Difference between revisions of "Good Building Practices"
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* [[Second Life's light model for materials]]{{New|expiry=20130728}} | * [[Second Life's light model for materials]]{{New|expiry=20130728}} | ||
* [[Case Study - Katana using normal and specular maps]]{{New|expiry=20130728}} | * [[Case Study - Katana using normal and specular maps]]{{New|expiry=20130728}} | ||
* [[Case_Study_-_Example_wood_crate_using_materials]]{{New|expiry=20130806}} | |||
'''Coming soon''' | '''Coming soon''' | ||
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* '''[[Alpha Modes Do's and Don'ts]]'''{{New|expiry=20130728}} - Learn all about alpha modes for textures in Second Life. | * '''[[Alpha Modes Do's and Don'ts]]'''{{New|expiry=20130728}} - Learn all about alpha modes for textures in Second Life. | ||
* '''[[Second Life's light model for materials]]'''{{New|expiry=20130728}} - Learn how Second Life displays reflective surfaces, with some tips and tricks for common material types. | * '''[[Second Life's light model for materials]]'''{{New|expiry=20130728}} - Learn how Second Life displays reflective surfaces, with some tips and tricks for common material types. | ||
* '''[[Case_Study_-_Example_wood_crate_using_materials]]'''{{New|expiry=20130806}} - Learn how to create and apply simple specular and normal maps using free tools. | |||
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Revision as of 14:36, 6 June 2013
This guide is a collection of officially verified building practices for moderate to advanced creators that result in efficient, high performance creations in Second Life. If you are new to building in Second Life, please check out the Knowledge Base.
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News & UpdatesNew articles
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Animation
Mesh
Pathfinding
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Physics
Scripting
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Sculpted Prims
Textures
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Resident contributions awaiting official approval
If you'd like to contribute some of your own best practices for efficient content creation, please link to them in this section so that Linden Lab subject matter experts can verify them before they are added to the official guide.