Difference between revisions of "User:Octavio LeShelle"

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== Mobile agent-assisted virtual modeling for augmented reality ==
== Mobile agent-assisted virtual modeling for augmented reality ==


The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life augmented-reality viewer (cf. Argon[http://argon.gatech.edu/] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[http://ael.gatech.edu/lab/research/authoring/arsecondlife/using-the-ar-second-life-client/]) being integrated with Mozilla Firefox[http://www.mozilla.org/en-US/firefox/mobile/platforms/] under Android[http://developer.android.com/index.html] within the framework of the Eclipse IDE[http://developer.android.com/sdk/index.html] (cf. DroidAR[https://github.com/bitstars/droidar]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications interfacing with simulators supported by Web mining and data warehousing.
The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life augmented-reality viewer (cf. Argon[http://argon.gatech.edu/] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[http://ael.gatech.edu/lab/research/authoring/arsecondlife/using-the-ar-second-life-client/]) being integrated with Mozilla Firefox[http://www.mozilla.org/en-US/firefox/mobile/platforms/] under Android[http://developer.android.com/index.html] within the framework of the Eclipse IDE[http://developer.android.com/sdk/index.html] (cf. DroidAR[https://github.com/bitstars/droidar], Metaio[http://www.metaio.com/sdk/] and Unity 3D[http://unity3d.com/]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications interfacing with simulators supported by Web mining and data warehousing.


== Second Life according to Augmented Reality Gaming ==
== Second Life according to Augmented Reality Gaming ==

Revision as of 13:24, 27 January 2014

STALEMATE Second Life

STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.

All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].

Second Life and virtual time travel: Feasibility considerations for augmented reality gaming decision support

In evaluating Second Life as a viable immersive, decision-support platform for augmented reality applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.

To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.

Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).

Salient features inherent in the general approach include:

  • reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
  • the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications

Mobile agent-assisted virtual modeling for augmented reality

The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life augmented-reality viewer (cf. Argon[8] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[9]) being integrated with Mozilla Firefox[10] under Android[11] within the framework of the Eclipse IDE[12] (cf. DroidAR[13], Metaio[14] and Unity 3D[15]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications interfacing with simulators supported by Web mining and data warehousing.

Second Life according to Augmented Reality Gaming

[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]


 * Featured Events[16]
 * Editors' Picks[17]
 * Popular Places[18]
 * Photogenic Spots[19]
 * Chat Hot Spots[20]
 * Adults Only[21]


  • Simulation
 * General
   + Adult Arts & Culture[22]
   + Adult Clubs & Entertainment[23]
   + Adult Fashions & Commerce[24]
   + Art[25]
   + Bars & Pubs[26]
   + Beaches[27]
   + Business[28]
   + Castles & Ruins
   + Discussions & Communities[29]
   + Fashion & Style[30]
     - Animations[31]
     - Shoes[32]
     - Hair[33]
     - Jewelry[34]
     - Tattoos & Accessories[35]
     - Clothing[36]
     - Skins & Shapes[37]
     - Gadgets[38]
   + Help & How To[39]
     - Newcomer Friendly Spots[40]
     - Adult Newcomer Friendly[41] 
     - Creator Resources[42]
     - Sandboxes[43]
   + Home & Garden[44]
     - Furnishings & Decor[45]
     - Gardens & Landscaping[46]
     - Homes & Buildings[47]
   + Land & Estates[48]
   + LGBT Friendly[49]
   + Linden Realms[50]
   + Media, Movies & TV[51]
   + Miscellaneous[52]
   + Music[53]
     - Country & Folk[54]
     - Live Musician Spots[55]
     - Pop Music[56]
     - Hip-Hop, R&B & Reggae[57]
     - Rock & Metal[58]
     - Electronic & Dance[59]
     - Indie & Alternative[60]
     - Jazz & Blues[61]
     - Cafes & Cabarets[62]
     - Live DJ Spots[63]
     - Duran Duran[64]
   + Pets & Animals[65]
   + Premium[66]
     - Premium Gifts[67]
     - Premium Sandboxes[68]
     - Wilderness[69]
     - Racer's Gulch[70]
     - Premium Flight Zones[71]
   + Romance[72]
     - Wedding[73]
     - Romantic Spots[74]
   + Second Life Origins[75]
   + Spirituality & Belief[76]
   + Underwater[77]
   + Winter Attractions[78]
 * First Life
   + Cosmic[79]
   + Education and Nonprofits[80]
   + International[81]
     - Turkish[82]
     - Spanish[83]
     - Russian[84]
     - Portuguese[85]
     - Polish[86]
     - Korean[87]
     - Japanese[88]
     - Italian[89]
     - German[90]
     - French[91]
     - Arabic[92]
     - Other Languages[93]
   + Memorials[94]
   + Nature & Parks[95]
   + Science & Technology[96]
   + Virtual Tourism (Real Life)[97]


 * Action
 * Adventure
   + Cyberpunk[99]
   + Haunted[100]
   + Strange & Mysterious[101]
   + Zombies[102]
 * Strategy
 * Role-playing Communities[103]
   + Historical[104]
   + Pirates[105]
   + Sci-Fi[106]
   + Urban/Noir[107]
   + Vampire[108]
   + Steampunk[109]
   + Fantasy[110]
 * Adult Role-playing Areas[111] 
 * Casual
   + Rides & Mazes[112]
 * Racing
 * Sports & Hobbies[113]
   + Sailing & Boating[114]
   + Surfing[115]

Second Life on Steam / Steam in Second Life

[Implications and opportunities inherent in the recent announcement[116] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[117] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[118], with Linden Lab apparently intending to precede this with the build tool Patterns[119]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[120] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]




Copyright = Copyleft

All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[121]. The ideas expressed originate from the author alias user Octavio Leshelle[122] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".