Difference between revisions of "Template:LSL Animation States"

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!Value
!Value
!Description
!Description
!Default
{{!}}-
{{!}}-
{{#if:{{{all|<noinclude>*</noinclude>}}}|
{{#if:{{{all|<noinclude>*</noinclude>}}}|
{{!}} "ALL"
{{!}} "ALL"
{{!}} Used to [[llResetAnimationOverride|reset]] all overrides.
{{!}} Used to [[llResetAnimationOverride|reset]] all overrides.
{{!}}
}}
}}
{{!}}-
{{!}}-
{{!}}"Crouching"
{{!}}"Crouching"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"CrouchWalking"
{{!}}"CrouchWalking"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Falling Down"
{{!}}"Falling Down"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Flying"
{{!}}"Flying"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"FlyingSlow"
{{!}}"FlyingSlow"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Hovering"
{{!}}"Hovering"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Hovering Down"
{{!}}"Hovering Down"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Hovering Up"
{{!}}"Hovering Up"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Jumping"
{{!}}"Jumping"
{{!}}While still in the air during a jump.
{{!}}While still in the air during a jump.
{{!}}
{{!}}-
{{!}}-
{{!}}"Landing"
{{!}}"Landing"
{{!}}When landing from a jump.
{{!}}When landing from a jump.
{{!}}
{{!}}-
{{!}}-
{{!}}"PreJumping"
{{!}}"PreJumping"
{{!}}At the beginning of a jump.
{{!}}At the beginning of a jump.
{{!}}
{{!}}-
{{!}}-
{{!}}"Running"
{{!}}"Running"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Sitting"
{{!}}"Sitting"
{{!}}Sitting on an object (and linked to it).
{{!}}Sitting on an object (and linked to it).
{{!}}
{{!}}-
{{!}}-
{{!}}"Sitting on Ground"
{{!}}"Sitting on Ground"
{{!}}Sitting, but not linked to an object.{{Footnote|1="Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.}}
{{!}}Sitting, but not linked to an object.{{Footnote|1="Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Standing"
{{!}}"Standing"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Standing Up"
{{!}}"Standing Up"
{{!}}After falling a great distance. Sometimes referred to as Hard Landing.
{{!}}After falling a great distance. Sometimes referred to as Hard Landing.
{{!}}
{{!}}-
{{!}}-
{{!}}"Striding"
{{!}}"Striding"
{{!}}When the avatar is stuck on the edge of an object or on top of another avatar.
{{!}}When the avatar is stuck on the edge of an object or on top of another avatar.
{{!}}
{{!}}-
{{!}}-
{{!}}"Soft Landing"
{{!}}"Soft Landing"
{{!}}After falling a small distance.
{{!}}After falling a small distance.
{{!}}
{{!}}-
{{!}}-
{{!}}"Taking Off"
{{!}}"Taking Off"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Turning Left"
{{!}}"Turning Left"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Turning Right"
{{!}}"Turning Right"
{{!}}
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}"Walking"
{{!}}"Walking"
{{!}}
{{!}}
{{!}}
{{!}}}
{{!}}}

Revision as of 00:59, 26 March 2013

Value Description Default
"ALL" Used to reset all overrides.
"Crouching"
"CrouchWalking"
"Falling Down"
"Flying"
"FlyingSlow"
"Hovering"
"Hovering Down"
"Hovering Up"
"Jumping" While still in the air during a jump.
"Landing" When landing from a jump.
"PreJumping" At the beginning of a jump.
"Running"
"Sitting" Sitting on an object (and linked to it).
"Sitting on Ground" Sitting, but not linked to an object.[1]
"Standing"
"Standing Up" After falling a great distance. Sometimes referred to as Hard Landing.
"Striding" When the avatar is stuck on the edge of an object or on top of another avatar.
"Soft Landing" After falling a small distance.
"Taking Off"
"Turning Left"
"Turning Right"
"Walking"