Difference between revisions of "User:Octavio LeShelle"
Line 21: | Line 21: | ||
== Mobile agent-assisted virtual modeling for augmented reality == | == Mobile agent-assisted virtual modeling for augmented reality == | ||
The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life augmented reality viewer (cf. Argon[http://argon.gatech.edu/] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[http://ael.gatech.edu/lab/research/authoring/arsecondlife/using-the-ar-second-life-client/]) being integrated with Mozilla Firefox[http://www.mozilla.org/en-US/firefox/mobile/platforms/] under Android[http://developer.android.com/index.html] within the framework of the Eclipse IDE[http://developer.android.com/sdk/index.html] (cf. DroidAR[https://github.com/bitstars/droidar]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented reality applications | The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life augmented reality viewer (cf. Argon[http://argon.gatech.edu/] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[http://ael.gatech.edu/lab/research/authoring/arsecondlife/using-the-ar-second-life-client/]) being integrated with Mozilla Firefox[http://www.mozilla.org/en-US/firefox/mobile/platforms/] under Android[http://developer.android.com/index.html] within the framework of the Eclipse IDE[http://developer.android.com/sdk/index.html] (cf. DroidAR[https://github.com/bitstars/droidar]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented reality applications interfacing with simulators supported by Web mining and data warehousing. | ||
== Second Life according to Augmented Reality Gaming == | == Second Life according to Augmented Reality Gaming == |
Revision as of 11:31, 27 January 2014
STALEMATE Second Life
STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].
Second Life and virtual time travel: Feasibility considerations for augmented reality gaming decision support
In evaluating Second Life as a viable immersive, decision-support platform for augmented reality applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.
Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications
Mobile agent-assisted virtual modeling for augmented reality
The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life augmented reality viewer (cf. Argon[8] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[9]) being integrated with Mozilla Firefox[10] under Android[11] within the framework of the Eclipse IDE[12] (cf. DroidAR[13]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented reality applications interfacing with simulators supported by Web mining and data warehousing.
Second Life according to Augmented Reality Gaming
[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]
* Featured Events[14] * Editors' Picks[15] * Popular Places[16] * Photogenic Spots[17] * Chat Hot Spots[18] * Adults Only[19]
- Simulation
* General
+ Adult Arts & Culture[20] + Adult Clubs & Entertainment[21] + Adult Fashions & Commerce[22] + Art[23] + Bars & Pubs[24] + Beaches[25] + Business[26] + Castles & Ruins + Discussions & Communities[27] + Fashion & Style[28] - Animations[29] - Shoes[30] - Hair[31] - Jewelry[32] - Tattoos & Accessories[33] - Clothing[34] - Skins & Shapes[35] - Gadgets[36] + Help & How To[37] - Newcomer Friendly Spots[38] - Adult Newcomer Friendly[39] - Creator Resources[40] - Sandboxes[41] + Home & Garden[42] - Furnishings & Decor[43] - Gardens & Landscaping[44] - Homes & Buildings[45] + Land & Estates[46] + LGBT Friendly[47] + Linden Realms[48] + Media, Movies & TV[49] + Miscellaneous[50] + Music[51] - Country & Folk[52] - Live Musician Spots[53] - Pop Music[54] - Hip-Hop, R&B & Reggae[55] - Rock & Metal[56] - Electronic & Dance[57] - Indie & Alternative[58] - Jazz & Blues[59] - Cafes & Cabarets[60] - Live DJ Spots[61] - Duran Duran[62] + Pets & Animals[63] + Premium[64] - Premium Gifts[65] - Premium Sandboxes[66] - Wilderness[67] - Racer's Gulch[68] - Premium Flight Zones[69] + Romance[70] - Wedding[71] - Romantic Spots[72] + Second Life Origins[73] + Spirituality & Belief[74] + Underwater[75] + Winter Attractions[76]
* First Life
+ Cosmic[77] + Education and Nonprofits[78] + International[79] - Turkish[80] - Spanish[81] - Russian[82] - Portuguese[83] - Polish[84] - Korean[85] - Japanese[86] - Italian[87] - German[88] - French[89] - Arabic[90] - Other Languages[91] + Memorials[92] + Nature & Parks[93] + Science & Technology[94] + Virtual Tourism (Real Life)[95]
- Gaming[96]
* Action * Adventure + Cyberpunk[97] + Haunted[98] + Strange & Mysterious[99] + Zombies[100] * Strategy * Role-playing Communities[101] + Historical[102] + Pirates[103] + Sci-Fi[104] + Urban/Noir[105] + Vampire[106] + Steampunk[107] + Fantasy[108] * Adult Role-playing Areas[109] * Casual + Rides & Mazes[110] * Racing * Sports & Hobbies[111] + Sailing & Boating[112] + Surfing[113]
Second Life on Steam / Steam in Second Life
[Implications and opportunities inherent in the recent announcement[114] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[115] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[116], with Linden Lab apparently intending to precede this with the build tool Patterns[117]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[118] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[119]. The ideas expressed originate from the author alias user Octavio Leshelle[120] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".