Difference between revisions of "User:Octavio LeShelle"

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To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.
To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.


Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[http://www.hotspotsz.com/printout4637.html] and Disney's Epcot Theme Park's Spaceship Earth[http://en.wikipedia.org/wiki/Spaceship_Earth_%28Epcot%29] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[http://www.roblox.com/Time-Travel-Dome-in-testng-item?id=54733939]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).  
Earlier conceptual incorporation of the geodesic dome with (physical) time travel includes a Mojave Desert landmark[http://www.hotspotsz.com/printout4637.html] and Disney's Epcot Theme Park's Spaceship Earth[http://en.wikipedia.org/wiki/Spaceship_Earth_%28Epcot%29] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[http://www.roblox.com/Time-Travel-Dome-in-testng-item?id=54733939]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).  


Salient features inherent in the general approach include:
Salient features inherent in the general approach include:

Revision as of 11:50, 28 January 2014

STALEMATE Second Life

STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.

All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].

Second Life and virtual time travel: Feasibility considerations for augmented reality gaming decision support

In evaluating Second Life as a viable immersive, decision-support platform for augmented reality applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.

To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.

Earlier conceptual incorporation of the geodesic dome with (physical) time travel includes a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).

Salient features inherent in the general approach include:

  • reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
  • the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications

Mobile agent-assisted virtual modeling for augmented reality

The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a knowledge-based avatar modeling tool (cf. Blender[8] and the Valve Source Engine[9]) targeting a Second Life augmented-reality viewer (cf. Argon[10] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[11]) and Mozilla Firefox[12] under Google Android[13] within the framework of the Eclipse IDE[14] (cf. DroidAR[15], Metaio[16] and Unity 3D[17]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications interfacing with simulators supported by Web mining and data warehousing.

Second Life according to Augmented Reality Gaming

[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]


 * Featured Events[18]
 * Editors' Picks[19]
 * Popular Places[20]
 * Photogenic Spots[21]
 * Chat Hot Spots[22]
 * Adults Only[23]


  • Simulation
 * General
   + Adult Arts & Culture[24]
   + Adult Clubs & Entertainment[25]
   + Adult Fashions & Commerce[26]
   + Art[27]
   + Bars & Pubs[28]
   + Beaches[29]
   + Business[30]
   + Castles & Ruins
   + Discussions & Communities[31]
   + Fashion & Style[32]
     - Animations[33]
     - Shoes[34]
     - Hair[35]
     - Jewelry[36]
     - Tattoos & Accessories[37]
     - Clothing[38]
     - Skins & Shapes[39]
     - Gadgets[40]
   + Help & How To[41]
     - Newcomer Friendly Spots[42]
     - Adult Newcomer Friendly[43] 
     - Creator Resources[44]
     - Sandboxes[45]
   + Home & Garden[46]
     - Furnishings & Decor[47]
     - Gardens & Landscaping[48]
     - Homes & Buildings[49]
   + Land & Estates[50]
   + LGBT Friendly[51]
   + Linden Realms[52]
   + Media, Movies & TV[53]
   + Miscellaneous[54]
   + Music[55]
     - Country & Folk[56]
     - Live Musician Spots[57]
     - Pop Music[58]
     - Hip-Hop, R&B & Reggae[59]
     - Rock & Metal[60]
     - Electronic & Dance[61]
     - Indie & Alternative[62]
     - Jazz & Blues[63]
     - Cafes & Cabarets[64]
     - Live DJ Spots[65]
     - Duran Duran[66]
   + Pets & Animals[67]
   + Premium[68]
     - Premium Gifts[69]
     - Premium Sandboxes[70]
     - Wilderness[71]
     - Racer's Gulch[72]
     - Premium Flight Zones[73]
   + Romance[74]
     - Wedding[75]
     - Romantic Spots[76]
   + Second Life Origins[77]
   + Spirituality & Belief[78]
   + Underwater[79]
   + Winter Attractions[80]
 * First Life
   + Cosmic[81]
   + Education and Nonprofits[82]
   + International[83]
     - Turkish[84]
     - Spanish[85]
     - Russian[86]
     - Portuguese[87]
     - Polish[88]
     - Korean[89]
     - Japanese[90]
     - Italian[91]
     - German[92]
     - French[93]
     - Arabic[94]
     - Other Languages[95]
   + Memorials[96]
   + Nature & Parks[97]
   + Science & Technology[98]
   + Virtual Tourism (Real Life)[99]


 * Action
 * Adventure
   + Cyberpunk[101]
   + Haunted[102]
   + Strange & Mysterious[103]
   + Zombies[104]
 * Strategy
 * Role-playing Communities[105]
   + Historical[106]
   + Pirates[107]
   + Sci-Fi[108]
   + Urban/Noir[109]
   + Vampire[110]
   + Steampunk[111]
   + Fantasy[112]
 * Adult Role-playing Areas[113] 
 * Casual
   + Rides & Mazes[114]
 * Racing
 * Sports & Hobbies[115]
   + Sailing & Boating[116]
   + Surfing[117]

Second Life on Steam / Steam in Second Life

[Implications and opportunities inherent in the recent announcement[118] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[119] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[120], with Linden Lab apparently intending to precede this with the build tool Patterns[121]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[122] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]




Copyright = Copyleft

All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[123]. The ideas expressed originate from the author alias user Octavio Leshelle[124] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".