Difference between revisions of "Template:LSL Animation States"
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!Value | !Value | ||
!Description | !Description | ||
!Default | |||
{{!}}- | {{!}}- | ||
{{#if:{{{all|<noinclude>*</noinclude>}}}| | {{#if:{{{all|<noinclude>*</noinclude>}}}| | ||
{{!}} "ALL" | {{!}} "ALL" | ||
{{!}} Used to [[llResetAnimationOverride|reset]] all overrides. | {{!}} Used to [[llResetAnimationOverride|reset]] all overrides. | ||
{{!}} | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{!}}"Crouching" | {{!}}"Crouching" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"CrouchWalking" | {{!}}"CrouchWalking" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Falling Down" | {{!}}"Falling Down" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Flying" | {{!}}"Flying" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"FlyingSlow" | {{!}}"FlyingSlow" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Hovering" | {{!}}"Hovering" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Hovering Down" | {{!}}"Hovering Down" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Hovering Up" | {{!}}"Hovering Up" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Jumping" | {{!}}"Jumping" | ||
{{!}}While still in the air during a jump. | {{!}}While still in the air during a jump. | ||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}}"Landing" | {{!}}"Landing" | ||
{{!}}When landing from a jump. | {{!}}When landing from a jump. | ||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}}"PreJumping" | {{!}}"PreJumping" | ||
{{!}}At the beginning of a jump. | {{!}}At the beginning of a jump. | ||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}}"Running" | {{!}}"Running" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Sitting" | {{!}}"Sitting" | ||
{{!}}Sitting on an object (and linked to it). | {{!}}Sitting on an object (and linked to it). | ||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}}"Sitting on Ground" | {{!}}"Sitting on Ground" | ||
{{!}}Sitting, but not linked to an object.{{Footnote|1="Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.}} | {{!}}Sitting, but not linked to an object.{{Footnote|1="Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.}} | ||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}}"Standing" | {{!}}"Standing" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Standing Up" | {{!}}"Standing Up" | ||
{{!}}After falling a great distance. Sometimes referred to as Hard Landing. | {{!}}After falling a great distance. Sometimes referred to as Hard Landing. | ||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}}"Striding" | {{!}}"Striding" | ||
{{!}}When the avatar is stuck on the edge of an object or on top of another avatar. | {{!}}When the avatar is stuck on the edge of an object or on top of another avatar. | ||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}}"Soft Landing" | {{!}}"Soft Landing" | ||
{{!}}After falling a small distance. | {{!}}After falling a small distance. | ||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}}"Taking Off" | {{!}}"Taking Off" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Turning Left" | {{!}}"Turning Left" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Turning Right" | {{!}}"Turning Right" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Walking" | {{!}}"Walking" | ||
{{!}} | |||
{{!}} | {{!}} | ||
{{!}}} | {{!}}} |
Revision as of 00:59, 26 March 2013
Value | Description | Default |
---|---|---|
"ALL" | Used to reset all overrides. | |
"Crouching" | ||
"CrouchWalking" | ||
"Falling Down" | ||
"Flying" | ||
"FlyingSlow" | ||
"Hovering" | ||
"Hovering Down" | ||
"Hovering Up" | ||
"Jumping" | While still in the air during a jump. | |
"Landing" | When landing from a jump. | |
"PreJumping" | At the beginning of a jump. | |
"Running" | ||
"Sitting" | Sitting on an object (and linked to it). | |
"Sitting on Ground" | Sitting, but not linked to an object.[1] | |
"Standing" | ||
"Standing Up" | After falling a great distance. Sometimes referred to as Hard Landing. | |
"Striding" | When the avatar is stuck on the edge of an object or on top of another avatar. | |
"Soft Landing" | After falling a small distance. | |
"Taking Off" | ||
"Turning Left" | ||
"Turning Right" | ||
"Walking" |