This release viewer build brings you the new extended avatar skeleton ("Project Bento"). This means that you will now be able to use avatars that take advantage of a greatly expanded set of joints, including:
- additional joints along the spine
- many additional bones in the face to support complex facial expressions
- bones in the hands to allow fully poseable fingers
- support for new limbs including a pair of wings and an additional pair of hind limbs
- bones to support tail movement
More information about the specific bones added is available at http://wiki.secondlife.com/wiki/BentoSkeletonGuide
This viewer also adds a new "Reset Skeleton" feature which can be useful to repair avatars that become distorted. This can be found in the right-click menu for any avatar.
MAINT-3745 As pectoral bones scaled down from 50-0, position skews right.
MAINT-5671 Cathy Foil's Tentacles folded over on coyot's avatar
MAINT-6380 Right-clicking some avatar meshes causes avatar to jump skyward temporarily
MAINT-6484 [ Bento ] Updates to worn, rigged attachments may avatar vertical position
MAINT-6491 [BENTO] Bento Skeleton: When I change the position of the wing bones, they move farther for the male shape than they do for the female shape.
MAINT-6631 [BENTO] Animated volume bones resetting on Bento Viewer
MAINT-6647 Change default .SLM setting when uploading
MAINT-6672 [BENTO] Viewer crashes when resetting skeleton - ERROR: LLJoint::setJointNum: joint_num 214 + 2 is too large for 216
MAINT-6814 [BENTO] Werewolf avatar is deformed on Bento viewers only
MAINT-6841 Some existing mesh assets broken in Bento ([Haste])
MAINT-6853 [ Bento ] Viewer crash when checking preview box for skin weights
MAINT-6913 [BENTO] [MAC] On Mac systems, any textures containing alpha are invisible on all rigged mesh when shadows are enabled.
MAINT-6915 [BENTO] Reset Skeleton is not enough to remove all traces of a previous Bento avatar
MAINT-6971 [Bento] Different LOD's behaving strangely in mesh preview.
SL-282 BVH files using joint names that match internal names look correct on Bento, broken on Release.
SL-285 Animation upload preview does not allow replacing "hip" joint with internal name "mPelvis".
SL-287 Spine joints crash viewer or cause distorted default avatar
SL-289 Bento avatars stretch to horizon when Enhanced skeleton is disabled. (old Macs)
SL-290 base bone rigging is disabled when Enhanced skeleton is disabled.
SL-292 [Bento] Scripted attachments attached to the new enhanced skeleton attachment points show as worn on "Invalid Attachment Point" in the script limits floater
SL-297 Joint positions upload distorting bones that have not been edited.
SL-299 [Bento] A formal method of bone-translating animations is vital for the creation of proper facial expressions.