User:Octavio LeShelle: Difference between revisions
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Gaming | Gaming[http://secondlife.com/destinations/games] | ||
Action | Action | ||
Adventure | Adventure | ||
Cyberpunk | Cyberpunk[http://secondlife.com/destinations/cyber] | ||
Haunted | Haunted[http://secondlife.com/destinations/haunted] | ||
Strange & Mysterious | Strange & Mysterious[http://secondlife.com/destinations/strange] | ||
Zombies | Zombies[http://secondlife.com/destinations/zombies] | ||
Strategy | Strategy | ||
Role-playing Communities | Role-playing Communities[http://secondlife.com/destinations/roleplay] | ||
Historical | Historical[http://secondlife.com/destinations/roleplay/historical] | ||
Pirates | Pirates[http://secondlife.com/destinations/roleplay/pirate] | ||
Sci-Fi | Sci-Fi[http://secondlife.com/destinations/roleplay/scifi] | ||
Urban/Noir | Urban/Noir[http://secondlife.com/destinations/roleplay/urbannoir] | ||
Vampire | Vampire[http://secondlife.com/destinations/roleplay/vampire] | ||
Steampunk | Steampunk[http://secondlife.com/destinations/roleplay/steampunk] | ||
Fantasy | Fantasy[http://secondlife.com/destinations/roleplay/fantasy] | ||
Adult Role-playing Areas | Adult Role-playing Areas[http://secondlife.com/destinations/adult/roleplaying] | ||
Casual | Casual | ||
Rides & Mazes | Rides & Mazes[http://secondlife.com/destinations/ridesmazes] | ||
Racing | Racing | ||
Sports & Hobbies | Sports & Hobbies[http://secondlife.com/destinations/sports] | ||
Sailing & Boating | Sailing & Boating[http://secondlife.com/destinations/sailing] | ||
Surfing | Surfing[http://secondlife.com/destinations/surfing] | ||
Revision as of 19:40, 5 February 2013
STALEMATE Second Life
STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].
Second Life and virtual time travel: Feasibility considerations
In evaluating Second Life as a viable immersive, decision-support platform for augmented reality, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.
Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications
Mobile agent-assisted virtual modeling for augmented reality
The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life viewer being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.
Second Life on Steam/Steam in Second Life
[Implications and opportunities inherent in the recent announcement[8] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[9] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[10], with Linden Lab apparently intending to precede this with the build tool Patterns[11]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[12] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]
Second Life according to Augmented Reality Gaming
[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]
Featured Events[13] Editors' Picks[14] Popular Places[15] Photogenic Spots[16] Chat Hot Spots[17]
Simulation
General
Adult Art & Culture Adult Clubs & Entertainment Adult Fashions & Commerce Art Bars & Pubs Beaches Business Castles & Ruins Discussions & Communities[18] Fashion & Style Animations Shoes Hair Jewelry Tattoos & Accessories Clothing Skins & Shapes Gadgets Home & Garden Furnishings & Decor Gardens & Landscaping Homes & Buildings Land & Estates LGBT Friendly Linden Realms Media, Movies & TV Miscellaneous Music Country & Folk Live Musician Spots Pop Music Hip-Hop, R&B & Reggae Rock & Metal Electronic & Dance Indie & Alternative Jazz & Blues Cafes & Cabarets Live DJ Spots Duran Duran Pets & Animals Romance Wedding Romantic Spots Second Life Origins Spirituality & Belief Underwater Winter Attractions
First Life
Cosmic Education and Nonprofits International Turkish Spanish Russian Portuguese Polish Korean Japanese Italian German French Arabic Other Languages Memorials Nature & Parks Science & Technology Virtual Tourism (Real Life)
Gaming[19]
Action Adventure Cyberpunk[20] Haunted[21] Strange & Mysterious[22] Zombies[23] Strategy Role-playing Communities[24] Historical[25] Pirates[26] Sci-Fi[27] Urban/Noir[28] Vampire[29] Steampunk[30] Fantasy[31] Adult Role-playing Areas[32] Casual Rides & Mazes[33] Racing Sports & Hobbies[34] Sailing & Boating[35] Surfing[36]
Help & How To
Newcomer Friendly Spots Adult Newcomer Friendly Creator Resources Sandboxes
Premium
Premium Gifts Premium Sandboxes Wilderness Racer's Gulch Premium Flight Zones
Development
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[37]. The ideas expressed originate from the author alias user Octavio Leshelle[38] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".