Difference between revisions of "Mesh/Archive/2012-11-19"
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Nyx Linden (talk | contribs) (Created page with "==Agenda== # Status of Mesh Deformer # Have you considered to implement custom object centers? Davido Chrome # What is the "default shape" for Mesh Deforme…") |
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==Meeting Notes== | ==Meeting Notes== | ||
<!-- Wikified Chat Log generated by DGP4SL Chat Log Wikify [http://www.dgp4sl.com/wikify.php5 SL Chat Log Wikify by DGP4SL] --> | |||
<!-- START List of Attendees --> | |||
<div id='box'> | |||
==Attendees List== | |||
<div style='padding: 0.5em'> | |||
*<span id="aki.shichiroji"></span>[http://my.secondlife.com/aki.shichiroji Aki Shichiroji (aki.shichiroji)]{{#ifexist: User:Aki Shichiroji| ''[[User:Aki Shichiroji|(User's Wiki Page)]]''|}} | |||
*<span id="ashasekayi.ra"></span>[http://my.secondlife.com/ashasekayi.ra Asha (ashasekayi.ra)]{{#ifexist: User:Asha| ''[[User:Asha|(User's Wiki Page)]]''|}} | |||
*<span id="chubbalicious"></span>[http://my.secondlife.com/chubbalicious Chubbalicious (chubbalicious)]{{#ifexist: User:Chubbalicious| ''[[User:Chubbalicious|(User's Wiki Page)]]''|}} | |||
*<span id="cierra.anatine"></span>[http://my.secondlife.com/cierra.anatine Cierra Anatine (cierra.anatine)]{{#ifexist: User:Cierra Anatine| ''[[User:Cierra Anatine|(User's Wiki Page)]]''|}} | |||
*<span id="damiano.decosta"></span>[http://my.secondlife.com/damiano.decosta D3m0n D3c0stA (damiano.decosta)]{{#ifexist: User:D3m0n D3c0stA| ''[[User:D3m0n D3c0stA|(User's Wiki Page)]]''|}} | |||
*<span id="davido.chrome"></span>[http://my.secondlife.com/davido.chrome ÄlveKatt (davido.chrome)]{{#ifexist: User:ÄlveKatt| ''[[User:ÄlveKatt|(User's Wiki Page)]]''|}} | |||
*<span id="djehan.kidd"></span>[http://my.secondlife.com/djehan.kidd Djehan Kidd (djehan.kidd)]{{#ifexist: User:Djehan Kidd| ''[[User:Djehan Kidd|(User's Wiki Page)]]''|}} | |||
*<span id="drongle.mcmahon"></span>[http://my.secondlife.com/drongle.mcmahon Drongle McMahon (drongle.mcmahon)]{{#ifexist: User:Drongle McMahon| ''[[User:Drongle McMahon|(User's Wiki Page)]]''|}} | |||
*<span id="eleanora.newell"></span>[http://my.secondlife.com/eleanora.newell Eleanora Newell (eleanora.newell)]{{#ifexist: User:Eleanora Newell| ''[[User:Eleanora Newell|(User's Wiki Page)]]''|}} | |||
*<span id="gaia.clary"></span>[http://my.secondlife.com/gaia.clary Gaia Clary (gaia.clary)]{{#ifexist: User:Gaia Clary| ''[[User:Gaia Clary|(User's Wiki Page)]]''|}} | |||
*<span id="gee.mcauley"></span>[http://my.secondlife.com/gee.mcauley G. McAuley (gee.mcauley)]{{#ifexist: User:G. McAuley| ''[[User:G. McAuley|(User's Wiki Page)]]''|}} | |||
*<span id="gramma.fiddlesticks"></span>[http://my.secondlife.com/gramma.fiddlesticks Gramma Fiddlesticks (gramma.fiddlesticks)]{{#ifexist: User:Gramma Fiddlesticks| ''[[User:Gramma Fiddlesticks|(User's Wiki Page)]]''|}} | |||
*<span id="inara.pey"></span>[http://my.secondlife.com/inara.pey Exotix (inara.pey)]{{#ifexist: User:Exotix| ''[[User:Exotix|(User's Wiki Page)]]''|}} | |||
*<span id="lares.carter"></span>[http://my.secondlife.com/lares.carter Lares Carter (lares.carter)]{{#ifexist: User:Lares Carter| ''[[User:Lares Carter|(User's Wiki Page)]]''|}} | |||
*<span id="nalates.urriah"></span>[http://my.secondlife.com/nalates.urriah Nal (nalates.urriah)]{{#ifexist: User:Nal| ''[[User:Nal|(User's Wiki Page)]]''|}} | |||
*<span id="nyx.linden"></span>[http://my.secondlife.com/nyx.linden Nyx Linden (nyx.linden)]{{#ifexist: User:Nyx Linden| ''[[User:Nyx Linden|(User's Wiki Page)]]''|}} | |||
*<span id="pandora.wrigglesworth"></span>[http://my.secondlife.com/pandora.wrigglesworth Pandora Wrigglesworth (pandora.wrigglesworth)]{{#ifexist: User:Pandora Wrigglesworth| ''[[User:Pandora Wrigglesworth|(User's Wiki Page)]]''|}} | |||
*<span id="prep.linden"></span>[http://my.secondlife.com/prep.linden Prep Linden (prep.linden)]{{#ifexist: User:Prep Linden| ''[[User:Prep Linden|(User's Wiki Page)]]''|}} | |||
*<span id="ramona.criss"></span>[http://my.secondlife.com/ramona.criss Ramona Criss (ramona.criss)]{{#ifexist: User:Ramona Criss| ''[[User:Ramona Criss|(User's Wiki Page)]]''|}} | |||
*<span id="tankmaster.finesmith"></span>[http://my.secondlife.com/tankmaster.finesmith Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]{{#ifexist: User:Phoenix-FirestormViewer Rocks| ''[[User:Phoenix-FirestormViewer Rocks|(User's Wiki Page)]]''|}} | |||
*<span id="theresa.tennyson"></span>[http://my.secondlife.com/theresa.tennyson Theresa Tennyson (theresa.tennyson)]{{#ifexist: User:Theresa Tennyson| ''[[User:Theresa Tennyson|(User's Wiki Page)]]''|}} | |||
*<span id="tillie.ariantho"></span>[http://my.secondlife.com/tillie.ariantho Tillie Ariantho (tillie.ariantho)]{{#ifexist: User:Tillie Ariantho| ''[[User:Tillie Ariantho|(User's Wiki Page)]]''|}} | |||
*<span id="vir.linden"></span>[http://my.secondlife.com/vir.linden Bazz Fazz (vir.linden)]{{#ifexist: User:Bazz Fazz| ''[[User:Bazz Fazz|(User's Wiki Page)]]''|}} | |||
*<span id="yuzuru.jewell"></span>[http://my.secondlife.com/yuzuru.jewell Yuzuru (yuzuru.jewell)]{{#ifexist: User:Yuzuru| ''[[User:Yuzuru|(User's Wiki Page)]]''|}} | |||
</div></div> | |||
<!-- END --> | |||
<!-- START Transcript --> | |||
<div id='box'> | |||
==Transcript for Monday November 19, 2012== | |||
<div style='padding: 0.5em'> | |||
{| cellspacing="2px" border=0 style="color: #434849;" | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_0"></span>[[#msg_0|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|greetings all | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_1"></span>[[#msg_1|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gramma.fiddlesticks">[[#gramma.fiddlesticks|Gramma Fiddlesticks]]</span> | |||
|width=100% style="padding:0 6px;"|Hi Nyx | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_2"></span>[[#msg_2|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="chubbalicious">[[#chubbalicious|Chubbalicious]]</span> | |||
|width=100% style="padding:0 6px;"|Hi | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_3"></span>[[#msg_3|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span> | |||
|width=100% style="padding:0 6px;"|Hi Nyx! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_4"></span>[[#msg_4|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|Hello | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_5"></span>[[#msg_5|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cierra.anatine">[[#cierra.anatine|Cierra Anatine]]</span> | |||
|width=100% style="padding:0 6px;"|Greetings | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_6"></span>[[#msg_6|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lares.carter">[[#lares.carter|Lares Carter]]</span> | |||
|width=100% style="padding:0 6px;"|Hi Nyx | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_7"></span>[[#msg_7|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span> | |||
|width=100% style="padding:0 6px;"|Hello, Nyx. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_8"></span>[[#msg_8|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Bazz Fazz (vir.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Howdy folks | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_9"></span>[[#msg_9|[12:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|not many topics this week, feel free to add more: http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_10"></span>[[#msg_10|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|first topic: "Status of Mesh Deformer" | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_11"></span>[[#msg_11|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tillie.ariantho">[[#tillie.ariantho|Tillie Ariantho]]</span> | |||
|width=100% style="padding:0 6px;"|I guess you wont get many topics till mesh deformer and materials are done. :P | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_12"></span>[[#msg_12|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I don't personally have any updates on this project - Oz would have the latest status on this | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_13"></span>[[#msg_13|[12:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span> | |||
|width=100% style="padding:0 6px;"|I know Oz is looking for clothing items to use for testing. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_14"></span>[[#msg_14|[12:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|I'm writing an update based on a number of events over the weekend... | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_15"></span>[[#msg_15|[12:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|those are indeed both projects content creators are looking forward to :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_16"></span>[[#msg_16|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|we need some input too :) for the tools ... | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_17"></span>[[#msg_17|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|topic 2: "Have you considered to implement custom object centers? Davido Chrome" | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_18"></span>[[#msg_18|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|ah custom pivot points | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_19"></span>[[#msg_19|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|No, not the same thing. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_20"></span>[[#msg_20|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|But that would be nice too. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_21"></span>[[#msg_21|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|What's the difference? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_22"></span>[[#msg_22|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|It would make my day. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_23"></span>[[#msg_23|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Alve whats the diff? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_24"></span>[[#msg_24|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|I am referring to how you never lnow exactly if your phyics shape will end up aligned as you think it will. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_25"></span>[[#msg_25|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|Ah... you mean defining the origin for each LOD/physics mesh? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_26"></span>[[#msg_26|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|The Mesh center always get defined as the exact center of the the meshes extreme measurements. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_27"></span>[[#msg_27|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|That has more to do with auto-scaling of LODs than the object center. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_28"></span>[[#msg_28|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|That's more complicated than a single offset, i guess. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_29"></span>[[#msg_29|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Yes. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_30"></span>[[#msg_30|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tillie.ariantho">[[#tillie.ariantho|Tillie Ariantho]]</span> | |||
|width=100% style="padding:0 6px;"|Is that similar to my "clicking through mesh objects" problem I mentioned last week? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_31"></span>[[#msg_31|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|and being able to visualize in tools when there is a significant size difference between lods/physics shapes exactly how things would end up aligned if they are not auto-scaled/auto-centered | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_32"></span>[[#msg_32|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|But when you add a phyics shape, you might not want it defined that way, as you might not want it to cover smal extruderances and the like. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_33"></span>[[#msg_33|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tillie.ariantho">[[#tillie.ariantho|Tillie Ariantho]]</span> | |||
|width=100% style="padding:0 6px;"|Cause if you have a defined center you could just have a bounding box you could click to not click through the mesh and hit the floor by accident. ^^ | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_34"></span>[[#msg_34|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|Up to the author getting them right, I guess. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_35"></span>[[#msg_35|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|it makes sense for a feature request, would be easy for a simple implementation, but more tricky to get the tools to be able to show the correct information/overlays | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_36"></span>[[#msg_36|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Nyx, yes, exactly. If I make a tree, with a crown, I might just make a physics shape for the tree stem and the maybe the branches. But since the tree has a crown, The physics shape wouldn't align correctly. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_37"></span>[[#msg_37|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|Why not just make the crown a separate mesh object with physics none? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_38"></span>[[#msg_38|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|that's one possible workaround for this specific case but not necessarily always the ideal solution | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_39"></span>[[#msg_39|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Pandora, that's just an example. There are other implementations where that might not be so easy. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_40"></span>[[#msg_40|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|Perhaps the best solution would be to add an option to the mesh uploader that turns off the auto-scaling functionality. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_41"></span>[[#msg_41|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|Default to on. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_42"></span>[[#msg_42|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|would want to at least warn people if they were about to upload a mesh with a significantly different sized physics shape | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_43"></span>[[#msg_43|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|Certainly. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_44"></span>[[#msg_44|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|... and auto-centering? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_45"></span>[[#msg_45|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|at best, be able to visualize what parts of the mesh would be missing | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_46"></span>[[#msg_46|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|or offset | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_47"></span>[[#msg_47|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Also with LODs, for the best results you might not want the center to be autocalculated like that. You might want to be able to make an offset for the object not to appear to shrink (more than perspective would make it seem) when zooming out.) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_48"></span>[[#msg_48|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|And it should also warn if the origin of the object is outside of the apparent bounds of the object. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_49"></span>[[#msg_49|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|There's already an overlayed display... | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_50"></span>[[#msg_50|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|if people could coordinate on a requirements doc, and then have someone post it to JIRA that would be super-helpful. I'll try to let some people know internally that this is a request | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_51"></span>[[#msg_51|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|The point is, that physics shapes and LOD models end up where they end up. Only workaround is to put arbitrary empty vertices so that the models extreme align... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_52"></span>[[#msg_52|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|It's been a request for a very long time, I think. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_53"></span>[[#msg_53|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|Yes, it's awkward to add wasted polys to make something pivot where you want it to, especially since that poly MUST be in the physics mesh. It's definitely worth exploring. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_54"></span>[[#msg_54|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|yeah I'll search for relevant jiras | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_55"></span>[[#msg_55|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "What is the "default shape" for Mesh Deformer ? Is it defined somewhere ? Is it different from the SL default character ? Is there a difference between male and female Mesh Deformer default shape ? Gaia Clary" | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_56"></span>[[#msg_56|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ramona.criss">[[#ramona.criss|Ramona Criss]]</span> | |||
|width=100% style="padding:0 6px;"|Hello | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_57"></span>[[#msg_57|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|I'm curious what the actual default position of the hands are for the deformer. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_58"></span>[[#msg_58|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tillie.ariantho">[[#tillie.ariantho|Tillie Ariantho]]</span> | |||
|width=100% style="padding:0 6px;"|Hello :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_59"></span>[[#msg_59|[12:21]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|is the mesh deformer dependent on the hand position ? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_60"></span>[[#msg_60|[12:21]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I believe Oz has been looking into getting a better definition of what the actual "default" is. There are a few different versions out there currently that vary in subtle ways | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_61"></span>[[#msg_61|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Karl pretty much defined it... all the details I have on that are here: http://blog.nalates.net/?p=7381&page=2 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_62"></span>[[#msg_62|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|I tested the differences between files and shapes exported via Phoenix 1185 OBJ files. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_63"></span>[[#msg_63|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Would be nice if the deformer could have it's own bone structures. Then maybe you could have it work with custom Mesh shape avatars? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_64"></span>[[#msg_64|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Right, but the hands don't seem to match the file that he pointed to. Of course, the hand deformation is a bit borked in general. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_65"></span>[[#msg_65|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|we'd have to have a way of transferring custom bones/skeletons to other users and have them understand/interpret them. Its a good ask, but separate from the basic deformer. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_66"></span>[[#msg_66|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Karl seemed pretty clear that hand and feet deformation was not ever going to work well. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_67"></span>[[#msg_67|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|Nalates, are the zipped avatar files specially made for the Mesh Deformer ? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_68"></span>[[#msg_68|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span> | |||
|width=100% style="padding:0 6px;"|My understanding is currently the deformer has an option for you to define the shape the mesh was based on and the deformer will use that information. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_69"></span>[[#msg_69|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|/me nods. "I remember that he said that." | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_70"></span>[[#msg_70|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|So, it CAN be compatibable with custom avatars? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_71"></span>[[#msg_71|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Gaia, no. I don't think so. Domino and your avatar files are so extemely close to the OBJ files I exported that it should make no difference. When I asked Kark he agreed it should make no diff. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_72"></span>[[#msg_72|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|So, I use your avatar 263 files for most of my work, | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_73"></span>[[#msg_73|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Must be hard to make it handle an avatar with a different number and layout of faces though? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_74"></span>[[#msg_74|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|ok, so is the default settings of our avatar versions what the mesh deformer likes ? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_75"></span>[[#msg_75|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Davido: It can to a degree. But, facial, hand and feet morphs are a bit unrelaible. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_76"></span>[[#msg_76|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span> | |||
|width=100% style="padding:0 6px;"|The deformer always uses a set of standard SL shape values as a basis to deform FROM. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_77"></span>[[#msg_77|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|well.... there is a problem with that :( | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_78"></span>[[#msg_78|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|*unreliable | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_79"></span>[[#msg_79|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|I allways thought it would be like the "Shrinkwrap" modifier in Blender. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_80"></span>[[#msg_80|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span> | |||
|width=100% style="padding:0 6px;"|The default settings are the easiest to work with. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_81"></span>[[#msg_81|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Gaia, as best I can tell your 263 is the best out there. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_82"></span>[[#msg_82|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|the "default avatar" as it is used in SL uses values which are not compatible to the SL sliders values ... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_83"></span>[[#msg_83|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|Nal, ok.... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_84"></span>[[#msg_84|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|so lets believe it works then :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_85"></span>[[#msg_85|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|until it breaks | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_86"></span>[[#msg_86|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|yes our default values are....interesting :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_87"></span>[[#msg_87|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|If you look in the article you can see where I compared the OBJ file and your 263. I have a .blend with all the various avatars from various files. I used ti for comparisons. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_88"></span>[[#msg_88|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|lol | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_89"></span>[[#msg_89|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Heya El :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_90"></span>[[#msg_90|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|Nal, i will look into your article after the meeting, thanks! | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_91"></span>[[#msg_91|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|hihi | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_92"></span>[[#msg_92|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Tiny parade....yay | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_93"></span>[[#msg_93|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|yw | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_94"></span>[[#msg_94|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|alright, sounds like we're wrapping up on that topic, moving on? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_95"></span>[[#msg_95|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Gaia let me know if you find a mistake... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_96"></span>[[#msg_96|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|yep | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_97"></span>[[#msg_97|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|That deformer seems hard. I can seem to figure out how it would work. But several different ways it wouldn't work... | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_98"></span>[[#msg_98|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "Any estimate when Materials will come to Second Life ? Gaia Clary" | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_99"></span>[[#msg_99|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Nope! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_100"></span>[[#msg_100|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|later | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_101"></span>[[#msg_101|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|sometime after the present, don't have any schedule estimates for you | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_102"></span>[[#msg_102|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|is there an opinion if materials will EVER get to Second life ? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_103"></span>[[#msg_103|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|some good news about the materials project, even though the build floater is getting somewhat of an overhaul, no functionality will be removed | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_104"></span>[[#msg_104|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="aki.shichiroji">[[#aki.shichiroji|Aki Shichiroji]]</span> | |||
|width=100% style="padding:0 6px;"|it seemed like there was some movement server-side, from what I heard | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_105"></span>[[#msg_105|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="aki.shichiroji">[[#aki.shichiroji|Aki Shichiroji]]</span> | |||
|width=100% style="padding:0 6px;"|at least on the beta grid. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_106"></span>[[#msg_106|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Yea, I was happy to read that. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_107"></span>[[#msg_107|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|materials is still actively in development | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_108"></span>[[#msg_108|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|it is not stalled/stopped, it will happen, but I don't have an estimate on what the timeframe is | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_109"></span>[[#msg_109|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|ok | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_110"></span>[[#msg_110|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|yes, some regions on the beta grid were updated to handle storing the additional info | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_111"></span>[[#msg_111|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="aki.shichiroji">[[#aki.shichiroji|Aki Shichiroji]]</span> | |||
|width=100% style="padding:0 6px;"|but there aren't any viewer builds we can dl to try, currently, right? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_112"></span>[[#msg_112|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="inara.pey">[[#inara.pey|Exotix (inara.pey)]]</span> | |||
|width=100% style="padding:0 6px;"|No viewer builds as yet | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_113"></span>[[#msg_113|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|we'll let you know when we have builds ready :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_114"></span>[[#msg_114|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|I thought there was | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_115"></span>[[#msg_115|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|and source | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_116"></span>[[#msg_116|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Added a topic. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_117"></span>[[#msg_117|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "Any status on https://jira.secondlife.com/browse/VWR-29339 ? I know it was mentioned as close to being ready, but that was a couple months ago. Any idea when this will make it to developer beta? Aki Shichiroji" | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_118"></span>[[#msg_118|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Code is done - I'll submit a merge request as soon as I can. Not sure when it'll make into the dev beta however (might be a bit). | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_119"></span>[[#msg_119|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="aki.shichiroji">[[#aki.shichiroji|Aki Shichiroji]]</span> | |||
|width=100% style="padding:0 6px;"|Thnx. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_120"></span>[[#msg_120|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="aki.shichiroji">[[#aki.shichiroji|Aki Shichiroji]]</span> | |||
|width=100% style="padding:0 6px;"|it would be helpful for animation previews with mesh avatars | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_121"></span>[[#msg_121|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|the merge queue is a bit backed up due to the troubles with the last release cycle | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_122"></span>[[#msg_122|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|3.4.2 beta just got merged to release today, and viewer-dev got merged to v-beta as well | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_123"></span>[[#msg_123|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|so now, viewer dev is the same as viewer beta | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_124"></span>[[#msg_124|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|ah shoot missed a topic, apologies for out of order topics | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_125"></span>[[#msg_125|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "Preview textures in the mesh importer. Pandora Wrigglesworth" | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_126"></span>[[#msg_126|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Previewing of textures in the mesh importer should work..If it's not file a bug. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_127"></span>[[#msg_127|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|There was an issue where rigged meshes were not displaying their textures...but that should be working (merge in w/the pathfinding code). | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_128"></span>[[#msg_128|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|well... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_129"></span>[[#msg_129|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|Prep since when is that fixed ? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_130"></span>[[#msg_130|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Since the pathfinding roll out. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_131"></span>[[#msg_131|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|No, what I meant was a placeholder grid texture applied to any mesh preview which does not have a texture embedded in the DAE. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_132"></span>[[#msg_132|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Hmmm | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_133"></span>[[#msg_133|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|ahh...pandora: yeah, didn't address that. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_134"></span>[[#msg_134|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|It would be helpful in making sure your UV didn't get mangled by the DAE creation. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_135"></span>[[#msg_135|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|Heck, even the default wood texture would be helpful. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_136"></span>[[#msg_136|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|would be an interesting tweak that might help | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_137"></span>[[#msg_137|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|+1 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_138"></span>[[#msg_138|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|+1 | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_139"></span>[[#msg_139|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|heh, it also wold be interesting to get reported if a mesh has a UV at all... | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_141"></span>[[#msg_141|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|if you could file a JIRA for that, it would be appreciated :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_142"></span>[[#msg_142|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|It's easy to forget one of the LODs... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_143"></span>[[#msg_143|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|of course you can have a ,mesh without uv layout | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_144"></span>[[#msg_144|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|That would be clear if they displayed a UV tile texture on the model by default. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_145"></span>[[#msg_145|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|I agree with Gaia. But, I do some prelim work and imports before I make my UV... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_146"></span>[[#msg_146|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|Sometimes your UV can be mangled after using the mesh to burn a texture and you don't notice until you upload. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_147"></span>[[#msg_147|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|There's no default UV .... it uses uninitialised data = random. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_148"></span>[[#msg_148|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|/me nods | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_149"></span>[[#msg_149|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Burn a texture? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_150"></span>[[#msg_150|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Is that the same as bake? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_151"></span>[[#msg_151|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|I did a jira about that years ago, but it was closed. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_152"></span>[[#msg_152|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|only if you leave it in too long davido | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_153"></span>[[#msg_153|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|Yes, I meant bake | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_154"></span>[[#msg_154|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Burn is a bake with attitude... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_155"></span>[[#msg_155|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="djehan.kidd">[[#djehan.kidd|Djehan Kidd]]</span> | |||
|width=100% style="padding:0 6px;"|ty:) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_156"></span>[[#msg_156|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|XD | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_157"></span>[[#msg_157|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|Asha, i am not sure if that would be clear for everybody. we get a few questions along "why cant i texturise my imported mesh ..." its always because they forgot to unwrap :( | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_158"></span>[[#msg_158|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|lol | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_159"></span>[[#msg_159|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Good point, Gaia. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_160"></span>[[#msg_160|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Some might not realize what the visuals mean. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_161"></span>[[#msg_161|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|semi-related, next topic: "Upload of rigged meshes with textures: Is that expected to work or not?" | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_162"></span>[[#msg_162|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Preview textures for a rigged mesh in the importer should work. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_163"></span>[[#msg_163|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|added a topic | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_164"></span>[[#msg_164|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Would it be possible to have a warning if you happened to forget to unwrap one of the custom LODs? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_166"></span>[[#msg_166|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|if the preview isn't working , please file a bug. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_167"></span>[[#msg_167|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|Prep, you wrote that the issue with textures for rigged meshes is solved. my last test is about 4 weeks ago. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_168"></span>[[#msg_168|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|and it failed. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_170"></span>[[#msg_170|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|gaia: should of been merged when we did the pathfinding viewer rollout. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_171"></span>[[#msg_171|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Gaia, do try the recently released viewer that got out of beta in the past week or two and let us know if that fixes it | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_172"></span>[[#msg_172|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|/me nods. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_173"></span>[[#msg_173|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Oh well. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_174"></span>[[#msg_174|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|so i have to file my third bug report for the same topic :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_175"></span>[[#msg_175|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|or shall i reopne the last one again ? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_176"></span>[[#msg_176|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|appreciated Gaia :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_177"></span>[[#msg_177|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Does the Blender Collada export put UV data in the file if there is no unwrap in Blinder? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_178"></span>[[#msg_178|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|consider it a hat trick ;-) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_179"></span>[[#msg_179|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|You mean the texture preview for rigged mesh is updated in the latest main viewer? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_180"></span>[[#msg_180|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|if it reproduces on the latest version, then it is still a bug | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_181"></span>[[#msg_181|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|no, if there is no unwrap, there is no UV data. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_182"></span>[[#msg_182|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|right | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_183"></span>[[#msg_183|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|i try after the meeting. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_184"></span>[[#msg_184|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "We want custom riggs! We want custom riggs! Everybody with me! We want custom riggs!" Davido Chrome" | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_185"></span>[[#msg_185|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|nyx, you saw i added a topic? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_186"></span>[[#msg_186|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|haha | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_187"></span>[[#msg_187|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ramona.criss">[[#ramona.criss|Ramona Criss]]</span> | |||
|width=100% style="padding:0 6px;"|lol | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_188"></span>[[#msg_188|[12:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I hear you, deformer and materials systems first though :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_189"></span>[[#msg_189|[12:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tillie.ariantho">[[#tillie.ariantho|Tillie Ariantho]]</span> | |||
|width=100% style="padding:0 6px;"|X-D | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_190"></span>[[#msg_190|[12:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Yes please | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_191"></span>[[#msg_191|[12:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Elanora - I don't see it, though I'm refreshing a few times | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_195"></span>[[#msg_195|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="djehan.kidd">[[#djehan.kidd|Djehan Kidd]]</span> | |||
|width=100% style="padding:0 6px;"|oh yes deformer, geez | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_196"></span>[[#msg_196|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|Gaia, Nal ... if there's no UV map in the collada, the uploader uses uninitialised data, giving random UV maps. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_197"></span>[[#msg_197|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="aki.shichiroji">[[#aki.shichiroji|Aki Shichiroji]]</span> | |||
|width=100% style="padding:0 6px;"|Whiterabbit: you can do it on either, as far as I can tell. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_198"></span>[[#msg_198|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|:D | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_199"></span>[[#msg_199|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|How could custom rigs possibly be compatible with existing animation data? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_201"></span>[[#msg_201|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|A custom rig would probably need custom animations. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_202"></span>[[#msg_202|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="chubbalicious">[[#chubbalicious|Chubbalicious]]</span> | |||
|width=100% style="padding:0 6px;"|for sure | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_203"></span>[[#msg_203|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|I doubt LL plans to support relative animation systems. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_204"></span>[[#msg_204|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Pandora, it wouldn't. You'd need to seel your custom rigged avatars with custom animations. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_208"></span>[[#msg_208|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Well, and for NPCC characters, working mechanics, etc. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_209"></span>[[#msg_209|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|*NPC | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_210"></span>[[#msg_210|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="djehan.kidd">[[#djehan.kidd|Djehan Kidd]]</span> | |||
|width=100% style="padding:0 6px;"|mesh deformer was working perfectly for full avatars for me, just saying in case, but was a couple months back | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_211"></span>[[#msg_211|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|I would be worried about that. Bone animation is one of the most CPU expensive things you can do in 3D rendering. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_213"></span>[[#msg_213|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="djehan.kidd">[[#djehan.kidd|Djehan Kidd]]</span> | |||
|width=100% style="padding:0 6px;"|this could already be used very much for shapes | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_214"></span>[[#msg_214|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="djehan.kidd">[[#djehan.kidd|Djehan Kidd]]</span> | |||
|width=100% style="padding:0 6px;"|no need of garments for this I only mean full shapes | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_215"></span>[[#msg_215|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Well, the LL dev working on it said bone animation would be much better than morph animation for efficency. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_216"></span>[[#msg_216|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="djehan.kidd">[[#djehan.kidd|Djehan Kidd]]</span> | |||
|width=100% style="padding:0 6px;"|full avatar figures | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_217"></span>[[#msg_217|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|added again, i see it now | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_218"></span>[[#msg_218|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|morphs are more computationally heavy than skeletal animation | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_219"></span>[[#msg_219|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Right, that's what Runitai(sp?) said before. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_220"></span>[[#msg_220|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|thanks Eleanora | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_221"></span>[[#msg_221|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|Morphs? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_222"></span>[[#msg_222|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "At present, if your mesh is small, you can barely see in previewer; you can't zoom or even center it; do we need to file a jira to get addressed? [ele newell]" | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_223"></span>[[#msg_223|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I seem to recall a jira on this, but if it doesn't exist it should! | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_224"></span>[[#msg_224|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|easy way to remember how to spell his name: run-it-ai | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_225"></span>[[#msg_225|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="pandora.wrigglesworth">[[#pandora.wrigglesworth|Pandora Wrigglesworth]]</span> | |||
|width=100% style="padding:0 6px;"|Yeah, and if you choose to scale your mesh in the uploader, it usually gets a dramatic offset so you can't find it. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_226"></span>[[#msg_226|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|He's an AI? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_227"></span>[[#msg_227|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|lol.... thanks Tank | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_228"></span>[[#msg_228|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|„ã° | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_229"></span>[[#msg_229|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|i really dislike the new jira system *mutters* | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_230"></span>[[#msg_230|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|having better zooming and some way to determine scale sounds helpful :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_231"></span>[[#msg_231|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Amen El | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_232"></span>[[#msg_232|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|Maybe just provide an automatic zoom that always fills the preview window independent from the mesh size ? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_233"></span>[[#msg_233|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span> | |||
|width=100% style="padding:0 6px;"|How can you dislike it when you can't see it? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_234"></span>[[#msg_234|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|/me snorts | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_235"></span>[[#msg_235|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|lol @ Drongle | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_236"></span>[[#msg_236|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gee.mcauley">[[#gee.mcauley|G. McAuley (gee.mcauley)]]</span> | |||
|width=100% style="padding:0 6px;"|lol | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_237"></span>[[#msg_237|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]#8730;</span> | |||
|width=100% style="padding:0 6px;"|Oh well. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_174"></span>[[#msg_174|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|so i have to file my third bug report for the same topic :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_175"></span>[[#msg_175|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gaia.clary">[[#gaia.clary|Gaia Clary]]</span> | |||
|width=100% style="padding:0 6px;"|or shall i reopne the last one again ? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_176"></span>[[#msg_176|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|appreciated Gaia :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_177"></span>[[#msg_177|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Does the Blender Collada export put UV data in the file if there is no unwrap in Blinder? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_178"></span>[[#msg_178|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|consider it a hat trick ;-) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_179"></span>[[#msg_179|[1th=100% style="padding:0 6px;"|Thanks for the meeting, Nyx. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_243"></span>[[#msg_243|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|https://jira.secondlife.com/browse/BUG-800 | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_244"></span>[[#msg_244|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|i have a serious connection problem with traceroutes stallling at above.net and can't figure out how to get the jira filed, but i know there is one on this, but can't see it, was told by someone who had an url to it...maestro is handling it, how can this be an effective way of working with jiras? *mutter, grumble* | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_245"></span>[[#msg_245|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span> | |||
|width=100% style="padding:0 6px;"|have good week folks. later! | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_246"></span>[[#msg_246|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|have a great thanks giving to all those in the US „ã° | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_247"></span>[[#msg_247|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Thanks Lindens | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_248"></span>[[#msg_248|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="aki.shichiroji">[[#aki.shichiroji|Aki Shichiroji]]</span> | |||
|width=100% style="padding:0 6px;"|Thanks for the meeting | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_249"></span>[[#msg_249|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="damiano.decosta">[[#damiano.decosta|D3m0n D3c0stA (damiano.decosta)]]</span> | |||
|width=100% style="padding:0 6px;"|likewise Tank | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_250"></span>[[#msg_250|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Thx Tank | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_251"></span>[[#msg_251|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span> | |||
|width=100% style="padding:0 6px;"|Thank you Nyx. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_252"></span>[[#msg_252|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gramma.fiddlesticks">[[#gramma.fiddlesticks|Gramma Fiddlesticks]]</span> | |||
|width=100% style="padding:0 6px;"|Thanks Lindens. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_253"></span>[[#msg_253|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|thanks, nyx | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_254"></span>[[#msg_254|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span> | |||
|width=100% style="padding:0 6px;"|Bye all :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_255"></span>[[#msg_255|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="inara.pey">[[#inara.pey|Exotix (inara.pey)]]</span> | |||
|width=100% style="padding:0 6px;"|Thanks, All. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_256"></span>[[#msg_256|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span> | |||
|width=100% style="padding:0 6px;"|thanks for your time and imput, nyx, prep, and vir | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_257"></span>[[#msg_257|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|thanks, prep | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_258"></span>[[#msg_258|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span> | |||
|width=100% style="padding:0 6px;"|And Prep. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_259"></span>[[#msg_259|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gramma.fiddlesticks">[[#gramma.fiddlesticks|Gramma Fiddlesticks]]</span> | |||
|width=100% style="padding:0 6px;"|and thanks Tank too. =) | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_260"></span>[[#msg_260|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|have a great turkey day for those in the USA, for the rest of you happy third week in November | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_261"></span>[[#msg_261|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ramona.criss">[[#ramona.criss|Ramona Criss]]</span> | |||
|width=100% style="padding:0 6px;"|all and ty | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_262"></span>[[#msg_262|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Bazz Fazz (vir.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Bye! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_263"></span>[[#msg_263|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="inara.pey">[[#inara.pey|Exotix (inara.pey)]]</span> | |||
|width=100% style="padding:0 6px;"|Happy Thanksgiving to those in the US. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_264"></span>[[#msg_264|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="eleanora.newell">[[#eleanora.newell|Eleanora Newell]]</span> | |||
|width=100% style="padding:0 6px;"|thanks, vir | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_265"></span>[[#msg_265|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="djehan.kidd">[[#djehan.kidd|Djehan Kidd]]</span> | |||
|width=100% style="padding:0 6px;"|lol | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_266"></span>[[#msg_266|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ramona.criss">[[#ramona.criss|Ramona Criss]]</span> | |||
|width=100% style="padding:0 6px;"| •´¨*•.¸.♥ Bye Bye ♥.¸.•*¨`• | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_267"></span>[[#msg_267|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="aki.shichiroji">[[#aki.shichiroji|Aki Shichiroji]]</span> | |||
|width=100% style="padding:0 6px;"|Take care, all :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_268"></span>[[#msg_268|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|You celebrate Turkey in the US?! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_269"></span>[[#msg_269|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="djehan.kidd">[[#djehan.kidd|Djehan Kidd]]</span> | |||
|width=100% style="padding:0 6px;"|byebye | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_270"></span>[[#msg_270|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="gramma.fiddlesticks">[[#gramma.fiddlesticks|Gramma Fiddlesticks]]</span> | |||
|width=100% style="padding:0 6px;"|byebye everyone. Got to get to work now! | |||
|}</div></div> | |||
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[http://www.dgp4sl.com/wikify.php5 Generated by the 'Wikify SL Chat Log' utility by DG Products for Second Life (DGP4SL)] | |||
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Latest revision as of 12:23, 26 November 2012
Agenda
- Status of Mesh Deformer
- Have you considered to implement custom object centers? Davido Chrome
- What is the "default shape" for Mesh Deformer ? Is it defined somewhere ? Is it different from the SL default character ? Is there a difference between male and female Mesh Deformer default shape ? Gaia Clary
- Any estimate when Materials will come to Second Life ? Gaia Clary
- Preview textures in the mesh importer. Pandora Wrigglesworth
- Any status on https://jira.secondlife.com/browse/VWR-29339 ? I know it was mentioned as close to being ready, but that was a couple months ago. Any idea when this will make it to developer beta? Aki Shichiroji
- Upload of rigged meshes with textures: Is that expected to work or not ?
- We want custom riggs! We want custom riggs! Everybody with me! We want custom riggs!" Davido Chrome
- At present, if your mesh is small, you can barely see in previewer; you can't zoom or even center it; do we need to file a jira to get addressed? [ele newell]
Meeting Notes
Attendees List
- Aki Shichiroji (aki.shichiroji)
- Asha (ashasekayi.ra)
- Chubbalicious (chubbalicious)
- Cierra Anatine (cierra.anatine)
- D3m0n D3c0stA (damiano.decosta)
- ÄlveKatt (davido.chrome)
- Djehan Kidd (djehan.kidd)
- Drongle McMahon (drongle.mcmahon)
- Eleanora Newell (eleanora.newell)
- Gaia Clary (gaia.clary)
- G. McAuley (gee.mcauley)
- Gramma Fiddlesticks (gramma.fiddlesticks)
- Exotix (inara.pey)
- Lares Carter (lares.carter) (User's Wiki Page)
- Nal (nalates.urriah)
- Nyx Linden (nyx.linden) (User's Wiki Page)
- Pandora Wrigglesworth (pandora.wrigglesworth)
- Prep Linden (prep.linden)
- Ramona Criss (ramona.criss)
- Phoenix-FirestormViewer Rocks (tankmaster.finesmith)
- Theresa Tennyson (theresa.tennyson)
- Tillie Ariantho (tillie.ariantho) (User's Wiki Page)
- Bazz Fazz (vir.linden)
- Yuzuru (yuzuru.jewell)
Transcript for Monday November 19, 2012
[12:02] | Nyx Linden | greetings all |
[12:02] | Gramma Fiddlesticks | Hi Nyx |
[12:02] | Chubbalicious | Hi |
[12:02] | Theresa Tennyson | Hi Nyx! |
[12:02] | Drongle McMahon | Hello |
[12:02] | Cierra Anatine | Greetings |
[12:02] | Lares Carter | Hi Nyx |
[12:02] | Yuzuru (yuzuru.jewell) | Hello, Nyx. |
[12:02] | Bazz Fazz (vir.linden) | Howdy folks |
[12:03] | Nyx Linden | not many topics this week, feel free to add more: http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group |
[12:04] | Nyx Linden | first topic: "Status of Mesh Deformer" |
[12:05] | Tillie Ariantho | I guess you wont get many topics till mesh deformer and materials are done. :P |
[12:05] | Nyx Linden | I don't personally have any updates on this project - Oz would have the latest status on this |
[12:06] | Theresa Tennyson | I know Oz is looking for clothing items to use for testing. |
[12:06] | Nal (nalates.urriah) | I'm writing an update based on a number of events over the weekend... |
[12:06] | Nyx Linden | those are indeed both projects content creators are looking forward to :) |
[12:07] | Gaia Clary | we need some input too :) for the tools ... |
[12:08] | Nyx Linden | topic 2: "Have you considered to implement custom object centers? Davido Chrome" |
[12:08] | Nyx Linden | ah custom pivot points |
[12:08] | ÄlveKatt (davido.chrome) | No, not the same thing. |
[12:08] | ÄlveKatt (davido.chrome) | But that would be nice too. |
[12:08] | Drongle McMahon | What's the difference? |
[12:09] | Asha (ashasekayi.ra) | It would make my day. |
[12:09] | Prep Linden | Alve whats the diff? |
[12:09] | ÄlveKatt (davido.chrome) | I am referring to how you never lnow exactly if your phyics shape will end up aligned as you think it will. |
[12:10] | Drongle McMahon | Ah... you mean defining the origin for each LOD/physics mesh? |
[12:10] | ÄlveKatt (davido.chrome) | The Mesh center always get defined as the exact center of the the meshes extreme measurements. |
[12:10] | Pandora Wrigglesworth | That has more to do with auto-scaling of LODs than the object center. |
[12:10] | Drongle McMahon | That's more complicated than a single offset, i guess. |
[12:10] | ÄlveKatt (davido.chrome) | Yes. |
[12:11] | Tillie Ariantho | Is that similar to my "clicking through mesh objects" problem I mentioned last week? |
[12:11] | Nyx Linden | and being able to visualize in tools when there is a significant size difference between lods/physics shapes exactly how things would end up aligned if they are not auto-scaled/auto-centered |
[12:12] | ÄlveKatt (davido.chrome) | But when you add a phyics shape, you might not want it defined that way, as you might not want it to cover smal extruderances and the like. |
[12:12] | Tillie Ariantho | Cause if you have a defined center you could just have a bounding box you could click to not click through the mesh and hit the floor by accident. ^^ |
[12:12] | Drongle McMahon | Up to the author getting them right, I guess. |
[12:14] | Nyx Linden | it makes sense for a feature request, would be easy for a simple implementation, but more tricky to get the tools to be able to show the correct information/overlays |
[12:14] | ÄlveKatt (davido.chrome) | Nyx, yes, exactly. If I make a tree, with a crown, I might just make a physics shape for the tree stem and the maybe the branches. But since the tree has a crown, The physics shape wouldn't align correctly. |
[12:14] | Pandora Wrigglesworth | Why not just make the crown a separate mesh object with physics none? |
[12:15] | Nyx Linden | that's one possible workaround for this specific case but not necessarily always the ideal solution |
[12:15] | ÄlveKatt (davido.chrome) | Pandora, that's just an example. There are other implementations where that might not be so easy. |
[12:16] | Pandora Wrigglesworth | Perhaps the best solution would be to add an option to the mesh uploader that turns off the auto-scaling functionality. |
[12:16] | Pandora Wrigglesworth | Default to on. |
[12:16] | Nyx Linden | would want to at least warn people if they were about to upload a mesh with a significantly different sized physics shape |
[12:17] | Pandora Wrigglesworth | Certainly. |
[12:17] | Drongle McMahon | ... and auto-centering? |
[12:17] | Nyx Linden | at best, be able to visualize what parts of the mesh would be missing |
[12:17] | Nyx Linden | or offset |
[12:17] | ÄlveKatt (davido.chrome) | Also with LODs, for the best results you might not want the center to be autocalculated like that. You might want to be able to make an offset for the object not to appear to shrink (more than perspective would make it seem) when zooming out.) |
[12:17] | Pandora Wrigglesworth | And it should also warn if the origin of the object is outside of the apparent bounds of the object. |
[12:17] | Drongle McMahon | There's already an overlayed display... |
[12:18] | Nyx Linden | if people could coordinate on a requirements doc, and then have someone post it to JIRA that would be super-helpful. I'll try to let some people know internally that this is a request |
[12:18] | ÄlveKatt (davido.chrome) | The point is, that physics shapes and LOD models end up where they end up. Only workaround is to put arbitrary empty vertices so that the models extreme align... |
[12:19] | Drongle McMahon | It's been a request for a very long time, I think. |
[12:19] | Pandora Wrigglesworth | Yes, it's awkward to add wasted polys to make something pivot where you want it to, especially since that poly MUST be in the physics mesh. It's definitely worth exploring. |
[12:19] | Nyx Linden | yeah I'll search for relevant jiras |
[12:20] | Nyx Linden | next topic: "What is the "default shape" for Mesh Deformer ? Is it defined somewhere ? Is it different from the SL default character ? Is there a difference between male and female Mesh Deformer default shape ? Gaia Clary" |
[12:20] | Ramona Criss | Hello |
[12:20] | Asha (ashasekayi.ra) | I'm curious what the actual default position of the hands are for the deformer. |
[12:20] | Tillie Ariantho | Hello :) |
[12:21] | Gaia Clary | is the mesh deformer dependent on the hand position ? |
[12:21] | Nyx Linden | I believe Oz has been looking into getting a better definition of what the actual "default" is. There are a few different versions out there currently that vary in subtle ways |
[12:22] | Nal (nalates.urriah) | Karl pretty much defined it... all the details I have on that are here: http://blog.nalates.net/?p=7381&page=2 |
[12:22] | Nal (nalates.urriah) | I tested the differences between files and shapes exported via Phoenix 1185 OBJ files. |
[12:23] | ÄlveKatt (davido.chrome) | Would be nice if the deformer could have it's own bone structures. Then maybe you could have it work with custom Mesh shape avatars? |
[12:23] | Asha (ashasekayi.ra) | Right, but the hands don't seem to match the file that he pointed to. Of course, the hand deformation is a bit borked in general. |
[12:23] | Nyx Linden | we'd have to have a way of transferring custom bones/skeletons to other users and have them understand/interpret them. Its a good ask, but separate from the basic deformer. |
[12:23] | Nal (nalates.urriah) | Karl seemed pretty clear that hand and feet deformation was not ever going to work well. |
[12:24] | Gaia Clary | Nalates, are the zipped avatar files specially made for the Mesh Deformer ? |
[12:24] | Theresa Tennyson | My understanding is currently the deformer has an option for you to define the shape the mesh was based on and the deformer will use that information. |
[12:24] | Asha (ashasekayi.ra) | /me nods. "I remember that he said that." |
[12:25] | ÄlveKatt (davido.chrome) | So, it CAN be compatibable with custom avatars? |
[12:25] | Nal (nalates.urriah) | Gaia, no. I don't think so. Domino and your avatar files are so extemely close to the OBJ files I exported that it should make no difference. When I asked Kark he agreed it should make no diff. |
[12:25] | Nal (nalates.urriah) | So, I use your avatar 263 files for most of my work, |
[12:25] | ÄlveKatt (davido.chrome) | Must be hard to make it handle an avatar with a different number and layout of faces though? |
[12:26] | Gaia Clary | ok, so is the default settings of our avatar versions what the mesh deformer likes ? |
[12:26] | Asha (ashasekayi.ra) | Davido: It can to a degree. But, facial, hand and feet morphs are a bit unrelaible. |
[12:26] | Theresa Tennyson | The deformer always uses a set of standard SL shape values as a basis to deform FROM. |
[12:26] | Gaia Clary | well.... there is a problem with that :( |
[12:26] | Asha (ashasekayi.ra) | *unreliable |
[12:26] | ÄlveKatt (davido.chrome) | I allways thought it would be like the "Shrinkwrap" modifier in Blender. |
[12:27] | Theresa Tennyson | The default settings are the easiest to work with. |
[12:27] | Nal (nalates.urriah) | Gaia, as best I can tell your 263 is the best out there. |
[12:27] | Gaia Clary | the "default avatar" as it is used in SL uses values which are not compatible to the SL sliders values ... |
[12:27] | Gaia Clary | Nal, ok.... |
[12:27] | Gaia Clary | so lets believe it works then :) |
[12:27] | Gaia Clary | until it breaks |
[12:27] | Nyx Linden | yes our default values are....interesting :) |
[12:27] | Nal (nalates.urriah) | If you look in the article you can see where I compared the OBJ file and your 263. I have a .blend with all the various avatars from various files. I used ti for comparisons. |
[12:27] | Gaia Clary | lol |
[12:28] | Asha (ashasekayi.ra) | Heya El :) |
[12:28] | Gaia Clary | Nal, i will look into your article after the meeting, thanks! |
[12:28] | Eleanora Newell | hihi |
[12:28] | Asha (ashasekayi.ra) | Tiny parade....yay |
[12:28] | Nal (nalates.urriah) | yw |
[12:28] | Nyx Linden | alright, sounds like we're wrapping up on that topic, moving on? |
[12:28] | Nal (nalates.urriah) | Gaia let me know if you find a mistake... |
[12:29] | Nal (nalates.urriah) | yep |
[12:29] | ÄlveKatt (davido.chrome) | That deformer seems hard. I can seem to figure out how it would work. But several different ways it wouldn't work... |
[12:29] | Nyx Linden | next topic: "Any estimate when Materials will come to Second Life ? Gaia Clary" |
[12:29] | Nyx Linden | Nope! |
[12:29] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | later |
[12:29] | Nyx Linden | sometime after the present, don't have any schedule estimates for you |
[12:30] | Gaia Clary | is there an opinion if materials will EVER get to Second life ? |
[12:30] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | some good news about the materials project, even though the build floater is getting somewhat of an overhaul, no functionality will be removed |
[12:30] | Aki Shichiroji | it seemed like there was some movement server-side, from what I heard |
[12:30] | Aki Shichiroji | at least on the beta grid. |
[12:30] | Asha (ashasekayi.ra) | Yea, I was happy to read that. |
[12:30] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | materials is still actively in development |
[12:30] | Nyx Linden | it is not stalled/stopped, it will happen, but I don't have an estimate on what the timeframe is |
[12:30] | Gaia Clary | ok |
[12:30] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | yes, some regions on the beta grid were updated to handle storing the additional info |
[12:31] | Aki Shichiroji | but there aren't any viewer builds we can dl to try, currently, right? |
[12:31] | Exotix (inara.pey) | No viewer builds as yet |
[12:32] | Nyx Linden | we'll let you know when we have builds ready :) |
[12:32] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | I thought there was |
[12:32] | Nyx Linden | and source |
[12:32] | ÄlveKatt (davido.chrome) | Added a topic. |
[12:32] | Nyx Linden | next topic: "Any status on https://jira.secondlife.com/browse/VWR-29339 ? I know it was mentioned as close to being ready, but that was a couple months ago. Any idea when this will make it to developer beta? Aki Shichiroji" |
[12:33] | Prep Linden | Code is done - I'll submit a merge request as soon as I can. Not sure when it'll make into the dev beta however (might be a bit). |
[12:33] | Aki Shichiroji | Thnx. |
[12:33] | Aki Shichiroji | it would be helpful for animation previews with mesh avatars |
[12:33] | Nyx Linden | the merge queue is a bit backed up due to the troubles with the last release cycle |
[12:33] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | 3.4.2 beta just got merged to release today, and viewer-dev got merged to v-beta as well |
[12:34] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | so now, viewer dev is the same as viewer beta |
[12:34] | Nyx Linden | ah shoot missed a topic, apologies for out of order topics |
[12:34] | Nyx Linden | next topic: "Preview textures in the mesh importer. Pandora Wrigglesworth" |
[12:34] | Prep Linden | Previewing of textures in the mesh importer should work..If it's not file a bug. |
[12:35] | Prep Linden | There was an issue where rigged meshes were not displaying their textures...but that should be working (merge in w/the pathfinding code). |
[12:35] | Gaia Clary | well... |
[12:35] | Gaia Clary | Prep since when is that fixed ? |
[12:35] | Prep Linden | Since the pathfinding roll out. |
[12:35] | Pandora Wrigglesworth | No, what I meant was a placeholder grid texture applied to any mesh preview which does not have a texture embedded in the DAE. |
[12:35] | Asha (ashasekayi.ra) | Hmmm |
[12:36] | Prep Linden | ahh...pandora: yeah, didn't address that. |
[12:36] | Pandora Wrigglesworth | It would be helpful in making sure your UV didn't get mangled by the DAE creation. |
[12:36] | Pandora Wrigglesworth | Heck, even the default wood texture would be helpful. |
[12:36] | Nyx Linden | would be an interesting tweak that might help |
[12:37] | Prep Linden | +1 |
[12:37] | Nal (nalates.urriah) | +1 |
[12:37] | Gaia Clary | heh, it also wold be interesting to get reported if a mesh has a UV at all... |
[12:37] | Nyx Linden | if you could file a JIRA for that, it would be appreciated :) |
[12:37] | ÄlveKatt (davido.chrome) | It's easy to forget one of the LODs... |
[12:38] | Gaia Clary | of course you can have a ,mesh without uv layout |
[12:38] | Asha (ashasekayi.ra) | That would be clear if they displayed a UV tile texture on the model by default. |
[12:38] | Nal (nalates.urriah) | I agree with Gaia. But, I do some prelim work and imports before I make my UV... |
[12:38] | Pandora Wrigglesworth | Sometimes your UV can be mangled after using the mesh to burn a texture and you don't notice until you upload. |
[12:38] | Drongle McMahon | There's no default UV .... it uses uninitialised data = random. |
[12:38] | Asha (ashasekayi.ra) | /me nods |
[12:39] | ÄlveKatt (davido.chrome) | Burn a texture? |
[12:39] | ÄlveKatt (davido.chrome) | Is that the same as bake? |
[12:39] | Drongle McMahon | I did a jira about that years ago, but it was closed. |
[12:39] | Nyx Linden | only if you leave it in too long davido |
[12:39] | Pandora Wrigglesworth | Yes, I meant bake |
[12:39] | Nal (nalates.urriah) | Burn is a bake with attitude... |
[12:39] | Djehan Kidd | ty:) |
[12:39] | ÄlveKatt (davido.chrome) | XD |
[12:39] | Gaia Clary | Asha, i am not sure if that would be clear for everybody. we get a few questions along "why cant i texturise my imported mesh ..." its always because they forgot to unwrap :( |
[12:39] | Asha (ashasekayi.ra) | lol |
[12:40] | Asha (ashasekayi.ra) | Good point, Gaia. |
[12:40] | Asha (ashasekayi.ra) | Some might not realize what the visuals mean. |
[12:40] | Nyx Linden | semi-related, next topic: "Upload of rigged meshes with textures: Is that expected to work or not?" |
[12:40] | Prep Linden | Preview textures for a rigged mesh in the importer should work. |
[12:40] | Eleanora Newell | added a topic |
[12:40] | ÄlveKatt (davido.chrome) | Would it be possible to have a warning if you happened to forget to unwrap one of the custom LODs? |
[12:41] | Prep Linden | if the preview isn't working , please file a bug. |
[12:41] | Gaia Clary | Prep, you wrote that the issue with textures for rigged meshes is solved. my last test is about 4 weeks ago. |
[12:41] | Gaia Clary | and it failed. |
[12:41] | Prep Linden | gaia: should of been merged when we did the pathfinding viewer rollout. |
[12:41] | Nyx Linden | Gaia, do try the recently released viewer that got out of beta in the past week or two and let us know if that fixes it |
[12:41] | ÄlveKatt (davido.chrome) | /me nods. |
[12:41] | ÄlveKatt (davido.chrome) | Oh well. |
[12:42] | Gaia Clary | so i have to file my third bug report for the same topic :) |
[12:42] | Gaia Clary | or shall i reopne the last one again ? |
[12:42] | Nyx Linden | appreciated Gaia :) |
[12:42] | Nal (nalates.urriah) | Does the Blender Collada export put UV data in the file if there is no unwrap in Blinder? |
[12:42] | Prep Linden | consider it a hat trick ;-) |
[12:42] | Asha (ashasekayi.ra) | You mean the texture preview for rigged mesh is updated in the latest main viewer? |
[12:42] | Nyx Linden | if it reproduces on the latest version, then it is still a bug |
[12:42] | Gaia Clary | no, if there is no unwrap, there is no UV data. |
[12:42] | Eleanora Newell | right |
[12:42] | Gaia Clary | i try after the meeting. |
[12:43] | Nyx Linden | next topic: "We want custom riggs! We want custom riggs! Everybody with me! We want custom riggs!" Davido Chrome" |
[12:43] | Eleanora Newell | nyx, you saw i added a topic? |
[12:43] | Asha (ashasekayi.ra) | haha |
[12:43] | Ramona Criss | lol |
[12:44] | Nyx Linden | I hear you, deformer and materials systems first though :) |
[12:44] | Tillie Ariantho | X-D |
[12:44] | Asha (ashasekayi.ra) | Yes please |
[12:44] | Nyx Linden | Elanora - I don't see it, though I'm refreshing a few times |
[12:45] | Djehan Kidd | oh yes deformer, geez |
[12:45] | Drongle McMahon | Gaia, Nal ... if there's no UV map in the collada, the uploader uses uninitialised data, giving random UV maps. |
[12:45] | Aki Shichiroji | Whiterabbit: you can do it on either, as far as I can tell. |
[12:45] | ÄlveKatt (davido.chrome) | :D |
[12:45] | Pandora Wrigglesworth | How could custom rigs possibly be compatible with existing animation data? |
[12:46] | Asha (ashasekayi.ra) | A custom rig would probably need custom animations. |
[12:46] | Chubbalicious | for sure |
[12:46] | Asha (ashasekayi.ra) | I doubt LL plans to support relative animation systems. |
[12:46] | ÄlveKatt (davido.chrome) | Pandora, it wouldn't. You'd need to seel your custom rigged avatars with custom animations. |
[12:47] | Asha (ashasekayi.ra) | Well, and for NPCC characters, working mechanics, etc. |
[12:47] | Asha (ashasekayi.ra) | *NPC |
[12:47] | Djehan Kidd | mesh deformer was working perfectly for full avatars for me, just saying in case, but was a couple months back |
[12:47] | Pandora Wrigglesworth | I would be worried about that. Bone animation is one of the most CPU expensive things you can do in 3D rendering. |
[12:47] | Djehan Kidd | this could already be used very much for shapes |
[12:48] | Djehan Kidd | no need of garments for this I only mean full shapes |
[12:48] | Asha (ashasekayi.ra) | Well, the LL dev working on it said bone animation would be much better than morph animation for efficency. |
[12:48] | Djehan Kidd | full avatar figures |
[12:49] | Eleanora Newell | added again, i see it now |
[12:49] | Nyx Linden | morphs are more computationally heavy than skeletal animation |
[12:49] | Asha (ashasekayi.ra) | Right, that's what Runitai(sp?) said before. |
[12:49] | Nyx Linden | thanks Eleanora |
[12:49] | Pandora Wrigglesworth | Morphs? |
[12:49] | Nyx Linden | next topic: "At present, if your mesh is small, you can barely see in previewer; you can't zoom or even center it; do we need to file a jira to get addressed? [ele newell]" |
[12:50] | Nyx Linden | I seem to recall a jira on this, but if it doesn't exist it should! |
[12:50] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | easy way to remember how to spell his name: run-it-ai |
[12:50] | Pandora Wrigglesworth | Yeah, and if you choose to scale your mesh in the uploader, it usually gets a dramatic offset so you can't find it. |
[12:50] | ÄlveKatt (davido.chrome) | He's an AI? |
[12:50] | Asha (ashasekayi.ra) | lol.... thanks Tank |
[12:50] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | „ã° |
[12:51] | Eleanora Newell | i really dislike the new jira system *mutters* |
[12:52] | Nyx Linden | having better zooming and some way to determine scale sounds helpful :) |
[12:52] | Asha (ashasekayi.ra) | Amen El |
[12:52] | Gaia Clary | Maybe just provide an automatic zoom that always fills the preview window independent from the mesh size ? |
[12:52] | Drongle McMahon | How can you dislike it when you can't see it? |
[12:53] | Asha (ashasekayi.ra) | /me snorts |
[12:53] | Nal (nalates.urriah) | lol @ Drongle |
[12:53] | G. McAuley (gee.mcauley) | lol |
[12:53] | ÄlveKatt (davido.chrome)#8730; | Oh well. |
[12:42] | Gaia Clary | so i have to file my third bug report for the same topic :) |
[12:42] | Gaia Clary | or shall i reopne the last one again ? |
[12:42] | Nyx Linden | appreciated Gaia :) |
[12:42] | Nal (nalates.urriah) | Does the Blender Collada export put UV data in the file if there is no unwrap in Blinder? |
[12:42] | Prep Linden | consider it a hat trick ;-) |
[[#msg_179|[1th=100% style="padding:0 6px;"|Thanks for the meeting, Nyx. | ||
[12:55] | ÄlveKatt (davido.chrome) | https://jira.secondlife.com/browse/BUG-800 |
[12:55] | Eleanora Newell | i have a serious connection problem with traceroutes stallling at above.net and can't figure out how to get the jira filed, but i know there is one on this, but can't see it, was told by someone who had an url to it...maestro is handling it, how can this be an effective way of working with jiras? *mutter, grumble* |
[12:55] | Prep Linden | have good week folks. later! |
[12:55] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | have a great thanks giving to all those in the US „ã° |
[12:55] | Nal (nalates.urriah) | Thanks Lindens |
[12:55] | Aki Shichiroji | Thanks for the meeting |
[12:55] | D3m0n D3c0stA (damiano.decosta) | likewise Tank |
[12:55] | Nal (nalates.urriah) | Thx Tank |
[12:55] | Yuzuru (yuzuru.jewell) | Thank you Nyx. |
[12:55] | Gramma Fiddlesticks | Thanks Lindens. |
[12:56] | Eleanora Newell | thanks, nyx |
[12:56] | Asha (ashasekayi.ra) | Bye all :) |
[12:56] | Exotix (inara.pey) | Thanks, All. |
[12:56] | Phoenix-FirestormViewer Rocks (tankmaster.finesmith) | thanks for your time and imput, nyx, prep, and vir |
[12:56] | Eleanora Newell | thanks, prep |
[12:56] | Yuzuru (yuzuru.jewell) | And Prep. |
[12:56] | Gramma Fiddlesticks | and thanks Tank too. =) |
[12:56] | Nyx Linden | have a great turkey day for those in the USA, for the rest of you happy third week in November |
[12:56] | Ramona Criss | all and ty |
[12:56] | Bazz Fazz (vir.linden) | Bye! |
[12:56] | Exotix (inara.pey) | Happy Thanksgiving to those in the US. |
[12:56] | Eleanora Newell | thanks, vir |
[12:56] | Djehan Kidd | lol |
[12:56] | Ramona Criss | •´¨*•.¸.♥ Bye Bye ♥.¸.•*¨`• |
[12:56] | Aki Shichiroji | Take care, all :) |
[12:56] | ÄlveKatt (davido.chrome) | You celebrate Turkey in the US?! |
[12:56] | Djehan Kidd | byebye |
[12:56] | Gramma Fiddlesticks | byebye everyone. Got to get to work now! |