Difference between revisions of "Animesh Test"
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* Log in an observer with a viewer that does not support Animesh (eg. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.2.512803 ). Verify the Animesh models are visible but not animating. | * Log in an observer with a viewer that does not support Animesh (eg. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.2.512803 ). Verify the Animesh models are visible but not animating. | ||
* Cleanup: Detach the Animesh model. Stand up and delete that Animesh model. | * Cleanup: Detach the Animesh model. Stand up and delete that Animesh model. | ||
===Get list of currently playing animations=== | |||
Go to secondlife://Aditi/secondlife/Animesh2/7/247/23 | |||
* Take a copy of an Animesh object that is playing animations | |||
* Rez the Animesh object. | |||
* Add the following script to the Animesh object. | |||
<pre> | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
llSay(0, "Hello, Avatar!"); | |||
llSetTimerEvent(1); | |||
} | |||
timer() | |||
{ | |||
list curr_anims = llGetObjectAnimationNames(); | |||
llOwnerSay("curr_anims are " + (string) curr_anims); | |||
} | |||
} | |||
</pre> | |||
* Verify all playing animations are listed while it is animating and none are listed while animations not playing | |||
* Cleanup: delete the animesh object. |
Revision as of 15:45, 20 March 2018
NOTE: This test supports the new features of the Animesh viewer currently (March 2018) available for testing at Linden_Lab_Official:Alternate_Viewers.
Purpose
Test all functionality of the Animesh viewer.
Test Plan
Stop / Start animation with LSL
Test is at secondlife://Aditi/secondlife/Animesh2/7/247/23
- Click the black monolith and choose to start animations from the menu.
- Verify the Animesh model animates.
- Click the black monolith and choose to stop animations
- Verify the Animesh model stops animating.
- Click the black monolith and choose to start animations.
- Relog.
- Verify the Animesh model is animating.
- Move to an adjacent region
- Verify the Animesh model is still animating.
- Relog.
- Verify the Animesh model is animating when viewed from an adjacent region.
- Click the black monolith and choose to stop animations
- Verify Animesh model stops animating.
- Click the black monolith and choose to start animations.
- Verify Animesh model animates.
Non-root prims in an animated object should be able to start and stop animations
Test is at secondlife://Aditi/secondlife/Animesh2/23/249/23
- Click the black monolith and choose to start animations.
- Verify the Animesh model animates.
- Click the black monolith and choose to stop animations
- Verify the Animesh model stops animating.
Any animation triggered by any prim can drive any bone in the skeleton
Test is at secondlife://Aditi/secondlife/Animesh2/37/249/23
- Click the black monolith and choose to start animations.
- Verify the Animesh model animates typing and walking at the same time. (He will halt frequently. That's expected)
- Click the black monolith and choose to stop animations
- Verify the Animesh model stops animating.
Animated objects should play only requested animations
Test is at secondlife://Aditi/secondlife/Animesh2/37/249/23
- Enable Develop menu -> Avatar -> Animation info
- Click the black monolith and choose to start animations.
- Verify only 2 animations appear above the Animesh, then disappear, then repeat.
Wear / sit on animesh
Go to secondlife://Aditi/secondlife/Animesh2/7/247/23
- Log in an observer on an adjacent region
- Take 3 copies of the Animesh model to your inventory.
- Attempt to add the 3 Animesh models to different attachment points of your avatar.
- Verify this fails with an error that explains you cannot attach more animated objects. (Current limit is 1 - 2017/11/9)
- Click the black monolith and choose to start animations.
- Verify the attached Animesh model animates.
- Verify the observer sees the same thing.
- Take a copy of the Animesh model and rez it on the ground.
- Sit on the Animesh model.
- Verify all the Animesh models animate.
- Verify the observer sees the same thing.
- Log in an observer with a viewer that does not support Animesh (eg. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.2.512803 ). Verify the Animesh models are visible but not animating.
- Cleanup: Detach the Animesh model. Stand up and delete that Animesh model.
Get list of currently playing animations
Go to secondlife://Aditi/secondlife/Animesh2/7/247/23
- Take a copy of an Animesh object that is playing animations
- Rez the Animesh object.
- Add the following script to the Animesh object.
default { state_entry() { llSay(0, "Hello, Avatar!"); llSetTimerEvent(1); } timer() { list curr_anims = llGetObjectAnimationNames(); llOwnerSay("curr_anims are " + (string) curr_anims); } }
- Verify all playing animations are listed while it is animating and none are listed while animations not playing
- Cleanup: delete the animesh object.