Difference between revisions of "Ultimate Radar"

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An advanced radar to detect users and their language on an entire region without any lag.
An advanced radar to detect users and their language on an entire region.  
You can test it in Full Sim: it's not a problem for it.


* Copyright (C) 2017 Luxen - [[User:Luxen_Resident|Luxen_Resident]] - version 5.0
* Copyright (C) 2017 Luxen - [[User:Luxen_Resident|Luxen_Resident]] - version 5.0

Revision as of 04:08, 15 January 2017

Teleporter_Anywhere | Ultimate_Radar | Language_Scanner | Visitor_Counter_Tracker

Zx Ultimate Radar

An advanced radar to detect users and their language on an entire region.

  • Copyright (C) 2017 Luxen - Luxen_Resident - version 5.0
  • Optimized: tested with more 90 users, low memory, safe and secure

History

  • I created the first version 4 years ago and I sold different versions on MarketPlace.
  • Optimized and tested for 4 years.

Code:

//////////////////////////////////////////////////////////////////////////////
//                      Zx Ultimate Radar Hud   v5                          //
//                                                                          //
//    Copyright (C) 2017 Luxen - Zonyx Technology                           //
//    This program is free software: you can redistribute it and/or modify  //
//    it under the terms of the GNU General Public License version 3, as    //
//    published by the Free Software Foundation.                            //
//                                                                          //
//    This program is distributed in the hope that it will be useful,       //
//    but WITHOUT ANY WARRANTY; without even the implied warranty of        //
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         //
//    GNU General Public License for more details.                          //
//                                                                          //
//   You should have received a copy of the GNU General Public License      //
//    along with this program.  If not, see <http://www.gnu.org/licenses/>  //
//////////////////////////////////////////////////////////////////////////////

integer counter = 0;
key owner = NULL_KEY;
integer RStat = TRUE;

set_time(float Stime, string Stext, integer Scounter)
{
        llSetText(Stext, <0.667, 0.667, 0.667>, 1.0);
        if (Stime != 5.0) llSetTimerEvent(Stime);
        counter = Scounter;
}

default
{
    state_entry()
    {
        if(owner)  ;
        else
        {
            llSetMemoryLimit(40000);
            owner = llGetOwner();
            set_time(10.0, "[- Starting -]", 0);
        }
    }
    
    on_rez(integer start_param)
    {
        llResetScript();
    }

    changed(integer change)
    {
        if(change & (CHANGED_REGION)) state teleport;
    }
    
    touch_start(integer total_number)
    {   
        if (llGetAttached())
        {  
            if (counter) 
            {  
                set_time(0.0, "[- Off -]", 0);
                RStat = FALSE;
            }
            else if (!RStat)
            {  
                set_time(10.0, "[- Starting -]", 0);
                RStat = TRUE;
            }
        }
    }
    
    timer()
    {
        list AvatarsDetect = llGetAgentList(AGENT_LIST_REGION, []);
        integer numOfAvatars = llGetListLength(AvatarsDetect);
        if (!llGetAttached())
        {
            if (llGetObjectPrimCount(llGetKey()))
            {
                set_time(0.0, "[- Off -]", 0);
                RStat = FALSE;
            }
        }
        else if (numOfAvatars < 2)
        {
            if (counter != 2) set_time(5.0, "[- Nobody -]", 2);
        }
        else if (numOfAvatars > 100) return;
        else 
        {
            integer index;
            list NewTab = [];
            vector currentPos = llGetPos();
            integer Zfix = numOfAvatars;
            for (index = 0; index < Zfix; ++index)
            {
                key AvKey = llList2Key(AvatarsDetect, index);
                list AvPos = llGetObjectDetails(AvKey, [OBJECT_POS]);
                if (AvPos) NewTab += [llVecDist(currentPos, llList2Vector(AvPos, 0)), AvKey];
                else --numOfAvatars;
            }
            
            if (numOfAvatars > 1) 
            {
                AvatarsDetect = [];
                NewTab = llListSort(NewTab, 2, TRUE);
                string mode = "[- Sim: " + (string)(numOfAvatars -1) + " -]";
                numOfAvatars *= 2;
                for(index = 0; index < numOfAvatars; index += 2)
                {
                    key id = llList2Key(NewTab, index + 1);
                    if (Zfix)
                    {
                        if (id == owner)
                        {
                            Zfix = FALSE;
                            jump Ignore;
                        }
                    }
                    string DName = llGetUsername(id);
                    string DLang = "?";
                    if (DName) 
                    {
                        DLang = llGetAgentLanguage(id);
                        integer Dlenght = llStringLength(DLang);
                        if (Dlenght == 2)  ;
                        else if (Dlenght == 5)
                        {
                            if (DLang == "en-us") DLang = "en";
                            else DLang = "xx";
                        }
                        else DLang = "xx";
                    }
                    else DName = "???";
                    DName += " (" + DLang + "-" + (string)llList2Integer(NewTab, index) + "m)";
                    if (index > 18)
                    {
                        DName = mode + "\n" + DName;
                        if (llStringLength(DName) > 254) jump affich;
                        else mode = DName;
                    }
                    else mode += "\n" + DName;
                    @Ignore;
                    
                }
                @affich;
                NewTab = [];
                set_time(5.0, mode, 1);
            }
        }
    }
}

state teleport
{
    state_entry()
    {
        if (counter) set_time(10.0, "[- Searching -]", 0);
        state default;
    }
    
    on_rez(integer start_param)
    {
        llResetScript();
    }

    timer()
    {
        return;
    }
}