Difference between revisions of "Talk:Advanced menu/1.23"

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m (moved Talk:Advanced menu to Talk:Advanced menu/1.23: preparing for update)
 
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Latest revision as of 19:57, 30 December 2013

I could use some help with this page, many of these items are obscure and known only to elite hackers and Linden programmers :-) DanielRavenNest Noe 22:05, 20 August 2009 (UTC)

I added some more options where I were sure what they did and sent a mail to the SLDev mailing list. Let's cross fingers that some of them jump in :-) Otherwise, it might be good to poke Rand Linden on this. He seems to be the right one.
--Zai signature.png (talk|contribs) 23:26, 20 August 2009 (UTC)
I saw your email to SLDev. I have added a few and once I jump on SL to brush up on a few more I should be able to get at least half of the rest as well. --Dante Tucker 00:33, 21 August 2009 (UTC)
Oh great, thx! :-) --Zai signature.png (talk|contribs) 13:56, 21 August 2009 (UTC)
Thanks from me too DanielRavenNest Noe 14:31, 21 August 2009 (UTC)

Advanced menu > Rendering > Types > Ground

> > Ground - not sure what it renders but disabling it has not effect other than speeding up the client. -spitfire clary

I believe I’ve found what this option renders: it’s kind of a primitive ground; it’s completely flat and horizontal (no hills or other irregular terrain — that’s what SurfacePatch is for), displayed at zero elevation as just a plain gray surface with blank texture. To see it:

  1. (Check the status of the Ground option on the Advanced menu > Rendering > Types submenu, and enable it if it is disabled.)
  2. Either disable as many other Rendering options as necessary, or go to the edge of the world.
    • Beyond the edge of the world, there is no “ground” of the kind whose rendering is enabled by the SurfacePatch option (and of course there’s nothing else either), so this other, primitive kind of “ground” is revealed, whereas normally it’s hidden under everything else, especially SurfacePatch ground.
  3. Disable the Ground option again to see the difference. — Albert Zerundi 23:28, 18 May 2010 (UTC)
Advanced menu > Rendering > Info Displays > BBoxes

Does anyone have any idea what all the different colours indicate when this is turned on? Sorry if this is the wrong place to ask, but I've asked everywhere else I can think of, and I can't be the only person who wonders.

Are they just in different colours to make it easier to distinguish between them (which I suspect is the case), or is the fact that one box is outlined in green and another one in blue signficant of something else?

Innula Zenovka 14:59, 7 December 2010 (UTC)