Difference between revisions of "User:Octavio LeShelle"

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== Mobile agent-assisted virtual modeling for augmented reality ==
== Mobile agent-assisted virtual modeling for augmented reality ==


The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life augmented reality viewer (cf. Argon[http://argon.gatech.edu/] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[http://ael.gatech.edu/lab/research/authoring/arsecondlife/using-the-ar-second-life-client/]) being integrated with Mozilla Firefox[http://www.mozilla.org/en-US/firefox/mobile/platforms/] under Android[http://developer.android.com/index.html] within the framework of the Eclipse IDE[http://developer.android.com/sdk/index.html] (cf. DroidAR[https://github.com/bitstars/droidar]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented reality applications targeting sims supported by Web mining and data warehousing.
The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life augmented reality viewer (cf. Argon[http://argon.gatech.edu/] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[http://ael.gatech.edu/lab/research/authoring/arsecondlife/using-the-ar-second-life-client/]) being integrated with Mozilla Firefox[http://www.mozilla.org/en-US/firefox/mobile/platforms/] under Android[http://developer.android.com/index.html] within the framework of the Eclipse IDE[http://developer.android.com/sdk/index.html] (cf. DroidAR[https://github.com/bitstars/droidar]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented reality applications interfacing with simulators supported by Web mining and data warehousing.


== Second Life according to Augmented Reality Gaming ==
== Second Life according to Augmented Reality Gaming ==

Revision as of 11:31, 27 January 2014

STALEMATE Second Life

STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.

All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].

Second Life and virtual time travel: Feasibility considerations for augmented reality gaming decision support

In evaluating Second Life as a viable immersive, decision-support platform for augmented reality applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.

To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.

Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).

Salient features inherent in the general approach include:

  • reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
  • the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications

Mobile agent-assisted virtual modeling for augmented reality

The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life augmented reality viewer (cf. Argon[8] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[9]) being integrated with Mozilla Firefox[10] under Android[11] within the framework of the Eclipse IDE[12] (cf. DroidAR[13]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented reality applications interfacing with simulators supported by Web mining and data warehousing.

Second Life according to Augmented Reality Gaming

[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]


 * Featured Events[14]
 * Editors' Picks[15]
 * Popular Places[16]
 * Photogenic Spots[17]
 * Chat Hot Spots[18]
 * Adults Only[19]


  • Simulation
 * General
   + Adult Arts & Culture[20]
   + Adult Clubs & Entertainment[21]
   + Adult Fashions & Commerce[22]
   + Art[23]
   + Bars & Pubs[24]
   + Beaches[25]
   + Business[26]
   + Castles & Ruins
   + Discussions & Communities[27]
   + Fashion & Style[28]
     - Animations[29]
     - Shoes[30]
     - Hair[31]
     - Jewelry[32]
     - Tattoos & Accessories[33]
     - Clothing[34]
     - Skins & Shapes[35]
     - Gadgets[36]
   + Help & How To[37]
     - Newcomer Friendly Spots[38]
     - Adult Newcomer Friendly[39] 
     - Creator Resources[40]
     - Sandboxes[41]
   + Home & Garden[42]
     - Furnishings & Decor[43]
     - Gardens & Landscaping[44]
     - Homes & Buildings[45]
   + Land & Estates[46]
   + LGBT Friendly[47]
   + Linden Realms[48]
   + Media, Movies & TV[49]
   + Miscellaneous[50]
   + Music[51]
     - Country & Folk[52]
     - Live Musician Spots[53]
     - Pop Music[54]
     - Hip-Hop, R&B & Reggae[55]
     - Rock & Metal[56]
     - Electronic & Dance[57]
     - Indie & Alternative[58]
     - Jazz & Blues[59]
     - Cafes & Cabarets[60]
     - Live DJ Spots[61]
     - Duran Duran[62]
   + Pets & Animals[63]
   + Premium[64]
     - Premium Gifts[65]
     - Premium Sandboxes[66]
     - Wilderness[67]
     - Racer's Gulch[68]
     - Premium Flight Zones[69]
   + Romance[70]
     - Wedding[71]
     - Romantic Spots[72]
   + Second Life Origins[73]
   + Spirituality & Belief[74]
   + Underwater[75]
   + Winter Attractions[76]
 * First Life
   + Cosmic[77]
   + Education and Nonprofits[78]
   + International[79]
     - Turkish[80]
     - Spanish[81]
     - Russian[82]
     - Portuguese[83]
     - Polish[84]
     - Korean[85]
     - Japanese[86]
     - Italian[87]
     - German[88]
     - French[89]
     - Arabic[90]
     - Other Languages[91]
   + Memorials[92]
   + Nature & Parks[93]
   + Science & Technology[94]
   + Virtual Tourism (Real Life)[95]


 * Action
 * Adventure
   + Cyberpunk[97]
   + Haunted[98]
   + Strange & Mysterious[99]
   + Zombies[100]
 * Strategy
 * Role-playing Communities[101]
   + Historical[102]
   + Pirates[103]
   + Sci-Fi[104]
   + Urban/Noir[105]
   + Vampire[106]
   + Steampunk[107]
   + Fantasy[108]
 * Adult Role-playing Areas[109] 
 * Casual
   + Rides & Mazes[110]
 * Racing
 * Sports & Hobbies[111]
   + Sailing & Boating[112]
   + Surfing[113]

Second Life on Steam / Steam in Second Life

[Implications and opportunities inherent in the recent announcement[114] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[115] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[116], with Linden Lab apparently intending to precede this with the build tool Patterns[117]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[118] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]




Copyright = Copyleft

All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[119]. The ideas expressed originate from the author alias user Octavio Leshelle[120] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".