Difference between revisions of "Template:LSL Animation States"
Jump to navigation
Jump to search
m |
m |
||
Line 3: | Line 3: | ||
{{!}}-{{Hl2}} | {{!}}-{{Hl2}} | ||
!Value | !Value | ||
!Type | |||
!Description | !Description | ||
!Default | !Default | ||
Line 8: | Line 9: | ||
{{#if:{{{all|<noinclude>*</noinclude>}}}| | {{#if:{{{all|<noinclude>*</noinclude>}}}| | ||
{{!}} "ALL" | {{!}} "ALL" | ||
{{!}} Macro | |||
{{!}} Used to [[llResetAnimationOverride|reset]] all overrides. | {{!}} Used to [[llResetAnimationOverride|reset]] all overrides. | ||
{{!}} | {{!}} | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{!}}"Crouching" | {{!}}"Crouching" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"CrouchWalking" | {{!}}"CrouchWalking" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Falling Down" | {{!}}"Falling Down" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Flying" | {{!}}"Flying" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"FlyingSlow" | {{!}}"FlyingSlow" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Hovering" | {{!}}"Hovering" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Hovering Down" | {{!}}"Hovering Down" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Hovering Up" | {{!}}"Hovering Up" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Jumping" | {{!}}"Jumping" | ||
{{!}}State | |||
{{!}}While still in the air during a jump. | {{!}}While still in the air during a jump. | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Landing" | {{!}}"Landing" | ||
{{!}}Transition | |||
{{!}}When landing from a jump. | {{!}}When landing from a jump. | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"PreJumping" | {{!}}"PreJumping" | ||
{{!}}Transition | |||
{{!}}At the beginning of a jump. | {{!}}At the beginning of a jump. | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Running" | {{!}}"Running" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Sitting" | {{!}}"Sitting" | ||
{{!}}State | |||
{{!}}Sitting on an object (and linked to it). | {{!}}Sitting on an object (and linked to it). | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Sitting on Ground" | {{!}}"Sitting on Ground" | ||
{{!}}State | |||
{{!}}Sitting, but not linked to an object.{{Footnote|1="Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.}} | {{!}}Sitting, but not linked to an object.{{Footnote|1="Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Standing" | {{!}}"Standing" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Standing Up" | {{!}}"Standing Up" | ||
{{!}}Transition | |||
{{!}}After falling a great distance. Sometimes referred to as Hard Landing. | {{!}}After falling a great distance. Sometimes referred to as Hard Landing. | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Striding" | {{!}}"Striding" | ||
{{!}}State | |||
{{!}}When the avatar is stuck on the edge of an object or on top of another avatar. | {{!}}When the avatar is stuck on the edge of an object or on top of another avatar. | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Soft Landing" | {{!}}"Soft Landing" | ||
{{!}}Transition | |||
{{!}}After falling a small distance. | {{!}}After falling a small distance. | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Taking Off" | {{!}}"Taking Off" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Turning Left" | {{!}}"Turning Left" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Turning Right" | {{!}}"Turning Right" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Walking" | {{!}}"Walking" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}} | {{!}} | ||
{{!}}} | {{!}}} |
Revision as of 12:09, 23 August 2014
Value | Type | Description | Default |
---|---|---|---|
"ALL" | Macro | Used to reset all overrides. | |
"Crouching" | State | ||
"CrouchWalking" | State | ||
"Falling Down" | State | ||
"Flying" | State | ||
"FlyingSlow" | State | ||
"Hovering" | State | ||
"Hovering Down" | State | ||
"Hovering Up" | State | ||
"Jumping" | State | While still in the air during a jump. | |
"Landing" | Transition | When landing from a jump. | |
"PreJumping" | Transition | At the beginning of a jump. | |
"Running" | State | ||
"Sitting" | State | Sitting on an object (and linked to it). | |
"Sitting on Ground" | State | Sitting, but not linked to an object.[1] | |
"Standing" | State | ||
"Standing Up" | Transition | After falling a great distance. Sometimes referred to as Hard Landing. | |
"Striding" | State | When the avatar is stuck on the edge of an object or on top of another avatar. | |
"Soft Landing" | Transition | After falling a small distance. | |
"Taking Off" | State | ||
"Turning Left" | State | ||
"Turning Right" | State | ||
"Walking" | State |