Difference between revisions of "User:Octavio LeShelle"
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== Mobile agent-assisted virtual modeling for augmented reality == | == Mobile agent-assisted virtual modeling for augmented reality == | ||
The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life viewer being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing. | The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life viewer (Lumiya) being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing. | ||
== Second Life according to Augmented Reality Gaming == | == Second Life according to Augmented Reality Gaming == |
Revision as of 12:41, 6 February 2013
STALEMATE Second Life
STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].
Second Life and virtual time travel: Feasibility considerations for augmented-reality gaming decision support
In evaluating Second Life as a viable immersive, decision-support platform for augmented reality applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.
Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications
Mobile agent-assisted virtual modeling for augmented reality
The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life viewer (Lumiya) being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.
Second Life according to Augmented Reality Gaming
[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]
* Featured Events[8] * Editors' Picks[9] * Popular Places[10] * Photogenic Spots[11] * Chat Hot Spots[12] * Adults Only[13]
- Simulation
* General
+ Adult Arts & Culture[14] + Adult Clubs & Entertainment[15] + Adult Fashions & Commerce[16] + Art[17] + Bars & Pubs[18] + Beaches[19] + Business[20] + Castles & Ruins + Discussions & Communities[21] + Fashion & Style[22] - Animations[23] - Shoes[24] - Hair[25] - Jewelry[26] - Tattoos & Accessories[27] - Clothing[28] - Skins & Shapes[29] - Gadgets[30] + Help & How To[31] - Newcomer Friendly Spots[32] - Adult Newcomer Friendly[33] - Creator Resources[34] - Sandboxes[35] + Home & Garden[36] - Furnishings & Decor[37] - Gardens & Landscaping[38] - Homes & Buildings[39] + Land & Estates[40] + LGBT Friendly[41] + Linden Realms[42] + Media, Movies & TV[43] + Miscellaneous[44] + Music[45] - Country & Folk[46] - Live Musician Spots[47] - Pop Music[48] - Hip-Hop, R&B & Reggae[49] - Rock & Metal[50] - Electronic & Dance[51] - Indie & Alternative[52] - Jazz & Blues[53] - Cafes & Cabarets[54] - Live DJ Spots[55] - Duran Duran[56] + Pets & Animals[57] + Premium[58] - Premium Gifts[59] - Premium Sandboxes[60] - Wilderness[61] - Racer's Gulch[62] - Premium Flight Zones[63] + Romance[64] - Wedding[65] - Romantic Spots[66] + Second Life Origins[67] + Spirituality & Belief[68] + Underwater[69] + Winter Attractions[70]
* First Life
+ Cosmic[71] + Education and Nonprofits[72] + International[73] - Turkish[74] - Spanish[75] - Russian[76] - Portuguese[77] - Polish[78] - Korean[79] - Japanese[80] - Italian[81] - German[82] - French[83] - Arabic[84] - Other Languages[85] + Memorials[86] + Nature & Parks[87] + Science & Technology[88] + Virtual Tourism (Real Life)[89]
- Gaming[90]
* Action * Adventure + Cyberpunk[91] + Haunted[92] + Strange & Mysterious[93] + Zombies[94] * Strategy * Role-playing Communities[95] + Historical[96] + Pirates[97] + Sci-Fi[98] + Urban/Noir[99] + Vampire[100] + Steampunk[101] + Fantasy[102] * Adult Role-playing Areas[103] * Casual + Rides & Mazes[104] * Racing * Sports & Hobbies[105] + Sailing & Boating[106] + Surfing[107]
Second Life on Steam / Steam in Second Life
[Implications and opportunities inherent in the recent announcement[108] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[109] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[110], with Linden Lab apparently intending to precede this with the build tool Patterns[111]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[112] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[113]. The ideas expressed originate from the author alias user Octavio Leshelle[114] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".