Difference between revisions of "FURWARE text"
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No issues are known for the current release, but please report any problems you find. | No issues are known for the current release, but please report any problems you find. | ||
Latest revision as of 01:11, 8 April 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
This page is also available in German. / Diese Seite ist auch auf deutsch verfügbar.
Overview
FURWARE text is a script for displaying text on prims using textures. It is intended to be integrated in your objects in which it will be controlled by your own scripts.
FURWARE text is not a ready-made display board but is intented for scripters who wish to integrate it in their own creations.
The script was proprietary from 2010 to July 2013 until I (Ochi Wolfe) have decided to make it open source under the MIT license. It is my first attempt to make a fully open sourced product in Second Life.
Features
- Open source (MIT license)
- Only one script for a whole group ("sets") of displays
- Formatting (color, alpha, alignment, wrapping, trimming, font, borders)
- Mesh prims with 1 to 8 chars, only occupying 0.5 prims each
- Virtual text boxes to position text arbitrarily
- Style templates for encapsulating multiple style settings
How to obtain the script
You can obtain a complete package containing the script, the display creator, display meshes and font textures at the Marketplace.
For developers and interested users, I have also set up a GitHub account for the core scripts.
Documentation
Please see the following subpages for the user's manual and developer documentation:
First steps & extensive tutorial
Short reference & version history
Helper functions for more convenient usage
Texture creator
Please see this page for information about the texture creator tool for making your own font textures.
How to contribute
For users: A very important part of contribution to the development of this script is to report any problems you experience while using it as well as suggestions how to make using it even more awesome. For the time being, feel free to write a notecard to Ochi Wolfe or add your comments to the discussion of this wiki-page.
For developers: If you have any suggestions for improvements to the script itself, you can either post them in the same way or you can branch the project on GitHub and send your pull requests. Just make sure that they are, of course, of awesome quality and that they don't bloat the script more than it already is bloated. In fact, any suggestions to improve performance and decrease memory consumption are very welcome.
Known issues
No issues are known for the current release, but please report any problems you find.