Difference between revisions of "Attachment"
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An attachment is an object (clothing, weapons, jewelry, shoes, etc) that can be attached to an [[avatar]] at a specific location. Usually location is set by the creator of the object. The default location otherwise is the [[ATTACH_RHAND|right hand]]. | An attachment is an object (clothing, weapons, jewelry, shoes, etc) that can be attached to an [[avatar]] at a specific location. Usually location is set by the creator of the object. The default location otherwise is the [[ATTACH_RHAND|right hand]]. | ||
Attachments are linked to bones. When a bone is animated, all attachment locations linked to that bone will move identically to the bone they are linked to. | |||
The following is a list of attachments and the bones they are attached to. | |||
* '''Bone: Head''' | |||
** Skull | |||
** Nose | |||
** Left Ear | |||
** Right Ear | |||
** Mouth | |||
** Chin | |||
* '''Bone: EyeLeft''' | |||
** Left Eyeball | |||
* '''Bone: EyeRight''' | |||
** Right Eyeball | |||
* '''Bone: Neck''' | |||
** Neck | |||
* '''Bone: Chest''' | |||
** Spine | |||
** Chest | |||
* '''Bone: Torso''' | |||
** Left Pec* | |||
** Right Pec* | |||
* '''Bone: Pelvis''' | |||
** Pelvis | |||
** Stomach | |||
* '''Bone: CollarLeft''' | |||
** Left Shoulder | |||
* '''Bone: ShoulderLeft''' | |||
** L Upper Arm | |||
* '''Bone: ElbowLeft''' | |||
** L Forearm | |||
* '''Bone: WristLeft''' | |||
** Left Hand | |||
* '''Bone: CollarRight''' | |||
** Right Shoulder | |||
* '''Bone: ShoulderRight''' | |||
** R Upper Arm | |||
* '''Bone: ElbowRight''' | |||
** R Forearm | |||
* '''Bone: WristRight''' | |||
** Right Hand | |||
* '''Bone: HipLeft''' | |||
** Left Hip | |||
** L Upper Leg | |||
* '''Bone: KneeLeft''' | |||
** L Lower Leg | |||
* '''Bone: AnkleLeft''' | |||
** Left Foot | |||
* '''Bone: HipRight''' | |||
** Right Hip | |||
** R Upper Leg | |||
* '''Bone: KneeRight''' | |||
** R Lower Leg | |||
* '''Bone: AnkleRight''' | |||
** Right Foot | |||
*The "pec" attachment slots are unfortunately named, as they attach to the | |||
central bone of the avatar's torso, and the pectoral muscles are associated | |||
with the upper or chest bone. | |||
== See also == | == See also == |
Revision as of 08:25, 24 September 2013
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This article is about attachments. For LSL related information about attachments, see Category:LSL Attachment. For opensource specs, see Attachment (OS).
An attachment is an object (clothing, weapons, jewelry, shoes, etc) that can be attached to an avatar at a specific location. Usually location is set by the creator of the object. The default location otherwise is the right hand.
Attachments are linked to bones. When a bone is animated, all attachment locations linked to that bone will move identically to the bone they are linked to.
The following is a list of attachments and the bones they are attached to.
- Bone: Head
- Skull
- Nose
- Left Ear
- Right Ear
- Mouth
- Chin
- Bone: EyeLeft
- Left Eyeball
- Bone: EyeRight
- Right Eyeball
- Bone: Neck
- Neck
- Bone: Chest
- Spine
- Chest
- Bone: Torso
- Left Pec*
- Right Pec*
- Bone: Pelvis
- Pelvis
- Stomach
- Bone: CollarLeft
- Left Shoulder
- Bone: ShoulderLeft
- L Upper Arm
- Bone: ElbowLeft
- L Forearm
- Bone: WristLeft
- Left Hand
- Bone: CollarRight
- Right Shoulder
- Bone: ShoulderRight
- R Upper Arm
- Bone: ElbowRight
- R Forearm
- Bone: WristRight
- Right Hand
- Bone: HipLeft
- Left Hip
- L Upper Leg
- Bone: KneeLeft
- L Lower Leg
- Bone: AnkleLeft
- Left Foot
- Bone: HipRight
- Right Hip
- R Upper Leg
- Bone: KneeRight
- R Lower Leg
- Bone: AnkleRight
- Right Foot
*The "pec" attachment slots are unfortunately named, as they attach to the central bone of the avatar's torso, and the pectoral muscles are associated with the upper or chest bone.