Difference between revisions of "LSL-Editor"
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[http:// | LSL Editor may or may not have feature parity with LSL Editor Community Edition. This article may be outdated. | ||
LSL Editor Community Edition | |||
[http://sourceforge.net/projects/lsleditor/ Source Forge: LSL Editor] | |||
There is an issue list at [[LSLEditorBugs]]. | There is an issue list at [[LSLEditorBugs]]. | ||
LSL-Editor is a standalone Windows LSL script '''editor and run-time environment'''. | LSL-Editor is a standalone Windows LSL script '''editor and run-time environment'''. | ||
* Code highlighting (including Brackets matching) | * Code highlighting (including Brackets matching) |
Latest revision as of 17:27, 10 January 2018
LSL Editor may or may not have feature parity with LSL Editor Community Edition. This article may be outdated.
LSL Editor Community Edition Source Forge: LSL Editor
There is an issue list at LSLEditorBugs.
LSL-Editor is a standalone Windows LSL script editor and run-time environment.
- Code highlighting (including Brackets matching)
- Code auto completion (Like Visual Studio)
- Auto insert events
- Argument information on functions (typing)
- Tabbed or MDI interface
- LSLWiki or SecondLife color scheme
- The usual editing functions
- Block commenting/uncommenting
- Tooltip on keywords (LSL-Editor contains complete LSL guide!)
- Auto-indent (using tabs or SecondLife indent scheme)
- Help, on every keyword, uses www.LSLwiki.NET information
- Compiling and execute outside SecondLife world
- Breakpoints and stepping coming in a future version
- llDialog input screen
- Printing
- You don't have to install the program, just unzip and use it. (Requires .NET 2.x.)
- Updated on frequently, so check your update button
Windows XP , Windows 2000 , Windows 2003, probably Vista
Feature Wishlist
- Inventory simulation: Would be nice if the inventory functions of LSL could be simulated by putting dummy objects into a dummy inventory. No further attributes (except maybe type) would have to be supported.
- Linked prim simulation: Would be nice if an object consisting of several linked prims could be simulated. No further attributes beyond link id would have to be supported. Flags like LINK_ALL_OTHERS or LINK_ALL_CHILDREN would be nice to have.
- Missing constants TEXTURE_BLANK and TEXTURE_TRANSPARENT