Difference between revisions of "User:Octavio LeShelle"
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To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall. | To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall. | ||
Earlier incorporation of the geodesic dome with (physical) time travel | Earlier conceptual incorporation of the geodesic dome with (physical) time travel includes a Mojave Desert landmark[http://www.hotspotsz.com/printout4637.html] and Disney's Epcot Theme Park's Spaceship Earth[http://en.wikipedia.org/wiki/Spaceship_Earth_%28Epcot%29] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[http://www.roblox.com/Time-Travel-Dome-in-testng-item?id=54733939]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D). | ||
Salient features inherent in the general approach include: | Salient features inherent in the general approach include: |
Revision as of 11:50, 28 January 2014
STALEMATE Second Life
STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].
Second Life and virtual time travel: Feasibility considerations for augmented reality gaming decision support
In evaluating Second Life as a viable immersive, decision-support platform for augmented reality applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.
Earlier conceptual incorporation of the geodesic dome with (physical) time travel includes a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications
Mobile agent-assisted virtual modeling for augmented reality
The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a knowledge-based avatar modeling tool (cf. Blender[8] and the Valve Source Engine[9]) targeting a Second Life augmented-reality viewer (cf. Argon[10] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[11]) and Mozilla Firefox[12] under Google Android[13] within the framework of the Eclipse IDE[14] (cf. DroidAR[15], Metaio[16] and Unity 3D[17]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications interfacing with simulators supported by Web mining and data warehousing.
Second Life according to Augmented Reality Gaming
[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]
* Featured Events[18] * Editors' Picks[19] * Popular Places[20] * Photogenic Spots[21] * Chat Hot Spots[22] * Adults Only[23]
- Simulation
* General
+ Adult Arts & Culture[24] + Adult Clubs & Entertainment[25] + Adult Fashions & Commerce[26] + Art[27] + Bars & Pubs[28] + Beaches[29] + Business[30] + Castles & Ruins + Discussions & Communities[31] + Fashion & Style[32] - Animations[33] - Shoes[34] - Hair[35] - Jewelry[36] - Tattoos & Accessories[37] - Clothing[38] - Skins & Shapes[39] - Gadgets[40] + Help & How To[41] - Newcomer Friendly Spots[42] - Adult Newcomer Friendly[43] - Creator Resources[44] - Sandboxes[45] + Home & Garden[46] - Furnishings & Decor[47] - Gardens & Landscaping[48] - Homes & Buildings[49] + Land & Estates[50] + LGBT Friendly[51] + Linden Realms[52] + Media, Movies & TV[53] + Miscellaneous[54] + Music[55] - Country & Folk[56] - Live Musician Spots[57] - Pop Music[58] - Hip-Hop, R&B & Reggae[59] - Rock & Metal[60] - Electronic & Dance[61] - Indie & Alternative[62] - Jazz & Blues[63] - Cafes & Cabarets[64] - Live DJ Spots[65] - Duran Duran[66] + Pets & Animals[67] + Premium[68] - Premium Gifts[69] - Premium Sandboxes[70] - Wilderness[71] - Racer's Gulch[72] - Premium Flight Zones[73] + Romance[74] - Wedding[75] - Romantic Spots[76] + Second Life Origins[77] + Spirituality & Belief[78] + Underwater[79] + Winter Attractions[80]
* First Life
+ Cosmic[81] + Education and Nonprofits[82] + International[83] - Turkish[84] - Spanish[85] - Russian[86] - Portuguese[87] - Polish[88] - Korean[89] - Japanese[90] - Italian[91] - German[92] - French[93] - Arabic[94] - Other Languages[95] + Memorials[96] + Nature & Parks[97] + Science & Technology[98] + Virtual Tourism (Real Life)[99]
- Gaming[100]
* Action * Adventure + Cyberpunk[101] + Haunted[102] + Strange & Mysterious[103] + Zombies[104] * Strategy * Role-playing Communities[105] + Historical[106] + Pirates[107] + Sci-Fi[108] + Urban/Noir[109] + Vampire[110] + Steampunk[111] + Fantasy[112] * Adult Role-playing Areas[113] * Casual + Rides & Mazes[114] * Racing * Sports & Hobbies[115] + Sailing & Boating[116] + Surfing[117]
Second Life on Steam / Steam in Second Life
[Implications and opportunities inherent in the recent announcement[118] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[119] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[120], with Linden Lab apparently intending to precede this with the build tool Patterns[121]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[122] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[123]. The ideas expressed originate from the author alias user Octavio Leshelle[124] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".