friend (Alana Czervik) to come check it out. We played a MUD together for a few years before I got involved with Eve Online for several more years but kept in touch over instant messenger. After telling me about Second Life over the span of half a year, she finally convinced me to take a break from Eve Online and see what Second Life was all about.
I spent the first two weeks hanging out with Alana and attending a few building classes hosted by now defunct TUI-Neo back when instructors received L$ for giving classes inworld. I then discovered TUI-Neo also had classes on scripting in LSL and was encouraged by Alana that scripting was where all the action was. At that point I was hooked. I chair camped for L$ every day to earn the 35 L$ for each of the 1 hour classes that spanned 7 days.
Having completed my 7 day LSL course I dove head first into the world of LSL Scripting and have had quite an amazing Second Life existence. Thanks Alana!
I spend most of my time with a very talented content creator, Lexbot Sinster. We are currently collaborating with a number my current projects listed below as well as being my roleplay partner in crime and the girl I'm crazy about.
Things I Do
- LSL Scripter
- Melee Weapon, Roleplay Props & Accessories Developer
- Avid Freeform Roleplayer
Current Projects
- Mittsommer 1986 - 80's Urban Roleplay Environment - www.mittsommer.net - Owner and Administrator
- sublime-text-2-lsl - LSL Sytax Highlight for Sublime Text - Project Contributor
- Project Prometheus - Roleplay and Combat Immersion System - Lead Developer
Past Projects
(No longer associated with)
- Dynamic Combat System 2 - Systems Administrator and interim Lead Developer.
- Toxian City - Senior Game Master and Administrator
Public Code Repositories
Second Life Wiki Pages Most Interesting to me
Combat - Combat in Second Life
- Combat/Systems - List of Combat Systems
Linden Lab Official:User Groups - In-world meetings with Linden Developers
- Server/Sim/Scripting - Simon Linden's Server/Sim/Scripting Meeting
- Server Beta - Server Beta Meeting
LSL_Portal - Everything you need to know about LSL
- Pathfinding_in_Second_Life - Creating Pathfinding characters
- LSL_Alternate_Editors - External editors for coding in LSL
- LSL_Library - Huge library of LSL scripts
- Category:LSL Needs Example - These functions need example code. Contribute!
- Category:LSL FixMe - These pages need updating. Contribute!
- MLPV2 - MLPv2 API
What The Future May Hold
I think there's still life left in Second Life. We've seen the steady decline of the "good old days" when commerce was booming, concurrency was booming and now we are seeing a downward trend of less content creators and more "end users" but it still doesn't mean the party is over. Sure there are problems with the permission system and the various ways things can be copybotted or have permission forced upon objects so they can be stolen, but I'm more of a glass half full type of person and will continue to creating as long as this platform continues to exist.
I encourage everyone. Learn how to build. Learn how to script. Learn how to create textures, sculpts and meshes. You might not start out being the best at any of those things, but then again, none of us were. I sometimes find scripts I've written in the past and look at them and say to myself "What was I thinking when I coded it this way when there's a much better way" We all learn, grow, and evolve. Continue to do so and don't give up.
Thanks for visiting my Wiki Page!