Difference between revisions of "User:Dora Gustafson/universal hinged motion"
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== Universal hinged motion in 8 key frames == | == Universal hinged motion in 8 key frames == | ||
Using [[LlSetKeyframedMotion|llSetKeyFramedMotion()]] | Using [[LlSetKeyframedMotion|llSetKeyFramedMotion()]] | ||
< | <source lang="lsl2"> | ||
// Universal hinged motion by Dora Gustafson, Studio Dora 2012 | // Universal hinged motion by Dora Gustafson, Studio Dora 2012 | ||
// will turn a box prim around one edge parallel to the prim's Y-axis | // will turn a box prim around one edge parallel to the prim's Y-axis | ||
Line 61: | Line 61: | ||
on_rez( integer n) { llResetScript(); } | on_rez( integer n) { llResetScript(); } | ||
} | } | ||
</ | </source> | ||
After editing prim position, rotation and/or size the script should be reset in order to update the motion | After editing prim position, rotation and/or size the script should be reset in order to update the motion | ||
{{LSLC|Library}} | {{LSLC|Library}} |
Latest revision as of 12:51, 22 January 2015
Universal hinged motion in 8 key frames
Using llSetKeyFramedMotion()
// Universal hinged motion by Dora Gustafson, Studio Dora 2012
// will turn a box prim around one edge parallel to the prim's Y-axis
// for any prim orientation
// note that the smallest accepted time per frame is 1/9=0.11111111 and NOT 0.1
// v1.03 tuned for wiki
// v1.04 time tuning
float angleEnd=PI_BY_TWO;
float speed=0.2; // m/S
float steps=8.0; // number of Key Frames
float step=0.0;
list KFMlist=[];
vector V;
integer open=TRUE;
vector basePos;
rotation baseRot;
float motion_time( float mt)
{
mt = llRound(45.0*mt)/45.0;
if ( mt > 0.11111111 ) return mt;
else return 0.11111111;
}
default
{
state_entry()
{
llSetMemoryLimit(0x2000);
llOwnerSay((string)llGetFreeMemory());
llSetPrimitiveParams([PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]);
basePos = llGetPos();
baseRot = llGetRot();
vector v1 = 0.5*llGetScale()*llGetRot();
rotation deltaRot = llEuler2Rot(< 0.0, angleEnd/steps, 0.0>);
while ( step < steps )
{
V = v1*llAxisAngle2Rot(llRot2Left(llGetRot()), angleEnd*step/steps);
V = v1*llAxisAngle2Rot(llRot2Left(llGetRot()), angleEnd*(step+1.0)/steps) - V;
KFMlist += [V, deltaRot, motion_time(llVecMag(V)/speed)];
step += 1.0;
}
}
touch_end( integer n)
{
llSetKeyframedMotion( [], []);
if ( open )
{
llSetPrimitiveParams([PRIM_POSITION, basePos, PRIM_ROTATION, baseRot]);
llSetKeyframedMotion( KFMlist, []);
}
else
{
llSetKeyframedMotion( KFMlist, [KFM_MODE, KFM_REVERSE]);
}
open = !open;
}
on_rez( integer n) { llResetScript(); }
}
After editing prim position, rotation and/or size the script should be reset in order to update the motion