User:Octavio LeShelle: Difference between revisions

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[This is intended to be a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]
[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]
 
 
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Revision as of 19:16, 5 February 2013

STALEMATE Second Life

STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.

All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].

Second Life and virtual time travel: Feasibility considerations

In evaluating Second Life as a viable immersive, decision-support platform for augmented reality, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.

To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.

Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).

Salient features inherent in the general approach include:

- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings

- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications

Mobile agent-assisted virtual modeling for augmented reality

The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life viewer being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.

Second Life on Steam/Steam in Second Life

[Implications and opportunities inherent in the recent announcement[8] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[9] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[10], with Linden Lab apparently intending to precede this with the build tool Patterns[11]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[12] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]

Second Life according to Augmented Reality Gaming

[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]


 Featured Events
 Editors' Picks
 Popular Places
 Photogenic Spots
 Chat Hot Spots


Simulation

 General
   Adult Art & Culture
   Adult Clubs & Entertainment
   Adult Fashions & Commerce
   Art
   Bars & Pubs
   Beaches
   Business
   Castles & Ruins
   Discussions & Communities
   Fashion & Style
     Animations
     Shoes
     Hair
     Jewelry
     Tattoos & Accessories
     Clothing
     Skins & Shapes
     Gadgets
   Home & Garden
     Furnishings & Decor
     Gardens & Landscaping
     Homes & Buildings
   Land & Estates
   LGBT Friendly
   Linden Realms
   Media, Movies & TV
   Miscellaneous
   Music
     Country & Folk
     Live Musician Spots
     Pop Music
     Hip-Hop, R&B & Reggae
     Rock & Metal
     Electronic & Dance
     Indie & Alternative
     Jazz & Blues
     Cafes & Cabarets
     Live DJ Spots
     Duran Duran
   Pets & Animals
   Romance
     Wedding
     Romantic Spots
   Second Life Origins
   Spirituality & Belief
   Underwater
   Winter Attractions
 First Life
   Cosmic
   Education and Nonprofits
   International
     Turkish
     Spanish
     Russian
     Portuguese
     Polish
     Korean
     Japanese
     Italian
     German
     French
     Arabic
     Other Languages
   Memorials
   Nature & Parks
   Science & Technology
   Virtual Tourism (Real Life)


Gaming

 Action
 Adventure
   Cyberpunk
   Haunted
   Strange & Mysterious
   Zombies
 Strategy
 Role-playing Communities
   Historical
   Pirates
   Sci-Fi
   Urban/Noir
   Vampire
   Steampunk
   Fantasy
 Adult Role-playing Areas 
 Casual
   Rides & Mazes
 Racing
 Sports & Hobbies
   Sailing & Boating
   Surfing


Help & How To

 Newcomer Friendly Spots
 Adult Newcomer Friendly 
 Creator Resources
 Sandboxes


Premium

 Premium Gifts
 Premium Sandboxes
 Wilderness
 Racer's Gulch
 Premium Flight Zones


Development



Copyright = Copyleft

All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[13]. The ideas expressed originate from the author alias user Octavio Leshelle[14] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".