Created page with "__NOTOC__ Category:Release Notes ==Release Notes for v5.0.0 (321958) - Second Life Viewer== {{KnownIssuesHeader}} {{GenericDownloadBox|Release|Released on December 01, 201..."
This viewer also adds a new "Reset Skeleton" feature which can be useful to repair avatars that become distorted. This can be found in the right-click menu for any avatar.
This viewer also adds a new "Reset Skeleton" feature which can be useful to repair avatars that become distorted. This can be found in the right-click menu for any avatar.
This build includes a fix for SL-540, a rendering bug related to bad skin weights in some mesh avatars.
Please let us know of any questions or problems as soon as possible, either by filing a bug report or discussing in the forum thread at https://community.secondlife.com/t5/Building-and-Texturing-Forum/Project-Bento-Feedback-Thread/m-p/2987290#M13915
Please let us know of any questions or problems as soon as possible, either by filing a bug report or discussing in the forum thread at https://community.secondlife.com/t5/Building-and-Texturing-Forum/Project-Bento-Feedback-Thread/m-p/2987290#M13915
Revision as of 12:28, 5 December 2016
Release Notes for v5.0.0 (321958) - Second Life Viewer
Known Issues Please see the Known Issues for important information and limitations.
This release viewer build brings you the new extended avatar skeleton ("Project Bento"). This means that you will now be able to use avatars that take advantage of a greatly expanded set of joints, including:
- additional joints along the spine
- many additional bones in the face to support complex facial expressions
- bones in the hands to allow fully poseable fingers
- support for new limbs including a pair of wings and an additional pair of hind limbs
- bones to support tail movement
More information about the specific bones added is available at http://wiki.secondlife.com/wiki/BentoSkeletonGuide
This viewer also adds a new "Reset Skeleton" feature which can be useful to repair avatars that become distorted. This can be found in the right-click menu for any avatar.
MAINT-3745 As pectoral bones scaled down from 50-0, position skews right.
MAINT-5671 Cathy Foil's Tentacles folded over on coyot's avatar
MAINT-6380 Right-clicking some avatar meshes causes avatar to jump skyward temporarily
MAINT-6484 [ Bento ] Updates to worn, rigged attachments may avatar vertical position
MAINT-6491 [BENTO] Bento Skeleton: When I change the position of the wing bones, they move farther for the male shape than they do for the female shape.
MAINT-6631 [BENTO] Animated volume bones resetting on Bento Viewer
MAINT-6647 Change default .SLM setting when uploading
MAINT-6672 [BENTO] Viewer crashes when resetting skeleton - ERROR: LLJoint::setJointNum: joint_num 214 + 2 is too large for 216
MAINT-6814 [BENTO] Werewolf avatar is deformed on Bento viewers only
MAINT-6841 Some existing mesh assets broken in Bento ([Haste])
MAINT-6853 [ Bento ] Viewer crash when checking preview box for skin weights
MAINT-6913 [BENTO] [MAC] On Mac systems, any textures containing alpha are invisible on all rigged mesh when shadows are enabled.
MAINT-6915 [BENTO] Reset Skeleton is not enough to remove all traces of a previous Bento avatar
SL-282 BVH files using joint names that match internal names look correct on Bento, broken on Release.
SL-285 Animation upload preview does not allow replacing "hip" joint with internal name "mPelvis".
SL-287 Spine joints crash viewer or cause distorted default avatar
SL-289 Bento avatars stretch to horizon when Enhanced skeleton is disabled. (old Macs)
SL-290 base bone rigging is disabled when Enhanced skeleton is disabled.
SL-292 [Bento] Scripted attachments attached to the new enhanced skeleton attachment points show as worn on "Invalid Attachment Point" in the script limits floater
SL-297 Joint positions upload distorting bones that have not been edited.
SL-299 [Bento] A formal method of bone-translating animations is vital for the creation of proper facial expressions.