Difference between revisions of "User:Octavio LeShelle"

From Second Life Wiki
Jump to navigation Jump to search
Line 21: Line 21:
== Mobile agent-assisted virtual modeling for augmented reality ==
== Mobile agent-assisted virtual modeling for augmented reality ==


The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life viewer (Lumiya) being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.
The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life viewer (Lumiya[http://www.lumiyaviewer.com/]) being integrated with Mozilla Firefox[http://www.mozilla.org/en-US/firefox/mobile/platforms/]/Google Chrome[https://www.google.com/intl/en/chrome/browser/mobile/android.html] under Android[http://developer.android.com/index.html] . The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.


== Second Life according to Augmented Reality Gaming ==
== Second Life according to Augmented Reality Gaming ==

Revision as of 13:58, 6 February 2013

STALEMATE Second Life

STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.

All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].

Second Life and virtual time travel: Feasibility considerations for augmented-reality gaming decision support

In evaluating Second Life as a viable immersive, decision-support platform for augmented reality applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.

To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.

Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).

Salient features inherent in the general approach include:

  • reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
  • the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications

Mobile agent-assisted virtual modeling for augmented reality

The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life viewer (Lumiya[8]) being integrated with Mozilla Firefox[9]/Google Chrome[10] under Android[11] . The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.

Second Life according to Augmented Reality Gaming

[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]


 * Featured Events[12]
 * Editors' Picks[13]
 * Popular Places[14]
 * Photogenic Spots[15]
 * Chat Hot Spots[16]
 * Adults Only[17]


  • Simulation
 * General
   + Adult Arts & Culture[18]
   + Adult Clubs & Entertainment[19]
   + Adult Fashions & Commerce[20]
   + Art[21]
   + Bars & Pubs[22]
   + Beaches[23]
   + Business[24]
   + Castles & Ruins
   + Discussions & Communities[25]
   + Fashion & Style[26]
     - Animations[27]
     - Shoes[28]
     - Hair[29]
     - Jewelry[30]
     - Tattoos & Accessories[31]
     - Clothing[32]
     - Skins & Shapes[33]
     - Gadgets[34]
   + Help & How To[35]
     - Newcomer Friendly Spots[36]
     - Adult Newcomer Friendly[37] 
     - Creator Resources[38]
     - Sandboxes[39]
   + Home & Garden[40]
     - Furnishings & Decor[41]
     - Gardens & Landscaping[42]
     - Homes & Buildings[43]
   + Land & Estates[44]
   + LGBT Friendly[45]
   + Linden Realms[46]
   + Media, Movies & TV[47]
   + Miscellaneous[48]
   + Music[49]
     - Country & Folk[50]
     - Live Musician Spots[51]
     - Pop Music[52]
     - Hip-Hop, R&B & Reggae[53]
     - Rock & Metal[54]
     - Electronic & Dance[55]
     - Indie & Alternative[56]
     - Jazz & Blues[57]
     - Cafes & Cabarets[58]
     - Live DJ Spots[59]
     - Duran Duran[60]
   + Pets & Animals[61]
   + Premium[62]
     - Premium Gifts[63]
     - Premium Sandboxes[64]
     - Wilderness[65]
     - Racer's Gulch[66]
     - Premium Flight Zones[67]
   + Romance[68]
     - Wedding[69]
     - Romantic Spots[70]
   + Second Life Origins[71]
   + Spirituality & Belief[72]
   + Underwater[73]
   + Winter Attractions[74]
 * First Life
   + Cosmic[75]
   + Education and Nonprofits[76]
   + International[77]
     - Turkish[78]
     - Spanish[79]
     - Russian[80]
     - Portuguese[81]
     - Polish[82]
     - Korean[83]
     - Japanese[84]
     - Italian[85]
     - German[86]
     - French[87]
     - Arabic[88]
     - Other Languages[89]
   + Memorials[90]
   + Nature & Parks[91]
   + Science & Technology[92]
   + Virtual Tourism (Real Life)[93]


 * Action
 * Adventure
   + Cyberpunk[95]
   + Haunted[96]
   + Strange & Mysterious[97]
   + Zombies[98]
 * Strategy
 * Role-playing Communities[99]
   + Historical[100]
   + Pirates[101]
   + Sci-Fi[102]
   + Urban/Noir[103]
   + Vampire[104]
   + Steampunk[105]
   + Fantasy[106]
 * Adult Role-playing Areas[107] 
 * Casual
   + Rides & Mazes[108]
 * Racing
 * Sports & Hobbies[109]
   + Sailing & Boating[110]
   + Surfing[111]

Second Life on Steam / Steam in Second Life

[Implications and opportunities inherent in the recent announcement[112] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[113] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[114], with Linden Lab apparently intending to precede this with the build tool Patterns[115]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[116] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]




Copyright = Copyleft

All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[117]. The ideas expressed originate from the author alias user Octavio Leshelle[118] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".